FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Scaled resource panel [UI]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    43 Posts 11 Posters 3.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Eternal-E Offline
      Eternal- @Valki
      last edited by Eternal-

      @valki you can use this mod for editing colors. Did some code cleanup

      Economy UI Colors v2 (click to download)

      242fd2e7-12e1-4180-8743-eba4eb688cd2-image.png

      @Emperor_Penguin update mod on vaults 😃

      Also, i think it is possible to do menu->options->interfaces options for colors, but it will take some time and i don`t know how to do it. Maybe late i will give a try

      Profile | Eternal MOD pack | Check new client

      Anachronism_A 1 Reply Last reply Reply Quote 2
      • JipJ Offline
        Jip
        last edited by Jip

        What if we add the option to change the relevant colors for various color blindness to the game repo, as part as a game option? I don't know enough about color blindness to indicate which ones are relevant and what colors they should use - it isn't difficult to implement however.

        A work of art is never finished, merely abandoned

        Eternal-E ValkiV 2 Replies Last reply Reply Quote 2
        • Eternal-E Offline
          Eternal- @Jip
          last edited by Eternal-

          @jip i thought about list of colors and possibility to edit them with editing existed in menu options. But it will require overloading economy layouts

          Profile | Eternal MOD pack | Check new client

          1 Reply Last reply Reply Quote 0
          • ValkiV Offline
            Valki @Jip
            last edited by Valki

            @jip said in Scaled resource panel [UI]:

            I don't know enough about color blindness to indicate which ones are relevant and what colors they should use

            I would think you are right as I am not (significantly) colorblind, and my doctor said that with bad vision red normally is the first to go. Color accessibility options basically allow someone to tune various colors to generate a contrast that works for them.

            On the other hand, Windows has 6 options instead of free control over colors.

            • Inverted
            • Grayscale
            • Inverted grayscale
            • Green weakened
            • Red weakened
            • Blue-Yellow

            I used red weakened until I got my UI changed, first by myself, then with Emperor_Penguins help. I still use it on those red maps.

            1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip
              last edited by

              I was more on about these versions of color blindness, see also the section 'Causes'. That way anything relevant (like eco, hp bars, etc) can be made friendly towards each and everyone's color blindness.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • Anachronism_A Offline
                Anachronism_ @Eternal-
                last edited by Anachronism_

                @eternal Nice improvements. The mod has now been updated on the vault 😃

                42c04837-5684-4ba6-869f-7832b323d96d-image.png

                @jip said in Scaled resource panel [UI]:

                What if we add the option to change the relevant colors for various color blindness to the game repo, as part as a game option? I don't know enough about color blindness to indicate which ones are relevant and what colors they should use - it isn't difficult to implement however.

                That sounds like a good idea. Btw, regarding choosing colors that are good for colorblind users; the regular red and green that supcom use (for resource income/expense) have similar levels of red and blue but very different levels of green. I tried out various different colors in trying to get a good alternate for red. The pink I chose for the mod looked reasonable enough to me and has a much higher level of blue, which makes it more distinct from the supcom green for certain colorblind users. I included RGB levels and hex codes below for perspective. I'm not an expert though, so there might be better approaches/colors to use, but I'd figure that generally giving options for making R, G, and B values distinct in relatively important color-coded information might be the way to go to give options that work for people with different types of colorblindness. It would probably be good to see what more colorblind users think...

                After talking more with Valki, I think that we might want to have options that also avoid having relatively important color-coded information with colors that have 0's (or near 0's) in two of the channels (R, G, or B) as that can potentially adversely impact readability of text/numbers in cases of color-weakness.

                Supcom green
                cd058416-cc2d-44e2-ad7f-10ec53a3b235-image.png
                Supcom red
                46cb015d-a542-410b-946f-7744c06d9bc2-image.png
                Modded pink
                55eaf577-b1ea-4709-88d3-98ab18011deb-image.png

                For more perspective, here's some different examples of how the UI looks when missing color channels:

                Regular UI - green removed
                7f721b4f-a031-4f7e-8800-0dfb11e5ff3d-image.png

                Regular UI - blue removed
                2ece7f0e-33ca-4994-a6f7-4b2d9193dd36-image.png

                Regular UI - red removed (this picture has all the same numbers as the others do, but without red, many numbers blend in here...)
                f84b2b0a-b1e2-483f-8da8-3ee1ba7b304e-image.png

                Modded UI - green removed
                6d0de2c8-ab3e-4c75-a488-367dfad671f0-image.png

                Modded UI - blue removed (this looks very similar to the regular UI because the regular UI didn't use much blue here)
                1625b6ea-f5a1-4c26-90d2-ca6ce655ae3c-image.png

                Modded UI - red removed
                559d7507-b8dc-40db-8ac7-104782a8f058-image.png

                pfp credit to gieb

                1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip
                  last edited by

                  I was thinking of copying the colors used in other games, but I'm not familiar with a game that has an extensive set of color blind modes. Any suggestions? With a bit of luck I can add it to the patch of November 🙂

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 1
                  • CaptainKlutzC Offline
                    CaptainKlutz
                    last edited by

                    You might find this image useful

                    1 Reply Last reply Reply Quote 0
                    • JipJ Offline
                      Jip
                      last edited by

                      How do I interpret that image?

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 0
                      • CaptainKlutzC Offline
                        CaptainKlutz
                        last edited by

                        it's 8 colours (9 if you include white) that are easy to tell apart for all types of colour blindness, I'm also looking up existing implementations but so far I've only found gripes rather than good practice

                        1 Reply Last reply Reply Quote 0
                        • SPLS Offline
                          SPL
                          last edited by

                          the issue
                          https://imgur.com/vI9W4ZY

                          mods I use currently
                          https://imgur.com/vx6Hm1S

                          FAF Client Background Wallpapers

                          Eternal-E 1 Reply Last reply Reply Quote 0
                          • Eternal-E Offline
                            Eternal- @SPL
                            last edited by

                            @spl SSB

                            Profile | Eternal MOD pack | Check new client

                            SPLS 1 Reply Last reply Reply Quote 0
                            • SPLS Offline
                              SPL @Eternal-
                              last edited by

                              @eternal
                              SSB is essential, so I hope there'll be a fix or smth once

                              FAF Client Background Wallpapers

                              Eternal-E 1 Reply Last reply Reply Quote 0
                              • Eternal-E Offline
                                Eternal- @SPL
                                last edited by Eternal-

                                @spl the problem on SSB side. I can't fix that

                                Profile | Eternal MOD pack | Check new client

                                1 Reply Last reply Reply Quote 0
                                • QuietJoyQ Offline
                                  QuietJoy
                                  last edited by

                                  Just tried this mod but it's not working quite right for me:

                                  alt text

                                  Any advice? Would love to get this up and running 😊

                                  Eternal-E 1 Reply Last reply Reply Quote 0
                                  • Eternal-E Offline
                                    Eternal- @QuietJoy
                                    last edited by Eternal-

                                    @scout_more_often ssb. Maybe be wrong

                                    Profile | Eternal MOD pack | Check new client

                                    1 Reply Last reply Reply Quote 0
                                    • Eternal-E Offline
                                      Eternal-
                                      last edited by Eternal-

                                      Okay it is not a SSB.
                                      this code stopped to work UIUtil.UIFile('') :

                                      	local path = UIUtil.UIFile('')
                                      	local faction = string.sub(path,14,string.len(path))
                                      	
                                      	if faction=='nomads' then
                                      		GUI.bg.panel:SetTexture(UIUtil.UIFile('/game/resource-panel/resources_panel_bmp.dds'))
                                      	else
                                      		GUI.bg.panel:SetTexture(UIUtil.UIFile('/mods/ScaledResourcePanel/textures/ui/'..faction..'/game/resource-panel/resources_panel_bmp.dds'))
                                      	end
                                      

                                      Profile | Eternal MOD pack | Check new client

                                      1 Reply Last reply Reply Quote 1
                                      • DeliD Offline
                                        Deli
                                        last edited by

                                        love the idea, will try it out

                                        1 Reply Last reply Reply Quote 0
                                        • Eternal-E Offline
                                          Eternal-
                                          last edited by Eternal-

                                          Small hotfix

                                          • Removed hand made texture with high quality

                                          This is best i can do in this situation
                                          @Scout_More_Often, @SPL

                                          ScaledResourcePanel.rar HOTFIX

                                          Profile | Eternal MOD pack | Check new client

                                          QuietJoyQ 1 Reply Last reply Reply Quote 0
                                          • QuietJoyQ Offline
                                            QuietJoy @Eternal-
                                            last edited by

                                            @eternal I had uninstalled this mod after my error as shown above. But it seems to have permanently modified my energy stat so it still shows as a percentage instead of telling me a plus or minus. Any idea how I can get it back to how it originally was?

                                            Eternal-E 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post