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    Scaled resource panel [UI]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    43 Posts 11 Posters 3.1k Views
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    • Eternal-E Offline
      Eternal- @Uveso
      last edited by

      @Uveso Thank you ❤

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      • Eternal-E Offline
        Eternal-
        last edited by Eternal-

        This one is correct

        local armiesTable = GetArmiesTable().armiesTable
        local MyFactionIndex = GetFocusArmy()
        local MyFaction = armiesTable[MyFactionIndex].faction
        local FactionIndexToName = {[0] = 'uef', [1] = 'aeon', [2] = 'cybran', [3] = 'seraphim', [5] = 'nomads'}
        local currentFaction = FactionIndexToName[MyFaction]
        
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        • Eternal-E Offline
          Eternal-
          last edited by Eternal-

          Version 2

          Improvements:

          • fixed problem with loading new textures for each faction (thanks Uveso)

          Not finished:

          • Switch the layout when player rotate skin by (alt+left arrow or alt+right arrow)
          • No scaled texture for nomads

          If someone have nomads mod, and know what to do, send me resources_panel_bmp.dds and i will update it

          Search in vaults "Scaled resource panel"
          or
          Scaled resource panel (v2 OLD)


          Original

          original.png


          Mod

          uef.png
          aeon.png
          cybran.png

          dont look at bar, some other stuff
          seraphim.png


          Also press to any TAG of this post and see another my works


          1 Reply Last reply Reply Quote 1
          • Eternal-E Offline
            Eternal-
            last edited by Eternal-

            Fixed the internal bugged opacity for each texture. I will add it for next update

            resources_panel_bmp.pngresources_panel_bmp.png resources_panel_bmp.pngresources_panel_bmp.png

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            • B Offline
              Blodir
              last edited by

              This is a really good mod, thanks Eternal!

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              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                Version 3
                Improvements:

                • Fixed the background textures

                Unfinished:

                • Remove from the income value any increments associated with the reclaim (Blodir idea)

                Due to the fact that this function takes values from the engine, I will need to rewrite it to exclude adding the increase from the reclaim to income value.
                Unfortunately, I have not enough knowledge and very busy study schedule, so it will take some time before i`ll update it


                Search in vaults "Scaled resource panel"
                or
                Scaled resource panel V3


                I have received reports that in some cases the mod does not work

                You need to find out the reason.

                • Try making a backup of game. prefs and delete it.Start the game and check the mod for performance

                or

                • Disable all mods and run the mod separately

                Current conflicts:

                1. [UI] Suicide confirmation - I have no idea, how this mod breaks my mod
                  FIX: disable this ui mod

                2. [SIM ?] Game.prefs incompatibility - I still haven't found the cause of the problem, but something is preventing game.prefs from loading textures / mod into the game.
                  Fix: backup the game.prefs, and delete the main game.prefs... Create new account =/

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                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  This post is deleted!
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                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

                    This post is deleted!
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                    • Eternal-E Offline
                      Eternal-
                      last edited by Eternal-

                      Version 4

                      Improvements:

                      • Fixed the bug with bug black rectangle on background of each texture, now the whole textures have a little bigger opacity

                      Old
                      resources_panel_bmpold.png
                      New resources_panel_bmp.png


                      Link 🠖Scaled resource panel v.4

                      Eternal-E 1 Reply Last reply Reply Quote 0
                      • Eternal-E Offline
                        Eternal- @Eternal-
                        last edited by Eternal-

                        This post is deleted!
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                        • Eternal-E Offline
                          Eternal-
                          last edited by Eternal-

                          Version 1 Remastered Edition

                          Changelog:

                          • fix: adaptive layout switching

                          Search in vaults [ScaledResourcePanel]
                          or
                          ScaledResourcePanel


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                          • Eternal-E Offline
                            Eternal-
                            last edited by Eternal-

                            Ops, i broke the code with new mod name xDDD sry.
                            I will fix it fast as possible

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                            • Eternal-E Offline
                              Eternal-
                              last edited by

                              Version 2 Remastered Edition

                              Changelog:

                              • fix: broken code
                              • fix: hard code

                              Search in vaults [ScaledResourcePanel]
                              or
                              ScaledResourcePanel

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                              • ValkiV Offline
                                Valki
                                last edited by

                                Minor suggestion, an option to change the color red to something else like pink would be useful to me and possibly others. I am using a mini-mod for that EMperor Penguin made for me:
                                https://forum.faforever.com/topic/2612/let-ui-scaling-affect-economic-overlay/5

                                Eternal-E 2 Replies Last reply Reply Quote 1
                                • Eternal-E Offline
                                  Eternal- @Valki
                                  last edited by

                                  @valki okay, i will try to do smt. But i cant guarantee i will finish it quickly. Because this mod will not compatible with others then.

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                                  • Eternal-E Offline
                                    Eternal- @Valki
                                    last edited by Eternal-

                                    @valki you can use this mod for editing colors. Did some code cleanup

                                    Economy UI Colors v2 (click to download)

                                    242fd2e7-12e1-4180-8743-eba4eb688cd2-image.png

                                    @Emperor_Penguin update mod on vaults 😃

                                    Also, i think it is possible to do menu->options->interfaces options for colors, but it will take some time and i don`t know how to do it. Maybe late i will give a try

                                    Anachronism_A 1 Reply Last reply Reply Quote 2
                                    • JipJ Offline
                                      Jip
                                      last edited by Jip

                                      What if we add the option to change the relevant colors for various color blindness to the game repo, as part as a game option? I don't know enough about color blindness to indicate which ones are relevant and what colors they should use - it isn't difficult to implement however.

                                      A work of art is never finished, merely abandoned

                                      Eternal-E ValkiV 2 Replies Last reply Reply Quote 2
                                      • Eternal-E Offline
                                        Eternal- @Jip
                                        last edited by Eternal-

                                        @jip i thought about list of colors and possibility to edit them with editing existed in menu options. But it will require overloading economy layouts

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                                        • ValkiV Offline
                                          Valki @Jip
                                          last edited by Valki

                                          @jip said in Scaled resource panel [UI]:

                                          I don't know enough about color blindness to indicate which ones are relevant and what colors they should use

                                          I would think you are right as I am not (significantly) colorblind, and my doctor said that with bad vision red normally is the first to go. Color accessibility options basically allow someone to tune various colors to generate a contrast that works for them.

                                          On the other hand, Windows has 6 options instead of free control over colors.

                                          • Inverted
                                          • Grayscale
                                          • Inverted grayscale
                                          • Green weakened
                                          • Red weakened
                                          • Blue-Yellow

                                          I used red weakened until I got my UI changed, first by myself, then with Emperor_Penguins help. I still use it on those red maps.

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                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            I was more on about these versions of color blindness, see also the section 'Causes'. That way anything relevant (like eco, hp bars, etc) can be made friendly towards each and everyone's color blindness.

                                            A work of art is never finished, merely abandoned

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