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    Scaled resource panel [UI]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    43 Posts 11 Posters 3.1k Views
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    • UvesoU Offline
      Uveso
      last edited by Uveso

          local armiesTable = GetArmiesTable().armiesTable
          local MyFactionIndex = GetFocusArmy()
          local MyFaction = armiesTable[MyFactionIndex].faction
          local FactionIndexToName = {[1] = 'UEF', [2] = 'AEON', [3] = 'CYBRAN', [4] = 'SERAPHIM', [5] = 'NOMADS', [6] = 'ARM', [7] = 'CORE' }
          LOG('MyFactionIndex: '..MyFactionIndex)
          LOG('MyFactionIndex Name: '..FactionIndexToName[MyFactionIndex])
      
      Eternal-E 1 Reply Last reply Reply Quote 1
      • Eternal-E Offline
        Eternal- @Uveso
        last edited by

        @Uveso Thank you ❤

        1 Reply Last reply Reply Quote 0
        • Eternal-E Offline
          Eternal-
          last edited by Eternal-

          This one is correct

          local armiesTable = GetArmiesTable().armiesTable
          local MyFactionIndex = GetFocusArmy()
          local MyFaction = armiesTable[MyFactionIndex].faction
          local FactionIndexToName = {[0] = 'uef', [1] = 'aeon', [2] = 'cybran', [3] = 'seraphim', [5] = 'nomads'}
          local currentFaction = FactionIndexToName[MyFaction]
          
          1 Reply Last reply Reply Quote 0
          • Eternal-E Offline
            Eternal-
            last edited by Eternal-

            Version 2

            Improvements:

            • fixed problem with loading new textures for each faction (thanks Uveso)

            Not finished:

            • Switch the layout when player rotate skin by (alt+left arrow or alt+right arrow)
            • No scaled texture for nomads

            If someone have nomads mod, and know what to do, send me resources_panel_bmp.dds and i will update it

            Search in vaults "Scaled resource panel"
            or
            Scaled resource panel (v2 OLD)


            Original

            original.png


            Mod

            uef.png
            aeon.png
            cybran.png

            dont look at bar, some other stuff
            seraphim.png


            Also press to any TAG of this post and see another my works


            1 Reply Last reply Reply Quote 1
            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              Fixed the internal bugged opacity for each texture. I will add it for next update

              resources_panel_bmp.pngresources_panel_bmp.png resources_panel_bmp.pngresources_panel_bmp.png

              1 Reply Last reply Reply Quote 0
              • B Offline
                Blodir
                last edited by

                This is a really good mod, thanks Eternal!

                1 Reply Last reply Reply Quote 1
                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  Version 3
                  Improvements:

                  • Fixed the background textures

                  Unfinished:

                  • Remove from the income value any increments associated with the reclaim (Blodir idea)

                  Due to the fact that this function takes values from the engine, I will need to rewrite it to exclude adding the increase from the reclaim to income value.
                  Unfortunately, I have not enough knowledge and very busy study schedule, so it will take some time before i`ll update it


                  Search in vaults "Scaled resource panel"
                  or
                  Scaled resource panel V3


                  I have received reports that in some cases the mod does not work

                  You need to find out the reason.

                  • Try making a backup of game. prefs and delete it.Start the game and check the mod for performance

                  or

                  • Disable all mods and run the mod separately

                  Current conflicts:

                  1. [UI] Suicide confirmation - I have no idea, how this mod breaks my mod
                    FIX: disable this ui mod

                  2. [SIM ?] Game.prefs incompatibility - I still haven't found the cause of the problem, but something is preventing game.prefs from loading textures / mod into the game.
                    Fix: backup the game.prefs, and delete the main game.prefs... Create new account =/

                  1 Reply Last reply Reply Quote 0
                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

                    This post is deleted!
                    1 Reply Last reply Reply Quote 1
                    • Eternal-E Offline
                      Eternal-
                      last edited by Eternal-

                      This post is deleted!
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                      • Eternal-E Offline
                        Eternal-
                        last edited by Eternal-

                        Version 4

                        Improvements:

                        • Fixed the bug with bug black rectangle on background of each texture, now the whole textures have a little bigger opacity

                        Old
                        resources_panel_bmpold.png
                        New resources_panel_bmp.png


                        Link 🠖Scaled resource panel v.4

                        Eternal-E 1 Reply Last reply Reply Quote 0
                        • Eternal-E Offline
                          Eternal- @Eternal-
                          last edited by Eternal-

                          This post is deleted!
                          1 Reply Last reply Reply Quote 0
                          • Eternal-E Offline
                            Eternal-
                            last edited by Eternal-

                            Version 1 Remastered Edition

                            Changelog:

                            • fix: adaptive layout switching

                            Search in vaults [ScaledResourcePanel]
                            or
                            ScaledResourcePanel


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                            • Eternal-E Offline
                              Eternal-
                              last edited by Eternal-

                              Ops, i broke the code with new mod name xDDD sry.
                              I will fix it fast as possible

                              1 Reply Last reply Reply Quote 0
                              • Eternal-E Offline
                                Eternal-
                                last edited by

                                Version 2 Remastered Edition

                                Changelog:

                                • fix: broken code
                                • fix: hard code

                                Search in vaults [ScaledResourcePanel]
                                or
                                ScaledResourcePanel

                                1 Reply Last reply Reply Quote 0
                                • ValkiV Offline
                                  Valki
                                  last edited by

                                  Minor suggestion, an option to change the color red to something else like pink would be useful to me and possibly others. I am using a mini-mod for that EMperor Penguin made for me:
                                  https://forum.faforever.com/topic/2612/let-ui-scaling-affect-economic-overlay/5

                                  Eternal-E 2 Replies Last reply Reply Quote 1
                                  • Eternal-E Offline
                                    Eternal- @Valki
                                    last edited by

                                    @valki okay, i will try to do smt. But i cant guarantee i will finish it quickly. Because this mod will not compatible with others then.

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                                    • Eternal-E Offline
                                      Eternal- @Valki
                                      last edited by Eternal-

                                      @valki you can use this mod for editing colors. Did some code cleanup

                                      Economy UI Colors v2 (click to download)

                                      242fd2e7-12e1-4180-8743-eba4eb688cd2-image.png

                                      @Emperor_Penguin update mod on vaults 😃

                                      Also, i think it is possible to do menu->options->interfaces options for colors, but it will take some time and i don`t know how to do it. Maybe late i will give a try

                                      Anachronism_A 1 Reply Last reply Reply Quote 2
                                      • JipJ Offline
                                        Jip
                                        last edited by Jip

                                        What if we add the option to change the relevant colors for various color blindness to the game repo, as part as a game option? I don't know enough about color blindness to indicate which ones are relevant and what colors they should use - it isn't difficult to implement however.

                                        A work of art is never finished, merely abandoned

                                        Eternal-E ValkiV 2 Replies Last reply Reply Quote 2
                                        • Eternal-E Offline
                                          Eternal- @Jip
                                          last edited by Eternal-

                                          @jip i thought about list of colors and possibility to edit them with editing existed in menu options. But it will require overloading economy layouts

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                                          • ValkiV Offline
                                            Valki @Jip
                                            last edited by Valki

                                            @jip said in Scaled resource panel [UI]:

                                            I don't know enough about color blindness to indicate which ones are relevant and what colors they should use

                                            I would think you are right as I am not (significantly) colorblind, and my doctor said that with bad vision red normally is the first to go. Color accessibility options basically allow someone to tune various colors to generate a contrast that works for them.

                                            On the other hand, Windows has 6 options instead of free control over colors.

                                            • Inverted
                                            • Grayscale
                                            • Inverted grayscale
                                            • Green weakened
                                            • Red weakened
                                            • Blue-Yellow

                                            I used red weakened until I got my UI changed, first by myself, then with Emperor_Penguins help. I still use it on those red maps.

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