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    AI Development Guide and M27AI v74 Devlog

    Scheduled Pinned Locked Moved AI development
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    • L Offline
      Laso
      last edited by

      Hi, i played a game with M27. He builded some satellites and fired at my T3 arty. The satellites did damage to all schields and not only to the one it hits. it would be nice to take a look.
      https://replay.faforever.com/20797133

      maudlin27M 1 Reply Last reply Reply Quote 0
      • maudlin27M Offline
        maudlin27 @Laso
        last edited by

        @laso If the shields overlap then that's a FAF game balance feature - when 1 shield takes damage, any overlaping shield takes a percentage of the damage (around 10% I think)

        M27AI and M28AI developer; Devlogs and more general AI development guide:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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        • maudlin27M Offline
          maudlin27 @veteranashe
          last edited by

          @veteranashe While it's still far weaker than a human, the latest version of M28 (v32) should do better on 1 mex maps

          M27AI and M28AI developer; Devlogs and more general AI development guide:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v130

          1 Reply Last reply Reply Quote 0
          • maudlin27M Offline
            maudlin27
            last edited by

            v74 Update
            Minor bugfixes that I noticed when I was testing M28 against M27 (relating to the FAF mobile factory change and the Aeon gun upgrade change)

            M27AI and M28AI developer; Devlogs and more general AI development guide:
            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
            https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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            • maudlin27M Offline
              maudlin27
              last edited by

              v75-76 updates

              • v75 - AI ratings support added
              • v76 - Fixed an issue with M27 tracking weapon fire events (to support a relocation of the underlying code in FAF that took place last summer)
              • v76 - Fixed the warning message given to allies when a nuke launcher is detected, so instead of saying "M27OverseerEnemyNukeLaunchers" detected, it will now give the name of the unit.

              M27AI and M28AI developer; Devlogs and more general AI development guide:
              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
              https://forum.faforever.com/topic/5331/m28ai-devlog-v130

              1 Reply Last reply Reply Quote 1
              • maudlin27M Offline
                maudlin27
                last edited by

                v77-78 updates

                • v77 - Fixed a bug caused by a change in category in the paragon
                • v78 - Fixed a rare bug that could break M27's engineer logic

                M27AI and M28AI developer; Devlogs and more general AI development guide:
                https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                https://forum.faforever.com/topic/5331/m28ai-devlog-v130

                1 Reply Last reply Reply Quote 2
                • R Offline
                  Resin_Smoker
                  last edited by

                  So any advice (or examples) on setting up custom units to be used by the AI, as I'm sure this has changed since I was last around.

                  Kykhu Oss https://youtu.be/JUgyGTgeZb8
                  Unit Thrower https://youtu.be/iV8YBXVxxeI
                  Beam Tentacle https://youtu.be/le5SNwHvC4c
                  Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
                  Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

                  maudlin27M 1 Reply Last reply Reply Quote 0
                  • maudlin27M Offline
                    maudlin27 @Resin_Smoker
                    last edited by

                    @Resin_Smoker Enable the mod with the custom units.

                    I.E. M27 and M28 should automatically make use of custom modded units, provided the categorisation of the custom unit blueprint aligns with a category M27/M28 is trying to build (the majority of the time I’d expect it to). You could use unit restrictions to disable default versions of units to make it more likely it picks the modded version instead but M28 will handle unit restrictions better

                    M27AI and M28AI developer; Devlogs and more general AI development guide:
                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                    https://forum.faforever.com/topic/5331/m28ai-devlog-v130

                    R 1 Reply Last reply Reply Quote 0
                    • R Offline
                      Resin_Smoker @maudlin27
                      last edited by

                      @maudlin27 So just the unit categories is all that's needed... nice!

                      Now if someone could fix the custom unit icons so they work without having to copied into every factions folder that would be sweet.

                      Kykhu Oss https://youtu.be/JUgyGTgeZb8
                      Unit Thrower https://youtu.be/iV8YBXVxxeI
                      Beam Tentacle https://youtu.be/le5SNwHvC4c
                      Blackhole https://www.youtube.com/watch?v=D9NGQC5rr0c
                      Resurection https://www.youtube.com/watch?v=WdbIQ4vHkMs

                      1 Reply Last reply Reply Quote 0
                      • maudlin27M Offline
                        maudlin27
                        last edited by

                        Just a note that if you want to play M27 you'll need to play it on FAF Develop, as the last FAF release broke certain AI functionality and means M27 won't work. This should be fixed in the next FAF release.

                        M27AI and M28AI developer; Devlogs and more general AI development guide:
                        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                        https://forum.faforever.com/topic/5331/m28ai-devlog-v130

                        1 Reply Last reply Reply Quote 1
                        • D Offline
                          Devyatyi9
                          last edited by Devyatyi9

                          i have a game crash with mod M27AI or M28AI
                          https://pastebin.com/T9hZyXY0

                          warning: (xsc9011) has no death weapon or the death weapon has an incorrect label!
                          warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? xsc9011
                          warning: Unable to load texture: c:\programdata\faforever\gamedata\units.nx2\units\urb2302\urb2302_specteam.dds
                          
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                          • maudlin27M Offline
                            maudlin27
                            last edited by

                            Not clear that it's M28 that's causing it, the mod list looks like it is quite long:
                            info: MOD LIST SET TO:
                            info: RNGAI (faf0863e-4c91-4bc0-ac2d-20e3f69432d5)
                            info: AI-Swarm (a13ac591-b2d9-4d94-0285-3d4b3cce6b97)
                            info: AllFactionsFixed (58c232c2-f7e8-4256-8892-85fbb9687a69)
                            info: AI-Uveso (62e2j64a-AIUV-112-89465-146as555a8u3)
                            info: M27AI (f27c55b4-v078-55b4-92b6-64398e75e23f)
                            info: OOF ACU Death Sound (BBEFBDF1-3C21-4CD6-89EE-86EA42218C0C)
                            info: Redux Strategic Icons Small (redux-icons-small-01)
                            info: M28AI (fnewm028-v115-55b4-92b6-64398e7ge43f)

                            This error appears a lot at the end of the log:
                            warning: Unable to load texture: c:\programdata\faforever\gamedata\units.nx2\units\urb2302\urb2302_specteam.dds
                            So it could be a graphical issue.

                            My suggestion would be to turn off as many mods as possible and see if you still get the error, and also post that error/link to the log on the technical support forum in discord (or here) to see if anyone else has an idea what the issue would be.

                            M27AI and M28AI developer; Devlogs and more general AI development guide:
                            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                            https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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