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    Time to move on

    Scheduled Pinned Locked Moved Contribution
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    • IndexLibrorumI Offline
      IndexLibrorum Global Moderator
      last edited by

      Tough to see you go, but best of luck in your future Sladow. If you ever feel the itch to return, even though at this moment you think you may never again, we'll gladly have you back.

      In the meantime, maybe give BAR a whirl? Heard some good stuff about it.

      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

      See all my projects:

      1 Reply Last reply Reply Quote 1
      • StrydxrS Offline
        Strydxr
        last edited by

        Bro's leaving, take this on your journey.

        Screenshot_20240529-1629262.png

        Cya around Sladow, good luck on the other RTS scenes.

        1 Reply Last reply Reply Quote 3
        • maudlin27M Offline
          maudlin27
          last edited by

          Sorry you’re leaving Sladow, all the best for whichever RTS you decide on

          M27AI and M28AI developer; Devlogs and more general AI development guide:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v130

          1 Reply Last reply Reply Quote 1
          • TerariiT Offline
            Terarii
            last edited by

            I'm quitting forged alliance forever forever as well.
            For the last few years the game has been slowly dying, especially at higher ratings, and lately i found myself enjoying playing it less and less.
            Hosting games became increasingly hard, and nowadays it is pretty much impossible to get a good high quality game on weekdays, or sometimes even on weekends if TheWheelie is not streaming.
            Add to it progressively worsening rules/game features (there have been a lot of good changes too) and the game becomes simply not worth to play anymore.

            Cya,

            ~Terarii

            JipJ 1 Reply Last reply Reply Quote 4
            • TheWeakieT Offline
              TheWeakie Balance Team
              last edited by

              Make ur own topic bro

              TerariiT 1 Reply Last reply Reply Quote 0
              • TerariiT Offline
                Terarii @TheWeakie
                last edited by

                @theweakie no I'm hijacking this one

                1 Reply Last reply Reply Quote 0
                • JipJ Offline
                  Jip @Terarii
                  last edited by

                  @thewheeler said in Time to move on:

                  Add to it progressively worsening rules/game features (there have been a lot of good changes too) and the game becomes simply not worth to play anymore.

                  I'd love a detail or two on the game features before you go 🙂 !

                  It was fun having you around @sladow

                  A work of art is never finished, merely abandoned

                  TerariiT 1 Reply Last reply Reply Quote 1
                  • S Offline
                    snoog
                    last edited by

                    I wanna know what game yall playing

                    Noble_IceN 1 Reply Last reply Reply Quote 0
                    • TerariiT Offline
                      Terarii @Jip
                      last edited by Terarii

                      @jip said in Time to move on:

                      I'd love a detail or two on the game features before you go !

                      Here's some i could remember:

                      • The inability of balance team to properly (in my opinion) balance units, creating very frustrating situations in the game. For example, losing the navy as cybran is 10 times more devastating than losing the navy as aeon/sera/uef, because you do not have any hover units to fight off navy. Your torp acu/wagners/non-hover engineers get instantly hard countered by destros and subs, and the only viable land-to-navy weapon, t2 arty, has the worst accuracy in the game.
                        It also takes 10 months for them to fix obviously overpowered units, like tempest, ahwassa, t3 subs, telemazer, salvation, mercy, or even aeon t2 arty that had double damage a few years ago.

                      • This change, that pretty much disables seraphim or cybran players from drawing uef/aeon players on t2 stage, or drawing people turtling under shields. It also makes it impossible to stop a huge pillar/blaze/obsidian army from killing your base after they snipe your acu, while a rhino/yenzyne/ilshie army would get completely destroyed.
                        26e0da0f-9a3c-4a5c-bb1c-ecf2f8b81258-image.png

                      • The new area reclaim replaces the hugely apm-dependent manual reclaim in most cases, only exceptions being BOs on maps with a billion trees inbetween mexes that you need to manually reclaim, and big rocks/wrecks placed far away from each other.
                        At this point, just turn the game into an autobattler that randomly wins the game for one of the players.
                        As bully said: "The player's intention is to win the game. Thus, a perfect AI should be created to win every game for them. I think this will best convey a player's intention when playing the game."

                      • This change
                        c88355bf-94c4-48d4-82e0-f1d3ad04a1ae-image.png

                      Noble_IceN 1 Reply Last reply Reply Quote 4
                      • JipJ Offline
                        Jip
                        last edited by

                        Thank you for taking the time 👍

                        The area reclaim is not definitive yet, we (game team) are voting on it in the next two weeks 🙂 .

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • Noble_IceN Offline
                          Noble_Ice @Terarii
                          last edited by

                          @thewheeler said in Time to move on:

                          The inability of balance team to properly (in my opinion) balance units, creating very frustrating situations in the game. For example, losing the navy as cybran is 10 times more devastating than losing the navy as aeon/sera/uef, because you do not have any hover units to fight off navy. Your torp acu/wagners/non-hover engineers get instantly hard countered by destros and subs, and the only viable land-to-navy weapon, t2 arty, has the worst accuracy in the game.
                          It also takes 10 months for them to fix obviously overpowered units, like tempest, ahwassa, t3 subs, telemazer, salvation, mercy, or even aeon t2 arty that had double damage a few years ago.

                          -I totally agree with you!

                          1 Reply Last reply Reply Quote 0
                          • Noble_IceN Offline
                            Noble_Ice @snoog
                            last edited by Noble_Ice

                            @snoog beyond all reason, chess, and less and less faf

                            1 Reply Last reply Reply Quote 0
                            • EdtjuhE Offline
                              Edtjuh
                              last edited by

                              apology for poor english

                              when were you when sladow left?

                              i was sat at home eating smegma butter when terrari ring

                              ‘sladow is left’

                              ‘no’

                              1 Reply Last reply Reply Quote 2
                              • veteranasheV Offline
                                veteranashe
                                last edited by

                                I've been playing total annihilation on taf, it's easier to get a game there than at faf unfortunately

                                1 Reply Last reply Reply Quote 0
                                • K Offline
                                  Krapougnak
                                  last edited by Krapougnak

                                  The game is not about apm "manual reclaim" but about strategy, building bases and fighting bots and vehicles. Keep area reclaim.

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Tryth
                                    last edited by

                                    Goodbye gamers 🫡

                                    1 Reply Last reply Reply Quote 0
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