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    Matchmaker Pool Feedback Thread

    Scheduled Pinned Locked Moved General Discussion
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    • S Offline
      SainseRow @Sladow-Noob
      last edited by

      @theweakienoob said in Matchmaker Pool Feedback Thread:

      No, there are not enough good 3v3 maps. Twin River for sure is not a good one because you literally have two separate 1v1s and an airplayer which is 0% interesting gameplay, also since it's basically just t1 spam and gun.

      There are plenty of maps that can be adapted for 3v3. Paludarium was in 4v4 pool for some reason. It can be played 3v3 with disabled air slot easily. Same goes for Tourmaline, Miracle, Nomadiah, The Pyramid V2, salembay. They all are fine for 3v3 with disabled air slot. And that's considering only those map that were in map pool already, just not 3v3 pool.

      Selkie Isle, wonder open 6v6 v2, monument valley, Miracle, Sands of Ablicka (slots 1,3,9) are all well-suited for 3v3 games.

      Sladow-NoobS 1 Reply Last reply Reply Quote 0
      • Sladow-NoobS Offline
        Sladow-Noob @SainseRow
        last edited by

        @sainserow MatchMaker always only uses the first spawns and not specific ones. Adaptive maps won't spawn additional mexes.

        Inactive.

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        • S Offline
          SainseRow
          last edited by SainseRow

          @theweakienoob Ok, I didn't know that. But:

          1. that's not a technical limitation and can be fixed
          2. that's not an issue for a lot of mentioned maps at all or for the most part.

          For example, Tourmaline has the air slot as the last one. So it will be fine at 3v3 map pool with no changes required. Same goes for Nomadiah and The Pyramid V2.

          Adaptive Palundarium also has 4th air slot. Adaptive won't spawn air mexes? Ok, so'll be it. It won't make gameplay worse.

          Now about spawns. Swapping them isn't a technical limitation or a big problem. It can be done under 15 minutes by any experienced map maker. It took be a bit more time. Here is example for Ablicka fix. First 6 spawns now.
          alt text
          Seems to work, I've started without crash. Similar thing could be done with any other map, if required.

          Sladow-NoobS 1 Reply Last reply Reply Quote 0
          • FtXCommandoF Offline
            FtXCommando
            last edited by FtXCommando

            Miracle and salembay and sands of albicka are definitely not good 3v3 maps, these are all make gun and walk into enemy base maps while one player goes t2 air.

            If anything alicka is better as a 3v3 map with the 1-6 slot distribution now (I think top right vs bottom left?) than that distribution. The setup you posted could be fine for lower rated players, but that’s just horrible for high rated gameplay because the gameplay is insanely reductive.

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            • S Offline
              SainseRow @FtXCommando
              last edited by SainseRow

              @ftxcommando I'm not proposing them as 1500+ maps, we don't have any common maps in 3v3, even for <500 & 500-1000 bracket. Top vs bottom for Abliska is a good proposition and can be implemented by swapping spawns just as well. By default would leave all bottom 4 bases (2 on each side of the river) empty, which won't be good.

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              • FtXCommandoF Offline
                FtXCommando
                last edited by

                The one you posted is fine for 500-1000 since that bracket tends to dislike asymmetrical spawns

                1 Reply Last reply Reply Quote 1
                • Sladow-NoobS Offline
                  Sladow-Noob @SainseRow
                  last edited by

                  @sainserow
                  I do not have the knowledge if you can just re-create maps with spawns or if there are problems with the permissions to do that;

                  Overall usually the technical things are not the limit, the manpower is.
                  If you have any map suggestions, you can always reach out to me via Discord (Or another Matchmaker Team member), I'll take a look and if something seems good, I'll post it in the MM team channel. Applying is also always an option.
                  I'll stop posting here for now as I want to wait until someone with more knowledge than I do responds, just FYI so it doesn't seem like I'd just ignore you.

                  Inactive.

                  1 Reply Last reply Reply Quote 1
                  • S Offline
                    StormLantern Team Lead
                    last edited by

                    @Jip or @MadMax would know the rules

                    1 Reply Last reply Reply Quote 0
                    • JipJ Offline
                      Jip
                      last edited by Jip

                      If the map has a license that allows you to do it then that's fine. All the maps of @IndexLibrorum , @CaptainKlutz and I think @MadMax and my own maps have such a license.

                      Otherwise you need permission of the author.

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 2
                      • IndexLibrorumI Offline
                        IndexLibrorum Global Moderator
                        last edited by

                        And in case of my maps, just send me a PM and I'll fix issues 😉

                        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                        See all my projects:

                        1 Reply Last reply Reply Quote 1
                        • maudlin27M Offline
                          maudlin27 @StormLantern
                          last edited by maudlin27

                          @stormlantern Re changing the uneven mex distribution frequency, how much less often are we talking? I enjoyed the variety that the asymmetry provides and it encourages teams to work together more, so will be a shame to see it feature much less; I’m at around 1.3-1.4k. Appreciate you can’t please everyone so I was inputting just to avoid the risk of the impression that everyone at <1.5k dislikes the mapgen asymmetry.

                          Depending on the rating of those disliking the asymmetry could a scaled system be done instead (eg <750 average - very unlikely; 750-1500 slightly less likely; 1.5k+ as it currently is)?

                          M27AI and M28AI developer; Devlogs and more general AI development guide:
                          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                          https://forum.faforever.com/topic/5331/m28ai-devlog-v130

                          S 1 Reply Last reply Reply Quote 1
                          • S Offline
                            StormLantern Team Lead @maudlin27
                            last edited by StormLantern

                            @maudlin27

                            We'll be changing the two encircled maps to having 6 slots. So for your bracket that only means a somewhat added chance for getting a more balanced distribution of mexes. For the lower brackets the chance becomes almost 100%.

                            8a546930-fa7b-44ec-b6f1-ece8f4e44676-image.png

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                            • maudlin27M Offline
                              maudlin27
                              last edited by

                              FYI based on discord there's a bug with coastal bridge spawns in 1v1: https://discord.com/channels/197033481883222026/408556023180296193/1268746892708282368

                              M27AI and M28AI developer; Devlogs and more general AI development guide:
                              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                              https://forum.faforever.com/topic/5331/m28ai-devlog-v130

                              S 1 Reply Last reply Reply Quote 1
                              • S Offline
                                StormLantern Team Lead @maudlin27
                                last edited by

                                @maudlin27

                                Thanks for reporting it. Ill replace the map.

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