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    XtremWars 1.6 for all game versions

    Scheduled Pinned Locked Moved Modding & Tools
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    • XathosX Offline
      Xathos @Uveso
      last edited by Xathos

      This post is deleted!
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      • UvesoU Offline
        Uveso
        last edited by

        Update 16.Feb.2023(v1.5)

        • Unit UAL0401 fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals
        • Unit UALEW0002 fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals
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        • G Offline
          Gen-Yeznorrick
          last edited by Gen-Yeznorrick

          Hello Uveso. What version is the 'Extreme Wars' mod in the vault rn. I know the old game type was 1.0. If it's current, any updates to fix some of the invisible models? Correction: Seems in 1.5 the UEF Mech Marine is built instantly instead of in 7 seconds so the game skips the spawning of the model, leaving an invisible Mech Marine. This is the only unit that seems to do this in my testing.

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          • UvesoU Offline
            Uveso
            last edited by

            @Gen-Yeznorrick

            the version on this forum thread and inside the vault is 1.5.
            The version is based on the FAF featured mod that was version 1.0

            i checked unit [UEL0106] (Mech Marine) and you are right.
            The unit can only be built once, after that there is no more build time and no more visible models.

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            • UvesoU Offline
              Uveso
              last edited by

              Update 21.Jun.2023 (v1.6)

              -Unit UEL0106 (Light Assault Bot) fixed construction problem (Thanks to Jip)

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              • N Offline
                nomads
                last edited by nomads

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                • J Offline
                  JQtwo
                  last edited by JQtwo

                  Hi, myself and friends have just returned to FAF (again) and it appears as though the Scavenger (Cybran land experimental anti nuke) is not working with the latest version.
                  The weapon tracks but never fires or fires but never hits.
                  Cheers

                  Edit:
                  Confirmed that the Scavenger tracks but never fires. All controls for the Scavenger are greyed out (could not set hold fire for instance)

                  Can also confirm the post below that the Aeon ACU is invisible and unmoveable when played by a player.

                  M 1 Reply Last reply Reply Quote 0
                  • N Offline
                    Naplucia
                    last edited by

                    I found a quite big bug: Aeon ACUs don't appear at the beginning of the game.
                    If i play cybran, aeon acu stay invisible but ai still use them.
                    If I play aeon, i can't play (it don't move or build) also i have already access to all Tech build and experimental.

                    Also this mod seems to be not compatible with M27 and M28 AI mod due to an "memory access violation".

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                    • S Offline
                      Spyder1495 @Uveso
                      last edited by

                      @uveso
                      Hello, this mod is good but there’s a problem. The Fatboy cannot build anything, even thought it originally was mobile factory, the rest of its weapon's still in good function, just like its twin Bigboy. Can you show me how to fix it

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                      • M Offline
                        mdcobra @JQtwo
                        last edited by

                        @jqtwo said in XtremWars 1.6 for all game versions:

                        Hi, myself and friends have just returned to FAF (again) and it appears as though the Scavenger (Cybran land experimental anti nuke) is not working with the latest version.
                        The weapon tracks but never fires or fires but never hits.
                        Cheers

                        Edit:
                        Confirmed that the Scavenger tracks but never fires. All controls for the Scavenger are greyed out (could not set hold fire for instance)

                        Can also confirm the post below that the Aeon ACU is invisible and unmoveable when played by a player.

                        Hi,

                        I love this mod but these bug make it sort of unplayable is this mod still being developed?

                        Thanks for the Reply!

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