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    XtremWars 1.6 for all game versions

    Scheduled Pinned Locked Moved Modding & Tools
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    • H Offline
      holybeast67
      last edited by

      Dang what a shame but thank you either way for the quick response! really appreciate it

      1 Reply Last reply Reply Quote 0
      • UvesoU Offline
        Uveso
        last edited by

        In case you did not have it already, here is my general mod thread:
        https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

        There you will find updates and changes for all my mods that i maintain and some of my own mods.

        XathosX 1 Reply Last reply Reply Quote 1
        • H Offline
          holybeast67
          last edited by

          i shall keep this in my updates thanks for it! and really again thank you for making the mods available

          1 Reply Last reply Reply Quote 1
          • XathosX Offline
            Xathos @Uveso
            last edited by Xathos

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            • UvesoU Offline
              Uveso
              last edited by

              Update 16.Feb.2023(v1.5)

              • Unit UAL0401 fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals
              • Unit UALEW0002 fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals
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              • G Offline
                Gen-Yeznorrick
                last edited by Gen-Yeznorrick

                Hello Uveso. What version is the 'Extreme Wars' mod in the vault rn. I know the old game type was 1.0. If it's current, any updates to fix some of the invisible models? Correction: Seems in 1.5 the UEF Mech Marine is built instantly instead of in 7 seconds so the game skips the spawning of the model, leaving an invisible Mech Marine. This is the only unit that seems to do this in my testing.

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                • UvesoU Offline
                  Uveso
                  last edited by

                  @Gen-Yeznorrick

                  the version on this forum thread and inside the vault is 1.5.
                  The version is based on the FAF featured mod that was version 1.0

                  i checked unit [UEL0106] (Mech Marine) and you are right.
                  The unit can only be built once, after that there is no more build time and no more visible models.

                  1 Reply Last reply Reply Quote 0
                  • UvesoU Offline
                    Uveso
                    last edited by

                    Update 21.Jun.2023 (v1.6)

                    -Unit UEL0106 (Light Assault Bot) fixed construction problem (Thanks to Jip)

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                    • N Offline
                      nomads
                      last edited by nomads

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                      • J Offline
                        JQtwo
                        last edited by JQtwo

                        Hi, myself and friends have just returned to FAF (again) and it appears as though the Scavenger (Cybran land experimental anti nuke) is not working with the latest version.
                        The weapon tracks but never fires or fires but never hits.
                        Cheers

                        Edit:
                        Confirmed that the Scavenger tracks but never fires. All controls for the Scavenger are greyed out (could not set hold fire for instance)

                        Can also confirm the post below that the Aeon ACU is invisible and unmoveable when played by a player.

                        M 1 Reply Last reply Reply Quote 0
                        • N Offline
                          Naplucia
                          last edited by

                          I found a quite big bug: Aeon ACUs don't appear at the beginning of the game.
                          If i play cybran, aeon acu stay invisible but ai still use them.
                          If I play aeon, i can't play (it don't move or build) also i have already access to all Tech build and experimental.

                          Also this mod seems to be not compatible with M27 and M28 AI mod due to an "memory access violation".

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            Spyder1495 @Uveso
                            last edited by

                            @uveso
                            Hello, this mod is good but there’s a problem. The Fatboy cannot build anything, even thought it originally was mobile factory, the rest of its weapon's still in good function, just like its twin Bigboy. Can you show me how to fix it

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                            • M Offline
                              mdcobra @JQtwo
                              last edited by

                              @jqtwo said in XtremWars 1.6 for all game versions:

                              Hi, myself and friends have just returned to FAF (again) and it appears as though the Scavenger (Cybran land experimental anti nuke) is not working with the latest version.
                              The weapon tracks but never fires or fires but never hits.
                              Cheers

                              Edit:
                              Confirmed that the Scavenger tracks but never fires. All controls for the Scavenger are greyed out (could not set hold fire for instance)

                              Can also confirm the post below that the Aeon ACU is invisible and unmoveable when played by a player.

                              Hi,

                              I love this mod but these bug make it sort of unplayable is this mod still being developed?

                              Thanks for the Reply!

                              1 Reply Last reply Reply Quote 0
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