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    [Rating] Inconsistency when drawing

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    • BlackYpsB Offline
      BlackYps
      last edited by

      matchmaker games are immediately rated

      F 1 Reply Last reply Reply Quote 0
      • F Offline
        Fichom @BlackYps
        last edited by Fichom

        @blackyps I see. That's dumb. It should at least consider game length, and anything say sub N minutes should be unrated, where N is number of players / team (so 1 min for 1v1), regardless of how the game came to an end (recall, draw, or people simply leaving). Or you can say N/2 minutes.

        Unless it's some kind of a system limit, which I highly doubt, I'd really like to hear a good reason why a game that lasted 30 seconds should be considered for rating (again, you pretty much have time to build a single factory and nothing else). Even more so for team games where maps tend to be larger.

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        • FtXCommandoF Offline
          FtXCommando
          last edited by

          Encourages people to just leave games if they don’t like the map

          F 2 Replies Last reply Reply Quote 1
          • AskaholicA Offline
            Askaholic
            last edited by

            The rating grace period doesn’t exist in matchmaker games to prevent people from manipulating their rating by just quitting games when they get a map that they don’t like or think they are bad on. Also if they get matched against an opponent they don’t want to play against. Same reason you’ll still be matched against people you’ve foed.

            In customs you can control all that stuff before the match anyway so it makes more sense to have a grace period for disconnects.

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            • F Offline
              Fichom
              last edited by Fichom

              Ok, that's a good reason. But couldn't a system that punishes such behavior be put in place? Like keep track for each player what maps they get and if they DC. If someone DCs >10 times from a particular map (and always on that map), but almost never from others, the likelihood of that not being on purpose is really low. Increase the "10" number to reduce chances of false positives.

              Or, could there be a detection system that sees who DCed, that person gets penalized, and the rest of the players don't. I understand it would be hard to pull maybe in 1v1 if a player comes up with some kind of DoS attack on the opponent, but in 2v2, 3v3 and 4v4... idk, 60 seconds feels like a safe bet game-wise (as in nothing really major can happen in the first 60 seconds).

              Edit:
              Like, I'm thinking how other games get around this issue. I'd assume a time-penalty system would work as well, but I feel such a system would probably punish willing players that just had an unlucky DC too much.

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              • P Offline
                PViddy
                last edited by

                Even when all players agree to a Draw, there is still a rating change for TMM? I've experienced the same thing, and was surprised.
                How can you determine a winner/loser if it was a Draw?

                But then I checked the games a day later, and they correctly say 'DRAW' and no rating change.
                So it all worked out in the end, but that is a bit a confusing!

                Fichom - Have you rechecked the game results a day or two later? They may correctly appear as a Draw.

                Brutus5000B F 2 Replies Last reply Reply Quote 0
                • AskaholicA Offline
                  Askaholic
                  last edited by

                  Of course there “could” be but who is going to have time to build that. Detecting who is causing connection issues is also quite difficult and sometimes impossible since how can you decide which end of the pipe is responsible for the connection issue in a peer-to-peer system? That’s assuming you can even see which connections are having issues, which the lobby server can’t. I think nowadays the telemetry server often has that data and you could conceivably send it to the lobby server but there’s yet another nontrivial piece of code someone’s gotta write. All’s to say, yea it’s possible if you got enough devs with enough spare time.

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                  • Brutus5000B Offline
                    Brutus5000 FAF Server Admin @PViddy
                    last edited by

                    @pviddy said in [Rating] Inconsistency when drawing:

                    Even when all players agree to a Draw, there is still a rating change for TMM? I've experienced the same thing, and was surprised.
                    How can you determine a winner/loser if it was a Draw?

                    Wrong assumptions on your end. A draw can cause rating changes and win of one player might - in theory - not cause a rating change. This depends on what the expected result is.
                    The rating we should is just a simplified number of the underlying metrics mean (your assumed skill) and the deviation (the probability or confidence your mean is correct).
                    We calculate the shown rating as rating = mean - 3*deviation.

                    So if the mean doesn't change because the game predicted this result (and a draw could also be predicted!), the deviation might still be reduced because we are more sure, that the mean matches the true players skill.

                    And I would still love somebody to build a trueskill calculator to explain this to people in a way they can play around with the values and see themselves.

                    "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                    – Benno Rice

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                    • N Offline
                      Nomander
                      last edited by

                      How about not rating matchmaker games if they result in a draw before the same grace period as in custom games?

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                      • BlackYpsB Offline
                        BlackYps
                        last edited by

                        You mean like this? https://github.com/FAForever/server/issues/948

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                        • N Offline
                          Nomander
                          last edited by

                          Pretty much. Your idea in the issue is to not rank games ended by a draw, and I want to add on top of that the grace period condition.

                          As for the rating manipulation possibilities mentioned there:

                          • In 1v1, draw should never derank because connection issues aren't frequent enough.
                          • In team games, imo there are enough participants for someone to make a report against people who leave when they don't like their opponents/the map, and the unranked draw would be relieving for many players who get connection issues.
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                          • YewY Offline
                            Yew
                            last edited by

                            TMM games, like all global games should be unrated within that first 8 minutes.

                            Regardless of who is "expected" to win.

                            Surely that is easy to change. Apply this rule after 8 minutes.

                            It's plain stupid that rating changes occur during any kind of draw. It defies the definition of the word draw.

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                            • F Offline
                              Fichom @PViddy
                              last edited by

                              @pviddy That's because of the most recent client update that now doesn't show rating changes in matchmaker games at all. The change still happens, you just don't get informed on it 😉

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                              • F Offline
                                Fichom @FtXCommando
                                last edited by

                                This post is deleted!
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                                • F Offline
                                  Fichom @FtXCommando
                                  last edited by

                                  @ftxcommando I forgot to add, which is quite important: that is a valid reason. But, at least the Draw mechanic should have a timeout so it's unrated for a sufficiently short games.

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