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    AI-Uveso (v112) - AI mod for FAForever

    Scheduled Pinned Locked Moved AI development
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    • U Offline
      UEFf0rever
      last edited by

      @Uveso Here's a log from a recent game I played. If you've got the time can you see if the error was in the AI or something else. The other mods enabled were Brewlan, Extreme Wars, the BlackOps mods, and Total Mayhem. I've already uninstalled and reinstalled both FAF client and the game on steam along with running the sfc /scannow CMD prompt. game_19408063.log

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      • UvesoU Offline
        Uveso
        last edited by

        @UEFf0rever

        there are 2 errors in your log:

        warning: SND: Error playing cue 1 on bank 48 [ursstream]
                 XACT: Invalid arg
        

        This sound error will cause gamecrashes, please fix!

        * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1Resource uab1103
        

        This is a warning and tells us that unit sal0119 has no build templates and the AI does not know how to handle this engineer.
        It is also possible that unit sal0119 is incorrectly configured as an engineer with no ability to build structures.

        At least we should check the unit sal0119 and check why its causing this error.
        don't know what mod this is from - maybe a BrewLan unit.

        For now, i would suggest you fix first the sound problem,
        then we can continue to check / fix the engineer issue.

        here is some help to configure you sound system:
        https://forum.faforever.com/topic/796/i-can-t-hear-some-of-the-audio-or-other-sound-issue-what-should-i-do

        Your configuration is correct if you no longer have XACT: Invalid arg errors in your log.

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        • S Offline
          SaladAss
          last edited by SaladAss

          Hi there!

          First of all thanks for the amazing work. I wanted to ask are there any specific circumstances where the AI half way through the game after a few tech 2 unitsProduced. Stops producing them and ONLY pours out t1 spam? Is there something I need to do or install?

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          • G Offline
            goblinsly2
            last edited by

            Since last update, Uveso (and Swarm) no longer work for me. Did update break something for all or only for my install ? I tried reinstalling AI but its still same. Commander just stands still and doesn't move.

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            • UvesoU Offline
              Uveso
              last edited by

              Update 11.Jul.2023(v111)

              • Fix: fixed some issues with the new FAF game version
                (Thanks to Relentor for providing this fix)
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              • UvesoU Offline
                Uveso
                last edited by

                Update 23.Aug.2023(v112)

                • Fix: fixed an error in unit upgrade function
                • Fix: added unit templates to upgrade support factories
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                • S Offline
                  strutman12345
                  last edited by strutman12345

                  Hey @Uveso , I've been having crashes when running only AI-Uveso alone with no other mods. As well, when I seperately run total mayhem without AI-Uveso (Because Uveso crashes), there is no icon support. I have downloaded both mods through FAF vault. I also got a notification each time saying "failed to save dump file to... (temp directory)"

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                  • UvesoU Offline
                    Uveso
                    last edited by

                    @strutman12345

                    can you provide me a game.log?

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                    • J Offline
                      JuggernautOfWar
                      last edited by JuggernautOfWar

                      I'm not sure if this is a bug or feature; but the AI seems to deploy units to the front line in a rather strange pattern. The AI sends their land units in a single-file line towards their enemy, where they are easily picked off since they are essentially marching into the jaws of death one by one. This results in the map overview consisting of lines of units going from Base A to Base B, without much in the way of maneuvering, formations, or basic unit structure.

                      Is this intended behavior, or have I messed something up on my end? Only other mods I am using are Total Mayhem and the BlackOps collection. All mods downloaded through the Vault.

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                      • R Offline
                        Romaman @Uveso
                        last edited by Romaman

                        Hi @Uveso
                        Does your AI support units from Brewlan mod?
                        And maybe you know, what other FAF standard/custom AIs (except LOUD) support this mod

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                        • DeribusD Offline
                          Deribus Global Moderator @Romaman
                          last edited by

                          @romaman f29a11d0-97d2-40c2-96b9-f4ece7fa182c-image.png

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