Endless freeze while loading unit lua
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We played a game today, and two players (Oprichnick_Vasya and Lord_Greg) had their game frozen. First happened right after a commander kill, and second after queueing attack of air superiority fighters and pressing Ctrl-G.
I can't attach logs as they are not pictures, but here are the last lines:
Vasya:
debug: Current gametime: 00:18:30 debug: Loading module '\000/projectiles/tdfplasmaheavy02/tdfplasmaheavy02_script.lua\000' debug: Loading module '\000/units/uas0201/uas0201_script.lua\000' debug: Loading module '\000/lua/aeon_naval_weapons.lua\000' debug: Loading module '\000/projectiles/tananglertorpedo06/tananglertorpedo06_script.lua\000' debug: Loading module '\000/projectiles/adflaserhighintensity01/adflaserhighintensity01_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000' debug: Loading module '\000/lua/sim/damagearea.lua\000' warning: ACU kill detected. Rating for ranked games is now enforced. info: Sending game result: 5 score 1 debug: Loading module '\000/lua/ui/game/gameresult.lua\000' info: GAMERESULT : \000score 1 debug: Current gametime: 00:19:00 debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000' debug: Loading module '\000/units/xss0202/xss0202_script.lua\000'Greg:
debug: Current gametime: 00:35:00 debug: Loading module '\000/units/uaa0310/uaa0310_script.lua\000' debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000' warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000' info: Sending game result: 8 score 1 info: SSB >>> TRACE GameResults: [8] = score 1, army = Teg info: CWldSession::DoBeat() unknown entity id (0x2ff0036c) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00380) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00384) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0038a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0038f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00390) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00392) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00397) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00398) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff003e7) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0042f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00451) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00454) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00455) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00456) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00463) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00467) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00468) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00480) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00483) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00484) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00487) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0048f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00498) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff004c1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff004c2) supplied in a pose update. info: Sending game result: 7 defeat -10 info: SSB >>> TRACE GameResults: [7] = defeat -10, army = ToothFa1ry info: SSB >>> TRACE GameResults: ToothFa1ry has been defeated by Teg info: SSB >>> TRACE AnnounceDeath [KKB] ToothFa1ry has been defeated by Teg info: SSB >>> TRACE OnBeat() player has died: ToothFa1ry debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000' debug: Loading module '\000/projectiles/aaserpentine/aaserpentine_script.lua\000' debug: Current gametime: 00:35:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00124) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00125) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0019b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff001d7) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00269) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0035d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00380) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00384) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0038a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00390) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00392) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00397) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00398) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff003c3) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff003d4) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff003e7) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff003f2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0042f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00451) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00455) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00456) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00463) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00467) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00468) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff004e9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff004ef) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00521) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0053b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0053c) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0053d) supplied in a pose update. debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000' debug: Loading module '\000/units/xsb4302/xsb4302_script.lua\000' info: send Ptr: A3EF0002 info: send Ptr: A3EF0002 info: send Ptr: A3EF0002 info: send Ptr: A3EF0002 info: send Ptr: A3EF0002 info: send Ptr: A3EF0002 info: send Ptr: A3EF0002 warning: Connection dialogue opening due to disconnection by players: info: send Ptr: A3EF0002 info: send Ptr: A3EF0002 info: send Ptr: A3EF0002 info: terminated debug: Loading module '\000/units/urb0303/urb0303_script.lua\000' debug: Current gametime: 00:36:00 debug: Loading module '\000/units/url0304/url0304_script.lua\000' -
I confirmed. Me too.
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Any mods installed?/used?
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