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    Neroxis Map Editor.....Can we save maps?

    Scheduled Pinned Locked Moved Mapping
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    • O Offline
      OnceHandsome
      last edited by

      maybe i see your point Phong....you are too wise my friend

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      • arma473A Offline
        arma473
        last edited by

        You are allowed to use Mapgen to generate maps that you can then edit in a map editor. You're allowed to host games on that map.

        The only thing you're not allowed to do is upload the map to the vault.

        If you're hosting games on it and people enjoy it, they can also host games on it. If it's a popular design, eventually you or someone else can remake a map based on it from scratch.

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        • B Offline
          Bug-Wash
          last edited by

          Tangentially related to "saving Neroxis maps": Is there a way to prevent the Mapgen maps from being "purged" from the local map folder? They seem to stick around for a while and then vanish.

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          • JipJ Offline
            Jip
            last edited by

            They're removed when you close the client, I don't think there's a toggle to disable that

            A work of art is never finished, merely abandoned

            Sylph_S 1 Reply Last reply Reply Quote 1
            • arma473A Offline
              arma473
              last edited by

              I'm guessing you could rename the map before it gets deleted (before you close the client) and then the client would never delete it

              Or maybe make a copy of the map (which would have a new name). Then when you close the client, the original is deleted but the copy would remain.

              But I don't know how many files you would have to rename or edit in order to successfully rename a map.

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              • B Offline
                Bug-Wash
                last edited by

                Ah, okay - thanks guys. I tried renaming the files (first just the folder name, then all files in the folder) but the client cannot correctly load the map after renaming things. But, I think I have a few permutations of renaming that I could try. Worse case, I could copy the files to some place safe and then move them back when wanting to play them in sandbox mode. I could write a quick bat file to handle it.

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                • arma473A Offline
                  arma473
                  last edited by

                  Try renaming it, closing the client, and then putting it back to its original name

                  I'm curious if the client will delete it the next time you close the client

                  arma473A 1 Reply Last reply Reply Quote 1
                  • B Offline
                    Bug-Wash
                    last edited by

                    The client did zap it the next time it was closed after it was renamed back. At least now I know it is the client that is removing the folders, so I can work around it. Thanks everyone!

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                    • Sylph_S Offline
                      Sylph_ @Jip
                      last edited by Sylph_

                      @jip I've noticed that if I watch a replay on a mapgen map, my next custom game automatically re-creates that map if I don't specify a different map.
                      That might be helpful to people wanting to re-create a map.

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                      • arma473A Offline
                        arma473 @arma473
                        last edited by

                        @Bug-Wash and @Jip

                        I found a method that works

                        step 1 generate map (repeat as needed until you get one that you want to save)
                        step 2 open the maps folder (you can use the "hamburger button" at top left of client to do this)
                        step 3 find the generated map in your maps folder, the map itself is a FOLDER (not a file) and it should be the most recently-created folder in the maps folder
                        step 4 rename the folder by changing the first letter to an a. It starts with "aeroxis_map...." instead of "neroxis_map_...."
                        step 5 close the client
                        step 6 open the map folder, for each file that the file name starts with "neroxis_map..." replace the n with "a"
                        Step 7 open the scenario.lua file and change "neroxis_map" to "aeroxis_map" everywhere you find it
                        Step 8 open save.lua file and change "neroxis_map" to "aeroxis_map" in the one place you find it
                        Step 9 use a hex editor (such as Notepad++ with the hex plugin) to open the .scmap file. search the ANSI text for the word "neroxis" and change that to "aeroxis" everywhere you find it.
                        Step 10 re-open the client

                        You will find this map, it will work, and the client won't delete it

                        someone more sophisticated than me might come up with a way to give your map a completely arbitrary (custom) name and know how to edit the scmap file to work with that. I'm not really a hex editor guru so I don't know if there are tricks to use to add dead space so you can have a shorter file path than what was originally started with. Or maybe you could use a different program to edit the .scmap file to give it your custom name.

                        B 1 Reply Last reply Reply Quote 1
                        • S Offline
                          Sheikah
                          last edited by

                          I am still confused why the saving of the map name for regeneration doesn't work for you all

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                          • B Offline
                            Bug-Wash @Sheikah
                            last edited by

                            @sheikah In my use case, I don't want to keep a document of map names and have to launch the faf client to re-generate a map simply to play solo in sandbox mode. It is way easier to keep the local files and bypass the faf client completely, launching the game executable and loading a map in skirmish.

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                            • B Offline
                              Bug-Wash @arma473
                              last edited by

                              @arma473 Ah, thanks! I was missing step 9 since I was too lazy to open the file in a hex editor.

                              I don't want anyone to go out of their way to really do anything about this. I think I am a pretty fringe case in my desire to play sandbox on generated maps. Thanks for all the info though as it is pretty interesting to know how the map files, lua files, and .scmap files all work together.

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