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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
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    • Sylph_S Offline
      Sylph_ @CocaineDiesel
      last edited by

      @clyf Fair enough. I saw a comment in a different topic suggesting that changes were coming soon.

      (Maybe I'm a bit paranoid given how suddenly the massive +15% vision range change was pushed out!)

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      • C Offline
        CocaineDiesel
        last edited by

        There's a comment in this thread that says it's on the to do. But that means it isn't done yet, e.g. they're gathering more data.

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        • Sladow-NoobS Offline
          Sladow-Noob
          last edited by Sladow-Noob

          The fatboy is a complex topic as you can see here:
          https://forum.faforever.com/topic/4865/the-problems-with-the-uef-part-8-the-fatboy?_=1696441679442
          https://forum.faforever.com/topic/4807/talking-about-the-fatty

          Only arguing that the build-while-moving gives access to more parashields isn't enough cuz my personal take:
          It's a counter against sniperbots, why should you invest way more than 15k mass for like 8k mass in sniperbots killing your army?
          Or the problem with airsnipes being way too valuable (see the linked posts for detailed answers).

          I'm not saying the change doesn't favor the fatty, but it's nowhere near enough to say it's in a fine position right now. Also I have no idea what the other balance team members think about it so it could be a discussion lasting hours if everyone has something different in mind.
          Another thing are the shield-SACUs. Since the SACUs are going to change quite a bit in the future, it can be that they will be an important factor to consider as well. So yeah, overall not easy to tell right now.

          Inactive.

          maudlin27M Sylph_S 2 Replies Last reply Reply Quote 0
          • C Offline
            CocaineDiesel
            last edited by

            In a spitballing non-committal off-the-record way what's on the docket for shield SACUs?

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            • maudlin27M Offline
              maudlin27 @Sladow-Noob
              last edited by maudlin27

              @sladow-noob Is there any (rough) indication of when the SACUs might be changed?
              They've been rumoured to be due to be changed soon since I recall first started FAF around 3+ years ago, so I've held off trying to implement any special logic for my AIs for SACUs due to the risk of it being wasted time. I'd recently assumed the changes weren't going to actually happen given how long it's now been since SACU changes were mentioned so was starting to think about whether to look into it again, but it sounds like it could be a change that happens 'soon' again - e.g. in the next 6 months?

              M27AI and M28AI developer; Devlogs and more general AI development guide:
              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
              https://forum.faforever.com/topic/5331/m28ai-devlog-v130

              Sladow-NoobS 1 Reply Last reply Reply Quote 0
              • Sladow-NoobS Offline
                Sladow-Noob @maudlin27
                last edited by

                @maudlin27 It's actually something which was talked about already a bit, however I cannot / don't want to say too much about it since it's not a topic I can add a lot, so it's completely up to them figuring out the details and direction. Depending on the size of the changes it might take a while since it's not easy to balance, but in short it's not forgotten; Maybe it'll be smaller changes but more frequent or one big patch, no detailed plans there

                Inactive.

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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  sacu rebalance is older than some faf players

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                  • C Offline
                    CocaineDiesel
                    last edited by

                    Even broader--what's the issue that's been identified with them? Why do they need to be rebalanced? Surely that should be pretty static and okay to reveal.

                    ComradeStrykerC 1 Reply Last reply Reply Quote 0
                    • ComradeStrykerC Offline
                      ComradeStryker @CocaineDiesel
                      last edited by

                      @sladow-noob

                      Another thing are the shield-SACUs. Since the SACUs are going to change quite a bit in the future, it can be that they will be an important factor to consider as well. So yeah, overall not easy to tell right now.


                      I'm happy you guys are looking into the Fatty!
                      Can't wait to see what you guys have in store for it.


                      Though, if I may say, adjusting a different unit should not really be the way to fix the one with the issue.
                      Does it help? Of course it will, yes - synergy is stronger and effectiveness together may increase, but the problem isn't really the unit composition, is it? Rather the unit itself. In this case, the Fatty.

                      Adjusting the Sacu does close to nothing for the Fatty, other than at times when they are together - which in this case, would start enforcing tandem gameplay causing a player to only build a Fatboy after they build support commanders.


                      Oh, and perhaps you missed my previous message..
                      Just had a quick question in regards to the Bubble Shield.


                      ~ Stryker

                      ( ͡° ͜ʖ ͡°)

                      Sladow-NoobS 1 Reply Last reply Reply Quote 0
                      • ComradeStrykerC ComradeStryker referenced this topic on
                      • Sladow-NoobS Offline
                        Sladow-Noob @ComradeStryker
                        last edited by

                        @comradestryker I did indeed miss your earlier question; Cannot really answer it though cuz I didn't have time the last meeting (or even two meetings?) and therefore dunno their thought process there. But it'll get changed, yes.

                        And to the SACU:
                        They are not getting a change, because the fatty needs to be changed. They're getting changed cuz they are insanely bad in so many situations and most of them are simply not efficient than e.g. t3 units / exps. Main reason you see bois being built anyway is if the players don't take the round serious. Just see it as a change we must not ignore but not the main focus when talking about the fatty itself.
                        If that somewhat makes sense

                        Inactive.

                        1 Reply Last reply Reply Quote 2
                        • C Offline
                          CocaineDiesel
                          last edited by

                          rails line of pre-workout How about if there's an observer in the game, when you build an SACU they have the option of taking it over and joining your team?

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                          • Sylph_S Offline
                            Sylph_ @Sladow-Noob
                            last edited by Sylph_

                            @sladow-noob said in Pending Balance Changes Feedback Thread:

                            Another thing are the shield-SACUs. Since the SACUs are going to change quite a bit in the future

                            Is there a place I can go to read about these proposals?
                            [edit - nevermind, I saw your reply to another similar question!

                            I can see a SACU change potentially making a difference to a fatboy, too.
                            When I build a fatboy, I always tried to have a SACU or 2 spamming T2 shield structures (and the odd TMD) around the fatboy as it moves in. (T2 shields are so cheap for what you get). I'm still in this habit, even with the new moving factory mechanic, and there's a good chance that means I'm building too many shields nowadays.
                            But I can totally see how SACU changes would make a difference.
                            (I also remember UEF shield SACUs being one of the other units, like the fatboy, that have 'special values for overlapping shield 'bleedover', but I forget what it is exactly - edit, it's 20%, better than normal shields; and the UEF ACU's bubble shield is 0% like the fatboy!!!). ]

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                            • Noble_IceN Offline
                              Noble_Ice
                              last edited by Noble_Ice

                              well you can see that you are favoring UEF with teleport and billy nuke, at list give cybran loyalist back the ability to counter it.

                              im wondering, do you have any plans to change T3 Mobile Heavy Artillery for alll factions?

                              harms are bad now, to much mass cost, less range, no stealth, less hp, build time
                              ( alll this has to change)

                              it would be good to buff by 5 build power for hives or increase build range

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                              • MazorNoobM Offline
                                MazorNoob
                                last edited by

                                Seeing how Cybran are the only land without shields so Billy is bit more effective against them, reenabling redirect would be a nice deterrent.

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                                • TheWeakieT Offline
                                  TheWeakie Balance Team
                                  last edited by

                                  I think we decided to add the redirect ability again for loyas (and potentially cybran cruisers) if the bug is fixed where redirected missiles are ignored by tmd and shields

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                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by

                                    It’s not favoring factions it’s making useless upgrades useful. UEF is just babymode difficulty while Aeon requires more of a thought behind how to make their teleport not shit.

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                                    • B Offline
                                      Blade_Walker
                                      last edited by Blade_Walker

                                      What about a small range buff 5 or 10 for T3 mobile arty, might see it used more after setup nerf. Also help vs snipers.

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                                      • S Offline
                                        SPCR
                                        last edited by

                                        Really liking the changes so far , however i do not see the reasoning for increasing ASF dps as justified. They are still too spammable in general (with 30-50 of them making VERY fast work of most if not all air experimentals)

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                                        • N Offline
                                          Nex @SPCR
                                          last edited by

                                          @spcr their cost went up by about 28% and their dps went up by 25% so you will have slightly less dps per mass/e invested into ASF, so you won't kill air exps quicker unless there's anti air involved making the increased HP of ASF valuable, but even then it's hard to say if you really get more dps out of your ASF cloud.

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                                          • Chenbro101C Offline
                                            Chenbro101
                                            last edited by

                                            I don't understand what the asf change is supposed to accomplish.

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