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    Please remove dark red from the color options in TMM

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    • Ctrl-KC Offline
      Ctrl-K
      last edited by

      https://forum.faforever.com/topic/5266/change-tmm-colors-to-be-more-legible

      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
      — Steve Jobs.
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      • R Offline
        RedX
        last edited by

        Woah I didn't know about the right-clicking on the team colors button. I probably won't use it, but it's really cool that it's there for those that may need it!

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        • F Offline
          FunkOff @TheVVheelboy
          last edited by

          @endranii You are misinterpreting. I can tell my units apart from my ally's, what I can't do is tell my artillery from my tanks... at least it takes a lot longer than it should.

          Sylph_S TheVVheelboyT IndexLibrorumI 3 Replies Last reply Reply Quote 1
          • Sylph_S Offline
            Sylph_ @FunkOff
            last edited by

            @funkoff said in Please remove dark red from the color options in TMM:

            what I can't do is tell my artillery from my tanks.

            Hang on, it's the enemy that's dark red, yes? Your artillery and tanks should both be blue.
            I'm also failing to understand this, I think.

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            • F Offline
              FunkOff
              last edited by

              No, in the snip, my color is dark red. Also, it would still be a problem if my ally or my enemy was dark red for the same reason that it's hard to distinguish land units from other land units.

              Sylph_S 1 Reply Last reply Reply Quote 0
              • Sylph_S Offline
                Sylph_ @FunkOff
                last edited by

                @funkoff AH! I used ctrl+e to put team colours on...
                That way, I'm blue, allies are light or dark green, and enemies are light or dark red.

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                • TheVVheelboyT Offline
                  TheVVheelboy @FunkOff
                  last edited by

                  @funkoff said in Please remove dark red from the color options in TMM:

                  @endranii You are misinterpreting. I can tell my units apart from my ally's, what I can't do is tell my artillery from my tanks... at least it takes a lot longer than it should.

                  Oh, that makes way more sense. And while I don't have that problem while playing at over 10% of my screens brightness I do struggle a tad bit when it's all the way down. So it seems to be mostly contrast issue for some screens or brightness levels.

                  So yeah, now I fully get what you mean. Imo, instead of just removing the colour it might be better to maybe introduce a second set of "outlines" and "inlines" for the darker colours. So that instead of the black on dark colours we get something more visible for them.

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                  • R Offline
                    RedX
                    last edited by

                    I'm not entirely sure how the icons are rendered, is it possible that the lines could be made white for some darker colors? Or is that hardcoded/part of the engine?

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                    • BlackYpsB Offline
                      BlackYps
                      last edited by

                      The game uses the same set of icons regardless of color. There is no functionality to provide a second set for dark colors, so sadly this is not possible

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                      • R Offline
                        Reckless_Charger
                        last edited by

                        There various mods with custom icons if you are having difficult distinguishing units

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                        • IndexLibrorumI Offline
                          IndexLibrorum Global Moderator @FunkOff
                          last edited by IndexLibrorum

                          @funkoff said in Please remove dark red from the color options in TMM:

                          @endranii You are misinterpreting.

                          That's a funny way of saying "I didn't explain my problem clearly in my post, sorry."

                          Generally agree though, as well as with some of the other comments about similar colours.

                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                          See all my projects:

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                          • M Offline
                            myEmperor
                            last edited by

                            You can use mode/redact some game files to change color. Have no idea how to do that, but that's definitely possible

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                            • C Offline
                              CocaineDiesel @IndexLibrorum
                              last edited by

                              @indexlibrorum

                              That's a funny way of saying

                              Let's not choose violence. His suggestion that a lighter color be used made it unambiguous in the way he intended. An assumption was made in the replies that everybody else wrongly got on board with.

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                              • F Offline
                                FunkOff @CocaineDiesel
                                last edited by

                                @slicknixon Indeed. Whether or not I am the dark red color player in the original screenshot is irrelevant, the dark red color is still terrible and should not be used.

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