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    Please remove dark red from the color options in TMM

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    • R Offline
      RedX
      last edited by

      My complaint with dark blue/purple is not so much that they're close together (although I can see how that would be a problem) but rather that there's unsufficient contrast to quickly identify what a given unit type is. The unit type icon needs to use white lines instead of black for dark colors.

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      • Ctrl-KC Offline
        Ctrl-K
        last edited by

        https://forum.faforever.com/topic/5266/change-tmm-colors-to-be-more-legible

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
        My UI Mods
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        • R Offline
          RedX
          last edited by

          Woah I didn't know about the right-clicking on the team colors button. I probably won't use it, but it's really cool that it's there for those that may need it!

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          • F Offline
            FunkOff @TheVVheelboy
            last edited by

            @endranii You are misinterpreting. I can tell my units apart from my ally's, what I can't do is tell my artillery from my tanks... at least it takes a lot longer than it should.

            Sylph_S TheVVheelboyT IndexLibrorumI 3 Replies Last reply Reply Quote 1
            • Sylph_S Offline
              Sylph_ @FunkOff
              last edited by

              @funkoff said in Please remove dark red from the color options in TMM:

              what I can't do is tell my artillery from my tanks.

              Hang on, it's the enemy that's dark red, yes? Your artillery and tanks should both be blue.
              I'm also failing to understand this, I think.

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              • F Offline
                FunkOff
                last edited by

                No, in the snip, my color is dark red. Also, it would still be a problem if my ally or my enemy was dark red for the same reason that it's hard to distinguish land units from other land units.

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                • Sylph_S Offline
                  Sylph_ @FunkOff
                  last edited by

                  @funkoff AH! I used ctrl+e to put team colours on...
                  That way, I'm blue, allies are light or dark green, and enemies are light or dark red.

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                  • TheVVheelboyT Offline
                    TheVVheelboy @FunkOff
                    last edited by

                    @funkoff said in Please remove dark red from the color options in TMM:

                    @endranii You are misinterpreting. I can tell my units apart from my ally's, what I can't do is tell my artillery from my tanks... at least it takes a lot longer than it should.

                    Oh, that makes way more sense. And while I don't have that problem while playing at over 10% of my screens brightness I do struggle a tad bit when it's all the way down. So it seems to be mostly contrast issue for some screens or brightness levels.

                    So yeah, now I fully get what you mean. Imo, instead of just removing the colour it might be better to maybe introduce a second set of "outlines" and "inlines" for the darker colours. So that instead of the black on dark colours we get something more visible for them.

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                    • R Offline
                      RedX
                      last edited by

                      I'm not entirely sure how the icons are rendered, is it possible that the lines could be made white for some darker colors? Or is that hardcoded/part of the engine?

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                      • BlackYpsB Offline
                        BlackYps
                        last edited by

                        The game uses the same set of icons regardless of color. There is no functionality to provide a second set for dark colors, so sadly this is not possible

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                        • R Offline
                          Reckless_Charger
                          last edited by

                          There various mods with custom icons if you are having difficult distinguishing units

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                          • IndexLibrorumI Offline
                            IndexLibrorum Global Moderator @FunkOff
                            last edited by IndexLibrorum

                            @funkoff said in Please remove dark red from the color options in TMM:

                            @endranii You are misinterpreting.

                            That's a funny way of saying "I didn't explain my problem clearly in my post, sorry."

                            Generally agree though, as well as with some of the other comments about similar colours.

                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                            See all my projects:

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                            • M Offline
                              myEmperor
                              last edited by

                              You can use mode/redact some game files to change color. Have no idea how to do that, but that's definitely possible

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                              • C Offline
                                CocaineDiesel @IndexLibrorum
                                last edited by

                                @indexlibrorum

                                That's a funny way of saying

                                Let's not choose violence. His suggestion that a lighter color be used made it unambiguous in the way he intended. An assumption was made in the replies that everybody else wrongly got on board with.

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                                • F Offline
                                  FunkOff @CocaineDiesel
                                  last edited by

                                  @slicknixon Indeed. Whether or not I am the dark red color player in the original screenshot is irrelevant, the dark red color is still terrible and should not be used.

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