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    Possible to prevent engies blocking construction?

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    • FtXCommandoF Offline
      FtXCommando
      last edited by

      All engies are the same mass efficiency.

      FemtoZettaF 1 Reply Last reply Reply Quote 0
      • C Offline
        CocaineDiesel
        last edited by CocaineDiesel

        Appears to not be the case.

        uel0105/Engineer
        build rate/mass cost: 0.09615384615384616

        uel0208/Engineer
        build rate/mass cost: 0.1

        uel0309/Engineer
        build rate/mass cost: 0.10416666666666667

        Academically I'm interested in why you should have 100 t1 engineers building in your base.

        1 Reply Last reply Reply Quote 0
        • FemtoZettaF Offline
          FemtoZetta @FtXCommando
          last edited by

          @ftxcommando Higher tech engineers got buffed in January this year, the one that also buffed Sparkies a bit.

          1 Reply Last reply Reply Quote 0
          • FtXCommandoF Offline
            FtXCommando
            last edited by

            You have 100 t1 engineers because you made t1 engineers to reclaim and scale up, now that they’re done they assist factories in building things or get used on the frontline to reclaim new battlefields.

            1 Reply Last reply Reply Quote 0
            • C Offline
              CocaineDiesel
              last edited by

              Okay okay, so it's a "because they are there", not a "because they are better".

              To zoom back out to the main topic, is there an issue with the current choice being:

              1. Manage/live with an excessive number of t1 engineers
              2. Reclaim the t1 engineers and replace them with something more compact
              Sylph_S 1 Reply Last reply Reply Quote 0
              • Sylph_S Offline
                Sylph_ @CocaineDiesel
                last edited by

                @slicknixon I don't think there's an issue, no.
                What is it about this situation that you suspect might be an issue?

                1 Reply Last reply Reply Quote 0
                • C Offline
                  CocaineDiesel
                  last edited by

                  Thread title. Wanted to establish if the problem is or isn't actually problem before any wacky adventures to prevent it from happening (like being able to build over t1 engineers) are embarked on.

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    That will never be a solution for the sheer fact you make any 1 tank raid on engies obsolete since they will just build a factory on top of themselves.

                    ? 1 Reply Last reply Reply Quote 1
                    • ? Offline
                      A Former User @FtXCommando
                      last edited by

                      @ftxcommando Damn, you smart.

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        RedX
                        last edited by

                        The only issue I have is that it still seems to take ages before engies (or other units) that are blocking a build site start to move, or they don't move far enough. Air units are also horrible about this and love to just repeatedly hover and land on a build site. I'm guessing this is just in-engine behavior though.

                        E Sylph_S 2 Replies Last reply Reply Quote 0
                        • E Offline
                          Exselsior @RedX
                          last edited by

                          @redx There's a small trick you can do here if there's still a delay after the engies seem to be out of the way. Hold shift, click the icon of the building they're supposed to be building and drag it slightly like you're going to move it, but just put it back right where it was. Even without ever actually moving the building it resets their build order and they'll build right away if there's actually space.

                          That + manually moving units out of the way is how you make this better.

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                          • Sylph_S Offline
                            Sylph_ @RedX
                            last edited by Sylph_

                            @redx I always just remind myself that engineering stations exist for the sole purpose of avoiding the clumsy nature of engineers!

                            With that in mind, I treat engineer micro with the same respect a player would treat combat micro. Mastering badass engineer micro for macro wins! 😄

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