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    Possible to prevent engies blocking construction?

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    • C Offline
      Conny_Action
      last edited by

      arent t1 engies still the most mass efficient build power?
      microing and babysitting them is part off the game i guess. but indeed sometimes its nasty, when its busy and you come back a min later to your base and the t1 engies are still driving all across where your t3 pgen should be halfway done.

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      • FtXCommandoF Offline
        FtXCommando
        last edited by

        All engies are the same mass efficiency.

        FemtoZettaF 1 Reply Last reply Reply Quote 0
        • C Offline
          CocaineDiesel
          last edited by CocaineDiesel

          Appears to not be the case.

          uel0105/Engineer
          build rate/mass cost: 0.09615384615384616

          uel0208/Engineer
          build rate/mass cost: 0.1

          uel0309/Engineer
          build rate/mass cost: 0.10416666666666667

          Academically I'm interested in why you should have 100 t1 engineers building in your base.

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          • FemtoZettaF Offline
            FemtoZetta @FtXCommando
            last edited by

            @ftxcommando Higher tech engineers got buffed in January this year, the one that also buffed Sparkies a bit.

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            • FtXCommandoF Offline
              FtXCommando
              last edited by

              You have 100 t1 engineers because you made t1 engineers to reclaim and scale up, now that they’re done they assist factories in building things or get used on the frontline to reclaim new battlefields.

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              • C Offline
                CocaineDiesel
                last edited by

                Okay okay, so it's a "because they are there", not a "because they are better".

                To zoom back out to the main topic, is there an issue with the current choice being:

                1. Manage/live with an excessive number of t1 engineers
                2. Reclaim the t1 engineers and replace them with something more compact
                Sylph_S 1 Reply Last reply Reply Quote 0
                • Sylph_S Offline
                  Sylph_ @CocaineDiesel
                  last edited by

                  @slicknixon I don't think there's an issue, no.
                  What is it about this situation that you suspect might be an issue?

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                  • C Offline
                    CocaineDiesel
                    last edited by

                    Thread title. Wanted to establish if the problem is or isn't actually problem before any wacky adventures to prevent it from happening (like being able to build over t1 engineers) are embarked on.

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                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      That will never be a solution for the sheer fact you make any 1 tank raid on engies obsolete since they will just build a factory on top of themselves.

                      ? 1 Reply Last reply Reply Quote 1
                      • ? Offline
                        A Former User @FtXCommando
                        last edited by

                        @ftxcommando Damn, you smart.

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                        • R Offline
                          RedX
                          last edited by

                          The only issue I have is that it still seems to take ages before engies (or other units) that are blocking a build site start to move, or they don't move far enough. Air units are also horrible about this and love to just repeatedly hover and land on a build site. I'm guessing this is just in-engine behavior though.

                          E Sylph_S 2 Replies Last reply Reply Quote 0
                          • E Offline
                            Exselsior @RedX
                            last edited by

                            @redx There's a small trick you can do here if there's still a delay after the engies seem to be out of the way. Hold shift, click the icon of the building they're supposed to be building and drag it slightly like you're going to move it, but just put it back right where it was. Even without ever actually moving the building it resets their build order and they'll build right away if there's actually space.

                            That + manually moving units out of the way is how you make this better.

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                            • Sylph_S Offline
                              Sylph_ @RedX
                              last edited by Sylph_

                              @redx I always just remind myself that engineering stations exist for the sole purpose of avoiding the clumsy nature of engineers!

                              With that in mind, I treat engineer micro with the same respect a player would treat combat micro. Mastering badass engineer micro for macro wins! 😄

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