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    The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade)

    Scheduled Pinned Locked Moved Balance Discussion
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    • E Offline
      Exselsior
      last edited by

      Yes, you're right and that's why the first thing I said about game ticks is that it updates the game state, which covers what you said.

      Calling it a simplified mental model is a stretch when it's how the economy is explicitly described and shown at every level in game. Thinking about the economy in terms of what the game engine is doing behind the scenes while in game is not helpful. As it is clearly people already don't understand that all of the values in game are shown per second so adding in all of this about game ticks just adds to the confusion. Sure it's technically simplified, but so everything else.

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      • veteranasheV Offline
        veteranashe
        last edited by

        How long does it take for a t1 Mex pay for it's self?

        What is listed in the helpful hints on the loading screen?

        E 1 Reply Last reply Reply Quote 0
        • E Offline
          Exselsior @veteranashe
          last edited by

          @veteranashe said in The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade):

          How long does it take for a t1 Mex pay for it's self?

          What is listed in the helpful hints on the loading screen?

          https://github.com/FAForever/fa/blob/deploy/fafdevelop/loc/US/strings_db.lua#L7767C28-L7767C28

          It's 18 seconds though iirc since that doesn't actually say. 36 mass cost and returns 2 mass per second. I'm going to be very sad if I'm misremembering that.

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          • T Offline
            TheWreck
            last edited by

            Not sure why billy nuke is underpowered when you can kill an entire t3 army with it and force a very large amount of mass of tmd note 20 tmd cost more than the billy nuke upgrade in terms of mass cost.

            ComradeStrykerC 1 Reply Last reply Reply Quote 2
            • ComradeStrykerC Offline
              ComradeStryker @TheWreck
              last edited by

              @TheWreck

              Mobile shields can soak up almost the entirety of the damage dealt by a Billy.
              A Billy deals around 12,000 damage.

              Just one Seraphim Mobile Shield has 10,000 HP.
              The UEF and Aeon shields are a bit weaker, hanging around 3,000 & 3,500 HP.

              1 T3 mobile shield practically nullifies the damage,
              3 or 4 T2 mobile shields also nullify the damage.

              This left Cybran as the only faction without a mobile shield, but to make up for it,
              they used to be able to redirect a Billy.
              But that ability has since been removed.


              Another note, the upgrade has a 30-second global cooldown, so, even if you load it before then, you can't fire it again until the cooldown expires.


              ~ Stryker

              ( ͡° ͜ʖ ͡°)

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              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Only thing that scares you under sera shields as UEF are snipers, and billy kills the snipers.

                ComradeStrykerC 1 Reply Last reply Reply Quote 0
                • ComradeStrykerC Offline
                  ComradeStryker @FtXCommando
                  last edited by ComradeStryker

                  @ftxcommando said in The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade):

                  Only thing that scares you under sera shields as UEF are snipers, and billy kills the snipers.

                  If they're under one shield, yes... the spillover damage carries on, but two? No.
                  Everything and anything survives under two Sera mobile shields.

                  You guys say a Billy "deletes entire T3 armies", and it does.
                  But only if there aren't any mobile shields to protect against it.

                  Now, I'm not implying it should wipe out shielded armies, either...
                  But, it's just weird, that's all. Maybe something should be looked at here.


                  ~ Stryker

                  ( ͡° ͜ʖ ͡°)

                  Sylph_S 1 Reply Last reply Reply Quote 0
                  • S Offline
                    snoog
                    last edited by

                    Not to mention the range of sera TMD. Not like it's hard to follow an army with some engies if you know billy is a threat.

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                    • Sylph_S Offline
                      Sylph_ @ComradeStryker
                      last edited by Sylph_

                      @comradestryker Here's 2 seraphim shields and their friend, before and after being hit by a billy...
                      Am I missing something?
                      billy 2 shields.jpg

                      (To elaborate - I can't see how a unit easily hides under 2 seraphim shields to be undamaged by a billy nuke. It seems to require very specific positioning, where the billy only hits 1 shield, but the other is overlapped - it's rare for this situation to actually happen, and usually involves the unit being outside the blast of the billy in the first place.

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                      • veteranasheV Offline
                        veteranashe
                        last edited by

                        Put some units under there and see how much DMG they take

                        Sylph_S 1 Reply Last reply Reply Quote 0
                        • Sylph_S Offline
                          Sylph_ @veteranashe
                          last edited by Sylph_

                          @veteranashe The units get messed up. That's why the zthuee was there in that example.

                          Units under seraphim shields take almost 3000 damage.

                          More than 1 seraphim shield makes no difference from what I can see (and from what I understand of how shields work).

                          I'm struggling to understand what ComradeStryker meant by "Everything and anything survives under two Sera mobile shields". I can't reproduce this.

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                          • veteranasheV Offline
                            veteranashe
                            last edited by

                            Put about 20 t3 units under there in a standard formation.

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                            • veteranasheV Offline
                              veteranashe
                              last edited by

                              I was hoping you would test it out but I had some time.

                              Units close to the edge of the shield where the billy hits take like 2k damage.

                              Snipers towards the rear of the shields take less than half of their ho in DMG. Took 2 Billy's to destroy the mobile shields gens.

                              This is because the outer ring on billy is crap damage.

                              Sylph_S 1 Reply Last reply Reply Quote 0
                              • Sylph_S Offline
                                Sylph_ @veteranashe
                                last edited by

                                @veteranashe The point I'm making is: more than 1 seraphim shield makes no difference.
                                (related: "Everything and anything survives under two Sera mobile shields." doesn't ring true.)

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                                • veteranasheV Offline
                                  veteranashe
                                  last edited by

                                  Ohh yeah probably, I tested with 2 mobile sheilds.

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                                  • W Offline
                                    WilloWisppsi
                                    last edited by

                                    @ComradeStryker there's another use for Billy!

                                    As UEF you can teleport into the back of an enemy base preferably into a back pond then get billy and then snipe an acu sitting in the water IF it has ras instead of a shield upgrade/nano. Only works if there's 1 ACU left or if it's a no share game, but I've done this enough to know it works!

                                    ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                    • GuyG Offline
                                      Guy
                                      last edited by Guy

                                      Can I throw in one more suggested change which is to reduce the size of the explosion graphic, it makes it look like an almighty explosion which is totally disproportionate to the actual damage caused, particularly in the outer ring.

                                      Apart from that, along the lines of what's already been said, I'd love to see one or more of the following:

                                      • Faster projectile speed (consider it a hypersonic missile...?)
                                      • Slightly increased damage in the outer ring (or add a middle ring that adds another step between the high damage centre and the outer)
                                      • Slightly reduced cost of the upgrade and/or missiles so it's a more attractive upgrade option.
                                      1 Reply Last reply Reply Quote 1
                                      • T Offline
                                        TheWreck
                                        last edited by

                                        It worth pointing out that as uef you should always make spearheads because they are cheep and have insane dps but they also take down parashields extremely well so the argument that 2 parashields stops a Billy isn't really accurate.

                                        ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                        • ComradeStrykerC Offline
                                          ComradeStryker @TheWreck
                                          last edited by

                                          @thewreck said in The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade):

                                          the argument that 2 parashields stops a Billy isn't really accurate.

                                          Range is a massive factor.
                                          Billy and Spearheads have very drastic range differences.


                                          ~ Stryker

                                          ( ͡° ͜ʖ ͡°)

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                                          • ComradeStrykerC Offline
                                            ComradeStryker @WilloWisppsi
                                            last edited by ComradeStryker

                                            @willowisppsi said in The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade):

                                            @ComradeStryker there's another use for Billy!

                                            As UEF you can teleport into the back of an enemy base preferably into a back pond then get billy and then snipe an acu sitting in the water IF it has ras instead of a shield upgrade/nano. Only works if there's 1 ACU left or if it's a no share game, but I've done this enough to know it works!


                                            You can, but unless you teleported with a T3 suite (and even if then) it'll take quite some time to obtain both upgrades and the projectile, and then the projectile flight time - assuming you don't stall on resources.

                                            If I recall correctly, with 100 BP or the T3 Suite, it'll take an ACU exactly 100 seconds to obtain both upgrades (Tac & Billy) and build the Projectile.

                                            100 seconds to not stall nearly 10K Mass and 675K Energy.

                                            It's not cheap to build a Billy with a T3 Suite:
                                            ae925d09-cfdb-4c27-aa47-279ac60bb135-image.png

                                            Doing so also leaves your ACU in your opponent's backlines without a way out, as you swapped your Teleport upgrade.
                                            So, you're right that it has to be with one opponent left, otherwise, you're stuck!


                                            @FtXCommando, correct me if I'm wrong, but you suggested that certain ACUs get a few upgrades swapped around?
                                            One of which was the Teleport upgrade for UEF to be moved to the Right Arm, where RAS and Gun reside.

                                            I'd love to see that idea come to fruition.


                                            ~ Stryker

                                            ( ͡° ͜ʖ ͡°)

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