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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
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    • P Offline
      Plunder @Blodir
      last edited by Plunder

      @blodir said in Pending Balance Changes Feedback Thread:

      In a teamgame setting u don't build the torps urself just ask for 1 torp from teammate and it will clear all subs with a bit of micro.

      what is the problem? 1 t1 bomber from an ally can also kill expansion of ur opponent by killing engies. T3 strat can also clear up the t1 factories producing the t1 spam), if it is cybran facs. 1 Janus can also clear up all the t1 army (specially aeon) with a bit of micro. 1 t1 bomber from ur teammate can also kill the entire army of auroras with a bit of micro. 1 Hover tank from teammate can also deal lots of damage if the opponents army consists of only subs, like killing factories or engies. It is always so that u have and advantage if the teammate helps. Why not nerfing janus or hover tanks then or buffing auroras? You could also delete all the air bombers so that the teammates will not be able to help and everybody will just play 1v1 against their opponent with that logic.

      @blodir

      @blodir said in Pending Balance Changes Feedback Thread:

      Also torp launchers are much better now so if you don't want to build subs (such as if the map doesn't have many raidable mex by sub/frig) then you can hang out near a torp launcher until t2 navy.

      Torpedo launchers are useless in attack. Which means that the agression against the subs is almost impossible now, because u can not easily wipe them out with t2 bombers. Which means if u make only frigs and ur opponent makes only subs the opponent can spend less mass on units and eco more, since there is no way u can kill their navy very fast, specially sera subs, which require 3 or more torpedo shots if they are located near each other. This type of buff of subs is causing passive gameplay with only ecoing, cause u barely can punish ur opponent for building less units. I personally think that the t1 subs do need a buff, on that I totally agree with the balance team. But I think they should be more cheaper OR they should have more dps.

      1 Reply Last reply Reply Quote 1
      • T Offline
        TankenAbard
        last edited by

        Aeon Chrono Dampener animation seems off, the animation activates when in range of the max gun range upgrade even if you have no gun range upgrades at all. The animation also extends to the max gun range of 35 even if you can't shoot that far, the animation also doesn't sync up at lower ranges, causing the animation to pass through the target well before the stun occurs.

        The Seraphim regen aura seems odd too, its dropping HP regeneration down to 12, even with a Veteran 5 Galactic Colossus.

        This is not the right place for this, is it?

        SpikeyNoobS 1 Reply Last reply Reply Quote 1
        • SpikeyNoobS Offline
          SpikeyNoob Global Moderator @TankenAbard
          last edited by

          @tankenabard Ill look into it, thanks for the feedback.

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          • Sylph_S Offline
            Sylph_
            last edited by Sylph_

            Is it important than seraphim torpedo bombers currently destroy seraphim submarines in 1 pass?

            • (The 3761 patch notes state that "All T1 subs are getting a survivability increase which allows subs to take 2 hits from torp bombers. This does not apply to Sera, but they have anti torp which will accomplish the same result.")*
            TheWeakieT 1 Reply Last reply Reply Quote 0
            • V Offline
              vena202020
              last edited by

              back Salvation to t3

              1 Reply Last reply Reply Quote 0
              • bakiB Offline
                baki
                last edited by

                buff uef

                1 Reply Last reply Reply Quote 2
                • TheWeakieT Offline
                  TheWeakie Balance Team @Sylph_
                  last edited by

                  @sylph_ said in Pending Balance Changes Feedback Thread:

                  Is it important than seraphim torpedo bombers currently destroy seraphim submarines in 1 pass?

                  • (The 3761 patch notes state that "All T1 subs are getting a survivability increase which allows subs to take 2 hits from torp bombers. This does not apply to Sera, but they have anti torp which will accomplish the same result.")*

                  Did some testing and apparently sera torp bombers practically ignore the torp defense of a lot of navy units, including sera t1 subs.

                  Sylph_S 1 Reply Last reply Reply Quote 0
                  • C Offline
                    CocaineDiesel
                    last edited by CocaineDiesel

                    I know I'm a little late to the party on this one but reducing the UEF ACU bubbleshield from 36000 to 9000 HP seems like a pretty significant change. Is now a 60% increase to base durability instead of 240%. Looks like the personal shield got a similar reduction (*edit: that was five years ago).

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                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      Well yeah, bubbleshield went from a "too expensive to make at a relevant point" cost to a "make at late t2/early t3 stage" cost.

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                      • C Offline
                        CocaineDiesel
                        last edited by CocaineDiesel

                        Does the reduction make it worth having at all if the choice is between two upgrades of the same cost, with the personal shield having over double the hp and an advantage for ACU survivability? We're talking 2.25 parashields worth of bubble shield here.

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                        • FtXCommandoF Offline
                          FtXCommando
                          last edited by

                          bubble shield doesn't die to oc

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                          • C Offline
                            CocaineDiesel
                            last edited by CocaineDiesel

                            Does that outweigh all the other disadvantages I touched on? Is there a special rule for bubble shield oc interaction besides commander armor?

                            FtXCommandoF 1 Reply Last reply Reply Quote 0
                            • ComradeStrykerC Offline
                              ComradeStryker
                              last edited by ComradeStryker

                              As I've mentioned before...

                              The Bubble Shield feels really worthwhile, now...
                              but for the cost of it... it lacks SHP.

                              So, I could see the SHP being increased, or the cost being reduced.


                              And maybe I'm getting ahead of myself, but an upgraded Bubble Shield, to get back to the original 36,000 SHP, would be cool, too.

                              UEF ACU late-game survivability now lacks 17,000 HP.


                              ~ Stryker

                              ( ͡° ͜ʖ ͡°)

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                              • veteranasheV Offline
                                veteranashe
                                last edited by

                                Bubble should be about double shp for that cost.

                                1 Reply Last reply Reply Quote 0
                                • TheVVheelboyT Offline
                                  TheVVheelboy
                                  last edited by

                                  Tbh, I'd rather see it get higher regen so that it's up-time is higher and so that you can juggle shield and HP with nano more.
                                  Though obviously it might be wishful thinking as upfront HP is just so much easier to use. Still, I would love to see small but high regen shield somewhere in the game(cybran upgrade instead of the new nano? kappa).

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                                  • FtXCommandoF Offline
                                    FtXCommando @CocaineDiesel
                                    last edited by

                                    @slicknixon said in Pending Balance Changes Feedback Thread:

                                    Does that outweigh all the other disadvantages I touched on? Is there a special rule for bubble shield oc interaction besides commander armor?

                                    Idk, I don't really have a strong opinion on it being strong or not, I just know it was a necessary change for the upgrade to see any use in games. Before it was strictly used to sit your ACU on SMDs except it wasn't even your best tool for that since a bubble SACU has more HP and a bigger bubble.

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                                    • Sylph_S Offline
                                      Sylph_ @TheWeakie
                                      last edited by

                                      @thewheelie I assume it's because their torpedoes split into so many little individual targets - chaff for torpedo defenses.
                                      Either way, it seems significant when it comes to the new balance regarding torpedo bombers and submarines.

                                      (A fix seems easy - make seraphim torpedo bombers have less 'splits' in their attack, but do more damage per split projectile)

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nex @Sylph_
                                        last edited by

                                        @sylph_ said in Pending Balance Changes Feedback Thread:

                                        it seems significant when it comes to the new balance regarding torpedo bombers and submarines

                                        does it really if it's sera torp vs sera sub?
                                        Sure, they're better vs t2 subs and other torp defenses, but is it too good to need a nerf/change?

                                        Sylph_S 1 Reply Last reply Reply Quote 0
                                        • Chenbro101C Offline
                                          Chenbro101
                                          last edited by Chenbro101

                                          So stealth on cybran acu has no purpose now? Cant stealth shoot a t2 pd or enemy acu.
                                          Please revert vision on t2 pd an acu.

                                          1 Reply Last reply Reply Quote 2
                                          • Sylph_S Offline
                                            Sylph_ @Nex
                                            last edited by Sylph_

                                            @nex said in Pending Balance Changes Feedback Thread:

                                            Sure, they're better vs t2 subs and other torp defenses, but is it too good to need a nerf/change?

                                            I'll admit I'm not well-versed in the exact necessity of it - that's for more knowledgeable players than me! What I do recognise is that the seraphim torpedo bomber is way less vulnerable to torpedo defences.
                                            Personally, I love little factional differences like this, but I think it would be bad to assume that it's only significant in seraphim vs seraphim, torpedo bomber vs sub etc.

                                            Is it ok? I dunno - given a million other racial differences - like how missile defenses are usually a solid way of protecting land bases from T2 seraphim navy, or the difference that hover flak makes, or T3 hover shields etc etc... I'm sure there are many, many knock-on effects in all kinds of directions that are way beyond my understanding!

                                            I just think that the seraphim torpedo bomber, which has always been a bit of a dog to use given its love of hitting seabeds and shorelines previously, might have, so-far, had its incredible resistance to torpedo defenses go undetected.

                                            Maybe there's a way forward where it keeps some of this identity, but 'trims it down' so that it's not quite so severe? For example, having its 3 torpedos split into 2 each (for a total of 6), rather than 3?

                                            (For clarity - most torpedo bombers fire 2 torpedoes each 'pass', meaning 2 anti-torpedoes will nullify them. The skimmer is better in that it fires 3. The Uosioz, on the other hand, fires 9. )

                                            @nex said in Pending Balance Changes Feedback Thread:

                                            does it really if it's sera torp vs sera sub?

                                            If you want a non-sera vs sera example: a single Uosioz can destroy 2 UEF coopers that are defending each other.

                                            Obviously, time will tell. I just thought it worth bringing up.

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