FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Experimentals Wars 1.87 for gameversion 3652+(FAF)

    Scheduled Pinned Locked Moved Modding & Tools
    16 Posts 4 Posters 2.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • O Offline
      Odd-keys
      last edited by

      Thank you first. But I use Exp Wars 2.8.2 from MODDB.com, it has ACU changes and cant work with Black OPs.
      May be you can pass your version to me?

      1 Reply Last reply Reply Quote 0
      • O Offline
        Odd-keys @Uveso
        last edited by

        SNGPBS%KQV3QTP~`76L3EUL.png
        And I only see 2.8.2 and 2.8.1 version here, even do not heard 2.8.3 ever.

        1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip
          last edited by

          The version Uveso uses is likely from the vault.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          • UvesoU Offline
            Uveso
            last edited by Uveso

            @Odd-keys

            i saw a message about the 2.8.3 version here:
            https://www.moddb.com/mods/experimental-wars/news/about-the-283

            you can download my old version from the first post, see ExperimentalWars(3652)-v1.87.rar
            but this version is way less advanced than the 2.8.2 version.
            (That's why I never ported the 2.8.2 version to FAF, it's too complex to adapt.)

            1 Reply Last reply Reply Quote 0
            • O Offline
              Odd-keys
              last edited by

              Ah thanks for your help, but the 2.8.3 is just a saying, no pushed our version,ill try the 1.87. But im 1.6.6(steam) version, i do not know wether there will be some compatible problems.

              1 Reply Last reply Reply Quote 0
              • UvesoU Offline
                Uveso
                last edited by

                @Odd-keys

                well i guess the ExperimentalWars(3652)-v1.87.rar version needs at least game version (FAF) 1.5.3652
                Have in mind that 1.5.3652 has way more patches than steam 1.7.
                (FAF got over 1500 gamepatches over the years)

                You can see the game version and compatibility here:
                https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                These are the mods that are compatible to steam:

                Ninja Reclaim Drones
                Nuclear Repulsor Shields
                Orbital Wars
                Quantum Resource Generators
                Smart Tactical Missiles
                Total Mayhem
                Wyvern Battle Pack
                XtremWars

                1 Reply Last reply Reply Quote 0
                • O Offline
                  Odd-keys
                  last edited by

                  yes I know that, but my collection has some old mod that do not come to FAF version, just support 3603 and 1.6.6. So I have to insist 1.6.6.

                  1 Reply Last reply Reply Quote 0
                  • UvesoU Offline
                    Uveso
                    last edited by

                    Yes i understand that and i don't try to lure you to FAF 🙂

                    I always try to make the maintained mods and my own mods compatible to steam.
                    This works well for unit-only mods. But when mods like experimental wars override game
                    functions to add something, then it's hard to code for both versions of the game.

                    1 Reply Last reply Reply Quote 0
                    • O Offline
                      Odd-keys
                      last edited by

                      thank you for your contribution to such an old game, but we all like it that is enough. thank you again!

                      1 Reply Last reply Reply Quote 0
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • UvesoU Uveso referenced this topic on
                      • H Offline
                        holybeast67
                        last edited by

                        I dont know if this is an error or not but for some reason when the mod is enabled majority of the turrets when built all start pointing upwards? not sure why is there a way to fix this?

                        1 Reply Last reply Reply Quote 0
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • UvesoU Uveso referenced this topic on
                        • First post
                          Last post