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    Experimentals Wars 1.87 for gameversion 3652+(FAF)

    Scheduled Pinned Locked Moved Modding & Tools
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    • O Offline
      Odd-keys
      last edited by

      And Im steam version, forgot to say

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      • UvesoU Offline
        Uveso
        last edited by

        @Odd-keys

        i will take a look at this weekend how the ACU upgrade was implemented and if we can
        disable it in case the black ops mod is found.

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        • O Offline
          Odd-keys
          last edited by

          Thank you very much!!!!

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          • UvesoU Offline
            Uveso
            last edited by Uveso

            @Odd-keys

            well i checked the ACU upgrade function, but the Experimetal Wars version here (v1.87) has no change in ACU enhancements
            and works well with Black Ops.

            This version (v1.87) is based on the original version V1.8 and i guess you are playing version 2.8.3 ?
            As far as i can remember, Experimental Wars V2.8.2 (one version earlier) has no commander upgrade change.
            So V2.8.2 could work with Black Ops.

            Sorry that i can't help more.

            Test: ExpWars 1.87 and Black Ops:
            c2a239c7-35c9-42d8-be45-6198bd2b2c67-grafik.png

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            • O Offline
              Odd-keys
              last edited by

              Thank you first. But I use Exp Wars 2.8.2 from MODDB.com, it has ACU changes and cant work with Black OPs.
              May be you can pass your version to me?

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              • O Offline
                Odd-keys @Uveso
                last edited by

                SNGPBS%KQV3QTP~`76L3EUL.png
                And I only see 2.8.2 and 2.8.1 version here, even do not heard 2.8.3 ever.

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                • JipJ Offline
                  Jip
                  last edited by

                  The version Uveso uses is likely from the vault.

                  A work of art is never finished, merely abandoned

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                  • UvesoU Offline
                    Uveso
                    last edited by Uveso

                    @Odd-keys

                    i saw a message about the 2.8.3 version here:
                    https://www.moddb.com/mods/experimental-wars/news/about-the-283

                    you can download my old version from the first post, see ExperimentalWars(3652)-v1.87.rar
                    but this version is way less advanced than the 2.8.2 version.
                    (That's why I never ported the 2.8.2 version to FAF, it's too complex to adapt.)

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                    • O Offline
                      Odd-keys
                      last edited by

                      Ah thanks for your help, but the 2.8.3 is just a saying, no pushed our version,ill try the 1.87. But im 1.6.6(steam) version, i do not know wether there will be some compatible problems.

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                      • UvesoU Offline
                        Uveso
                        last edited by

                        @Odd-keys

                        well i guess the ExperimentalWars(3652)-v1.87.rar version needs at least game version (FAF) 1.5.3652
                        Have in mind that 1.5.3652 has way more patches than steam 1.7.
                        (FAF got over 1500 gamepatches over the years)

                        You can see the game version and compatibility here:
                        https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                        These are the mods that are compatible to steam:

                        Ninja Reclaim Drones
                        Nuclear Repulsor Shields
                        Orbital Wars
                        Quantum Resource Generators
                        Smart Tactical Missiles
                        Total Mayhem
                        Wyvern Battle Pack
                        XtremWars

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                        • O Offline
                          Odd-keys
                          last edited by

                          yes I know that, but my collection has some old mod that do not come to FAF version, just support 3603 and 1.6.6. So I have to insist 1.6.6.

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                          • UvesoU Offline
                            Uveso
                            last edited by

                            Yes i understand that and i don't try to lure you to FAF 🙂

                            I always try to make the maintained mods and my own mods compatible to steam.
                            This works well for unit-only mods. But when mods like experimental wars override game
                            functions to add something, then it's hard to code for both versions of the game.

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                            • O Offline
                              Odd-keys
                              last edited by

                              thank you for your contribution to such an old game, but we all like it that is enough. thank you again!

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                              • H Offline
                                holybeast67
                                last edited by

                                I dont know if this is an error or not but for some reason when the mod is enabled majority of the turrets when built all start pointing upwards? not sure why is there a way to fix this?

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