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    Aeon Gun ACU

    Scheduled Pinned Locked Moved Balance Discussion
    104 Posts 29 Posters 8.7k Views 2 Watching
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    • Sylph_S Offline
      Sylph_
      last edited by

      How about making the aeon sniper ACU require a 'sniper mode' akin to the seraphim sniper bot? Ie, something that slows the commander's move speed down dramatically?

      1 Reply Last reply Reply Quote 1
      • RoweyR Offline
        Rowey
        last edited by

        In Beta, the Range Upgrade for the ACu is Split into 2 Upgrades

        "The needs of the many outweigh the needs of the few" - Spock

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        • Rodimus_PrimeR Offline
          Rodimus_Prime
          last edited by Rodimus_Prime

          Edit: Just did the math. Aeon gun is now double the cost (both mass and energy) of other guns for a whole 5 meters, which is silly.

          I am not fond of this change. 5 meters is not a lot, and already requires significant attention & micro to utilize. The synergy with Chrono is admittedly cool, but the cost of the second range upgrade is way too high.

          DeribusD 1 Reply Last reply Reply Quote 1
          • TheVVheelboyT Offline
            TheVVheelboy
            last edited by

            Lol.

            1 Reply Last reply Reply Quote 1
            • DeribusD Offline
              Deribus Global Moderator @Rodimus_Prime
              last edited by

              @immortal-d said in Aeon Gun ACU:

              5 meters is not a lot,

              Then don't get the 2nd upgrade

              Rodimus_PrimeR 1 Reply Last reply Reply Quote 1
              • FtXCommandoF Offline
                FtXCommando
                last edited by

                5 meters makes it impossible for bricks and percies to kill a shielded aeon gun acu

                1 Reply Last reply Reply Quote 1
                • Rodimus_PrimeR Offline
                  Rodimus_Prime @Deribus
                  last edited by

                  @deribus said in Aeon Gun ACU:

                  @immortal-d said in Aeon Gun ACU:

                  5 meters is not a lot,

                  Then don't get the 2nd upgrade

                  Your response tells me that you're the kind of player who makes newbies want to quit after 1 round.

                  @ftxcommando said in Aeon Gun ACU:

                  5 meters makes it impossible for bricks and percies to kill a shielded aeon gun acu

                  They can't catch the ACU, but neither can it stop retreating if a significant group of said units is pushing.

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    Problem is Aeon is really good at dealing with significant groups of percies, and them being able to get those 5 meters for free pretty much makes it impossible to punish stupid aggressive ACUs with the tool that is supposed to be able to do it via land. Snipers don't have the problem, percies and bricks do.

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                    • Rodimus_PrimeR Offline
                      Rodimus_Prime
                      last edited by

                      That's fair. I suppose I don't see that often at ~1400 range, as stupidly aggressive Coms tend to die to a combined Gunship & Strat attack.

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                      • MylaurM Offline
                        Mylaur @phong
                        last edited by

                        @phong For what it's worth I'm learning some stuff by reading the arguments provided. 🙂

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                        • ? Offline
                          A Former User
                          last edited by

                          I was also not happy with the cost of the additional 5 meters, but then I remembered that I use Aeon ACU as a mobile defensive overcharge turret hiding under shields late game dealing up to 15k damage to land units from 35 units away (colossus is 40), and... whatever, let it be. Additional testing will show if that's the proper cost.

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