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    Small Change to mapgen?

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    • FtXCommandoF Offline
      FtXCommando
      last edited by

      Don’t know how this isn’t a 3v3 map. If one of the spawns that are together doesn’t go t2 air your team is gonna die to air. So the only real 2v1 aspect are the ACUs, but the guy spawning alone gets all the mexes to his left and can just turtle up in his base and be fine in map control. Gun ACUs can’t break 5 t2 pd.

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      • TheVVheelboyT Offline
        TheVVheelboy
        last edited by

        While you can play it as 3v3 it is clearly a 2v2v2v2 type of map. There are 8 spawns and the symmetry used is the one for 4 teams mapgens.

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        • CaliberC Offline
          Caliber
          last edited by Caliber

          In this scenario the map was very small so 2 coms just walked straight upto the single slot and it was game after that, no time for t2 pd.

          veteranasheV 1 Reply Last reply Reply Quote 0
          • JipJ Offline
            Jip
            last edited by Jip

            The reason there are eight spawns is because that is what the settings can be, even up to 12 spawns:

            2c34b37a-ca28-479a-8ddc-1d598fd61452-image.png

            The matchmaker team can change that up as they see fit.

            A work of art is never finished, merely abandoned

            S 1 Reply Last reply Reply Quote 0
            • S Offline
              snoog @Jip
              last edited by

              @jip said in Small Change to mapgen?:

              The reason there are four spawns is because that is what the settings can be, even up to 12 spawns:

              2c34b37a-ca28-479a-8ddc-1d598fd61452-image.png

              The matchmaker team can change that up as they see fit.

              This is what I was trying to say. I don't understand why the 3v3 isn't using 6 spawns as a setting. The maps would be far more balanced around 3v3.

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              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Because that's like 0 mex

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                • TheVVheelboyT Offline
                  TheVVheelboy
                  last edited by

                  Imo it's more of number of teams/symmetry problem than amount of spawns.

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                  • veteranasheV Offline
                    veteranashe @Caliber
                    last edited by

                    @caliber said in Small Change to mapgen?:

                    In this scenario the map was very small so 2 coms just walked straight upto the single slot and it was game after that, no time for t2 pd.

                    So did the other team not do the same? Sounds like a skill issue.

                    CaliberC 1 Reply Last reply Reply Quote 1
                    • CaliberC Offline
                      Caliber @veteranashe
                      last edited by

                      @veteranashe said in Small Change to mapgen?:

                      So did the other team not do the same? Sounds like a skill issue.

                      my team actually won the game, but its not about winning or losing, its just not fun being used as a punching bag for 5 mins then being killed, i feel like theres no point in playing a game like that.

                      Sladow-NoobS waffelzNoobW 2 Replies Last reply Reply Quote 0
                      • Sladow-NoobS Offline
                        Sladow-Noob @Caliber
                        last edited by Sladow-Noob

                        @caliber unironically being in such a spot sometimes is way more fun ; At least my personal experience and the ones of some dudes I usually play with. I'd say around 70% of the ppl I know enjoy being in such a position from time to time.
                        Cuz either you win and carried the game bc of that
                        Or you lose and noone can blame you due to being in a gas spot with e.g. 15 mexes less

                        Inactive.

                        CaliberC 1 Reply Last reply Reply Quote 0
                        • CaliberC Offline
                          Caliber @Sladow-Noob
                          last edited by

                          @sladow-noob I agree that on larger maps it is fun if you can establish control and get set up, so i guess my grip comes from the smaller maps where you only have time to make maybe 3 factories before two coms decide to push you and its just a lose from there.

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                          • Sladow-NoobS Offline
                            Sladow-Noob
                            last edited by

                            Isn't that the fun part though? I could give you 10+ replays where I was in that spot and it's the challenge I love ; Making decision to counter smth which is way stronger than your current stuff

                            Inactive.

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                            • Sladow-NoobS Offline
                              Sladow-Noob
                              last edited by

                              Reason why most people fail is bc they're like "Oh I need t2 mexes in order to have equal eco" which dooms them

                              Inactive.

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                              • waffelzNoobW Offline
                                waffelzNoob @Caliber
                                last edited by

                                @caliber i actually think gimped slots are fun to play every once in a while. If you know you're gonna lose playing normally, it means you can try something weird

                                Even something basic as rushing t2 land for very fast pd is already different from usual gameplay and gives you room to maybe 3v1 the enemy gimped slot with t2 air

                                frick snoops!

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