1v1 map pool - feedback
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some feedback is better than no feedback and those tierlists are probably one of the best way of getting a generic view of what different ratings wish to see in the mm tho
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Diff ratings? Eh, the forums are heavily skewed to 1500+ players. The tier lists tend to be good data on what high level preferences are but you can’t just state theta is a bad map because the majority of the 1500+ players put it in the bottom half of the distribution.
Harder to conform much to the data because the 1v1 pool is still cumulative rather than segmented.
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I severely dislike 20x20 maps because I just and simply lack the multitasking ability required for playing these.
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@Sladow-Noob what discord conversation? I don’t see a link or time stamps in this post to what you are referring to.
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@morax Yes cuz the conversation happened after I wrote the post. It's only a rough explanation why I did it, followed by a more general discussion about both 5x5 maps and then about t1 tanks. I pinged you in the Discord. Depending on how the quality of the feedback goes, I'll either add the explanation in detail or it's not gonna be relevant
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@captainklutz said in 1v1 map pool - feedback:
instead they will just give less reclaim, let me know if this is a good idea
Not something i would recommend. Less reclaim is even more misleading.. By now most people know what to expect. Prob don't want to change it to the next confusing thing
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I prefer the option of Mapgen option like Sladow said. I feel that people will have a better chance at adapting on a map both people haven't played, rather than study for the ones they have or exploit certain things that other factions can't.
Mapgen all the way
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~1100 ladder
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edtjuh said in 1v1 map pool - feedback:
or exploit certain things that other factions can't.
factional imbalances still exist in mapgen
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