FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Request / Suggestion: add "strategic launch detection" on-screen notify

    Scheduled Pinned Locked Moved Suggestions
    17 Posts 12 Posters 930 Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ? Offline
      A Former User
      last edited by

      Don't forget it should be different texts for allied and enemy nukes.

      1 Reply Last reply Reply Quote 1
      • MachM Offline
        Mach
        last edited by

        for allied nukes you already get a ping on map for its target

        ? 1 Reply Last reply Reply Quote 0
        • T Offline
          thecore
          last edited by

          How is the for an idea
          Untitled-1.jpg

          While a nuke is active a nuke icon appears. Red for enemy and green for allies. Once the nuke is no long active the icon goes away.

          Never Fear, A Geek is Here!

          1 Reply Last reply Reply Quote 1
          • ? Offline
            A Former User @Mach
            last edited by

            @mach And it disappears fast. Maybe it should stay until the nuke detonates. Preferably with explosion radius shown.

            1 Reply Last reply Reply Quote 3
            • MachM Offline
              Mach
              last edited by

              I agree it is too fast, I often miss where the nuke is going because I'm doing something else at the time it shows

              1 Reply Last reply Reply Quote 0
              • B Offline
                Bug-Wash
                last edited by

                I like this idea as well, especially for players with hearing disabilities - it would make a nice QoL improvement.

                1 Reply Last reply Reply Quote 4
                • CheeseBerryC Offline
                  CheeseBerry @KarlMarx420
                  last edited by

                  @karlmarx420 said in Request / Suggestion: add "strategic launch detection" on-screen notify:

                  I play on a macbook pro using windows on a partitioned SDD which means I have to turn in-game sound off to prevent it from crashing.

                  While I do support your idea of the visual indicator, be it mod or otherwise, I also run the game on a macbook (mb pro 2015 via bootcamp) I got sound working w/o problems after some setup pain.

                  Does sound not work on the newer macbooks? do you run it via parallels or even on the mac natively?

                  1 Reply Last reply Reply Quote 0
                  • E Offline
                    Exselsior
                    last edited by Exselsior

                    A few slightly random thoughts:

                    First, I like the idea of a visual indicator, I think having an option to enable that (maybe even having it on by default) is a great idea that I can’t really think of downsides too.

                    And secondly, I also ran faf on a 2018 MacBook Pro for a couple months and had working sound. I’m sure it’s possible but don’t remember what I did to get it working. I was under the impression that faf doesn’t work period on the m1 or newer macs so I assume you have an intel Mac like I was using.

                    1 Reply Last reply Reply Quote 0
                    • K Offline
                      KarlMarx420
                      last edited by

                      @Exselsior @CheeseBerry

                      Thanks for your time and support. I run it on a 2019 MBP with an i9. I tried for a long time to get sound to work without the game crashing but couldn't figure it out. I used every trick I saw on the FAF forums including an external sound card to no success. I run windows using bootcamp fwiw. I assumed bootcamp would be superior to parallels so I never tried it, but if you think that's what you did I can give it a go.

                      @Rowey I'll post to github, thank you for the help.

                      E 1 Reply Last reply Reply Quote 0
                      • E Offline
                        Exselsior @KarlMarx420
                        last edited by Exselsior

                        @karlmarx420 It was 2+ years ago when I was using a mac for faf, but when I did I remember that I had stability issues when I had it installed on the mac's ssd. Those issues completely went away when I installed supcom on an external usb drive, I think just a relatively basic 64gb usb 3.0 drive. I am almost positive I was using Windows installed with bootcamp and not parallels while doing this.

                        I vaguely remember seeing some random post saying that there was an issue where the mac's ssd was fast enough that it was causing a bug (possibly sound related) that would normally be hidden to pop up and lower stability. Nowadays I'm running on an even faster ssd on a custom machine so that sounds questionable to me, but regardless of why it helped that was the last change I needed to make to get it to work back then. I don't think it's too hard to get that set up and test, so maybe worth a shot if you've got an external drive lying around?

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          KarlMarx420
                          last edited by

                          @Exselsior I'll try with an external drive this weekend. Thanks for the suggestion.

                          1 Reply Last reply Reply Quote 0
                          • Dragun101D Offline
                            Dragun101
                            last edited by

                            Can we reuse notify code which already does stuff like announcing experimental construction et all for this?

                            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                            Project Head and current Owner/Manager of SCTA Project

                            1 Reply Last reply Reply Quote 0
                            • First post
                              Last post