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    Support Factories: Costs, Build Power and Build Time

    Scheduled Pinned Locked Moved Balance Discussion
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    • Dragun101D Offline
      Dragun101
      last edited by

      Fair fair, the BP thing is properly a dumb idea on my end. But I still find it exceedingly strange that direct building T2 (Land and Naval) Support with T2 Engi’s is not faster than T1 Engi building T1 Land then upgrading to (unassisted) T2 Support.

      Also main concern is that my understanding is that post EngiMod was supporting having multiple higher tech factories. But I see (espacially T3) having - HQ then mass supporting Engies.

      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

      Project Head and current Owner/Manager of SCTA Project

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      • AzraaaA Offline
        Azraaa
        last edited by Azraaa

        The fact that each t3 unit is a t2 mex in reclaim is one of the reasons the game devolves so much. I think at that point your punishing attack too much at late game.

        Developer for LOUD Project | https://discord.gg/DfWXMg9
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        • AzraaaA Offline
          Azraaa
          last edited by Azraaa

          Making Reclain like 20% of the original unit cost or even lower will make gameplay 100x better honestly you'll get a lot more action, lot more risk, but overtime you can still lose from reclaim war. This also fights turtling and not only that you dont have to worry about losing the game so fast due to one battle, also slows the pace of the game especially late game where shit tons of reclaim that causes the game to slog.

          @HoujouSatoko

          Developer for LOUD Project | https://discord.gg/DfWXMg9
          AI Development FAF Discord | https://discord.gg/ChRfhB3
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          • J Offline
            JazzFunkNoob
            last edited by

            You kind of want the game to end though. The huge mass cost in t3 armies/ experimentals makes the game quite unstable/ unforgiving towards the end. Otherwise you would just throw experimentals around for the next half an hour.

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            • AzraaaA Offline
              Azraaa @JazzFunkNoob
              last edited by

              @harzer99 said in Support Factories: Costs, Build Power and Build Time:

              You kind of want the game to end though. The huge mass cost in t3 armies/ experimentals makes the game quite unstable/ unforgiving towards the end. Otherwise you would just throw experimentals around for the next half an hour.

              Strawman's Argument,

              This is what Supreme Commander is all about large armies and huge experimental wars. Its something you have to face when turning this game into a competitive Atmosphere. This game could still very competitive and if you want to end it early game you'll just have to work harder.

              The Original Developers of Supcom intended this game for huge long matches of Huge T3 Armies and Experimentals. You can't be scared to embrace that even in a competitive Environment. Though sadly this has been linked to "Noobs and Turtles" but i assure you even some better players would like longer games. I cant help to feel that FAF is stuck on an endless loop of trying to beat what the game was meant to be, you cant hold the games ideal back, you can embrace it and it still be extremely competitive.

              Developer for LOUD Project | https://discord.gg/DfWXMg9
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              • AzraaaA Offline
                Azraaa
                last edited by Azraaa

                Supreme Commander will always be advertised as a game about the clash of Huge Armies of epic proportional. You can not escape this no matter how you balance the game. You can still micro and macro even with these Huge Armies; you can still have all the skill you have right now. The game can not always be t1 or t2 if your scared to go late game because of Simspeed or because of the slog. You have to live up the fact, that you'll have to eventually fix these issues with radical balance changes and rewriting lots of code and more, This is my only wisdom i give as a person who already witness what fixing these issues can create, like we did over at LOUD, over at LOUD. We try to satisfy everyone's needs and wants. We've rewritten most of the code of the entire game for better Simspeed, we've allowed new units into our balance and we've balanced around really expanding Supreme Commander, the general idea of what Supreme Commander is suppose to be is the idea of LOUD as a whole.

                ❤

                Developer for LOUD Project | https://discord.gg/DfWXMg9
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                • TheWeakieT Offline
                  TheWeakie Balance Team
                  last edited by

                  cool story

                  1 Reply Last reply Reply Quote 4
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    ive decided to become a professional loud player

                    1 Reply Last reply Reply Quote 3
                    • Dragun101D Offline
                      Dragun101
                      last edited by

                      I would say my thread has turned into a meme now but that would imply it was anything but a meme from the start

                      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                      Project Head and current Owner/Manager of SCTA Project

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                      • AzraaaA Offline
                        Azraaa
                        last edited by

                        Its only a meme if its Moses.

                        Developer for LOUD Project | https://discord.gg/DfWXMg9
                        AI Development FAF Discord | https://discord.gg/ChRfhB3
                        AI Developer for FAF

                        Community Manager for FAF
                        Member of the FAF Association
                        FAF Developer

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                        • biassB Offline
                          biass
                          last edited by

                          She’s off the rails mate

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