Give UEF and Aeon t3 scouts sonar
-
Honestly, just give it slightly bigger omni radar as compensation for lack of sonar.
-
How much larger?
Because I don't think that a slighter larger Omni radius would help solve the lack of sonar situation.
It would have to be a considerably larger radius. 15 - 20% or larger, I imagine.
~ Stryker
-
The issue is actually quite simple - intel ranges are spherical - and you need to account for the altitude of the air unit - and the depth of the naval units. This has always been the case, which is why the attempt was made to implement something like sonar buoys - unfortunately, it littered the game with many more entities, which choked performance, so it was never revisited.
To properly utilize sonar, on the air scouts - the sonar range would need to take the above mentioned values into account - and it would look very wrong, as far as the range rings are concerned. The best implementation I have seen, comes from BrewLAN, which creates an invisible appendage attached to the air unit, but simply hanging well below - and a sonar entity is attached to that.
-
Hanging appendage ( ͡° ͜ʖ ͡°)
-
It would be really cool to see if these buoys could make a return, but it seems unlikely, as @Jip mentioned.
In hindsight, however...
I don't think it'll actually be as useful as having the sonar on the unit itself, as the plane can move much faster and therefore be able to cover a larger area quickly.That is, unless the Spy plane is dropping a buoy that covers the size of a 10 x 10 km area or even just multiple buoys.
Nevertheless, if this ability is ever brought back to life somehow - obviously with some tweaking and all - I'm sure it'll make a great addition to FAF.
~ Stryker
-
If we want it as a community then it is possible. But it requires to determine how it should function.
-
It should function as intended -
I imagine it is just like placing down a temporary T1 Sonar, no?
~ Stryker
-
for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies
-
@jip said in Give UEF and Aeon t3 scouts sonar:
If we want it as a community then it is possible.
Where can I throw in my vote?!
Count mine in!
@mach said in Give UEF and Aeon t3 scouts sonar:
for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies
Sounds like a really neat idea.
Though, I imagine they should be destroyable by units, too - unless it's a completely passive thing like T1 Walls?
(Where enemies can't auto-attack but can manually target, perhaps?)
~ Stryker
-
Cybran has radar stealth, give UEF T3 scouts jamming, give the Seraphim scouts a temporary vision bubble where they crash, give Aeon scout a larger Omni radius.
-
At the very least I think giving sonar to these spy planes would be reasonable.
-
R r4ider referenced this topic on
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login