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    Give UEF and Aeon t3 scouts sonar

    Scheduled Pinned Locked Moved Balance Discussion
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    • JipJ Offline
      Jip
      last edited by

      I suspect it is because it has always been like this, nothing too special.

      A work of art is never finished, merely abandoned

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      • ZeldafanboyZ Offline
        Zeldafanboy
        last edited by

        We need to find Jessica St. Croix and David Tomandl immediately

        put the xbox units in the game pls u_u

        1 Reply Last reply Reply Quote 1
        • TheVVheelboyT Offline
          TheVVheelboy
          last edited by

          Honestly, just give it slightly bigger omni radar as compensation for lack of sonar.

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          • ComradeStrykerC Offline
            ComradeStryker
            last edited by

            How much larger?
            Because I don't think that a slighter larger Omni radius would help solve the lack of sonar situation.
            It would have to be a considerably larger radius. 15 - 20% or larger, I imagine.


            ~ Stryker

            ( ͡° ͜ʖ ͡°)

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            • S Offline
              Sprouto
              last edited by Sprouto

              The issue is actually quite simple - intel ranges are spherical - and you need to account for the altitude of the air unit - and the depth of the naval units. This has always been the case, which is why the attempt was made to implement something like sonar buoys - unfortunately, it littered the game with many more entities, which choked performance, so it was never revisited.

              To properly utilize sonar, on the air scouts - the sonar range would need to take the above mentioned values into account - and it would look very wrong, as far as the range rings are concerned. The best implementation I have seen, comes from BrewLAN, which creates an invisible appendage attached to the air unit, but simply hanging well below - and a sonar entity is attached to that.

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              • ZeldafanboyZ Offline
                Zeldafanboy
                last edited by

                Hanging appendage ( ͡° ͜ʖ ͡°)

                put the xbox units in the game pls u_u

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                • ComradeStrykerC Offline
                  ComradeStryker
                  last edited by

                  It would be really cool to see if these buoys could make a return, but it seems unlikely, as @Jip mentioned.

                  In hindsight, however...
                  I don't think it'll actually be as useful as having the sonar on the unit itself, as the plane can move much faster and therefore be able to cover a larger area quickly.

                  That is, unless the Spy plane is dropping a buoy that covers the size of a 10 x 10 km area or even just multiple buoys.


                  Nevertheless, if this ability is ever brought back to life somehow - obviously with some tweaking and all - I'm sure it'll make a great addition to FAF.


                  ~ Stryker

                  ( ͡° ͜ʖ ͡°)

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                  • JipJ Offline
                    Jip
                    last edited by

                    If we want it as a community then it is possible. But it requires to determine how it should function.

                    A work of art is never finished, merely abandoned

                    ComradeStrykerC 1 Reply Last reply Reply Quote 1
                    • ComradeStrykerC Offline
                      ComradeStryker
                      last edited by ComradeStryker

                      It should function as intended -
                      I imagine it is just like placing down a temporary T1 Sonar, no?


                      ~ Stryker

                      ( ͡° ͜ʖ ͡°)

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                      • MachM Offline
                        Mach
                        last edited by

                        for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

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                        • ComradeStrykerC Offline
                          ComradeStryker @Jip
                          last edited by

                          @jip said in Give UEF and Aeon t3 scouts sonar:

                          If we want it as a community then it is possible.

                          Where can I throw in my vote?!
                          Count mine in!


                          @mach said in Give UEF and Aeon t3 scouts sonar:

                          for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                          Sounds like a really neat idea.
                          Though, I imagine they should be destroyable by units, too - unless it's a completely passive thing like T1 Walls?
                          (Where enemies can't auto-attack but can manually target, perhaps?)


                          ~ Stryker

                          ( ͡° ͜ʖ ͡°)

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                          • T Offline
                            TankenAbard
                            last edited by

                            Cybran has radar stealth, give UEF T3 scouts jamming, give the Seraphim scouts a temporary vision bubble where they crash, give Aeon scout a larger Omni radius.

                            1 Reply Last reply Reply Quote 3
                            • Chenbro101C Offline
                              Chenbro101
                              last edited by

                              At the very least I think giving sonar to these spy planes would be reasonable.

                              1 Reply Last reply Reply Quote 3
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