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    FAF Beta - Feedback

    Scheduled Pinned Locked Moved Balance Discussion
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    • B Offline
      Blade_Walker @Zeldafanboy
      last edited by

      @zeldafanboy said in FAF Beta - Feedback:

      Those are all really silly things to complain about, and in a vacuum I'm not opposed to buffing the Corsair or Making Loyalists Great Again but as a whole, it's very clearly a ranting response to a slew of UEF buffs. Cybran is not underpowered.

      Ok mod uploaded with some ideas 🙂

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      • waffelzNoobW Offline
        waffelzNoob
        last edited by

        This post is deleted!
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        • SpikeyNoobS Offline
          SpikeyNoob Global Moderator
          last edited by SpikeyNoob

          @BulliedNoob I agree.

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          • FtXCommandoF Offline
            FtXCommando
            last edited by

            This post is deleted!
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            • B Offline
              Blodir @Zeldafanboy
              last edited by

              @zeldafanboy said in FAF Beta - Feedback:

              @espiranto

              Invoking rating can augment an argument, but not replace it.

              I just want to note that pulling out the rating card is totally legit when you are replying to a post like this:

              What are you talking about? His english is totally legible, it's the extreme cybran bias that's hard to understand. If you can't cope with the fact that Cybran ACU and PD are intentionally weaker in combat for balance reasons then I don't think you have an involved understanding of the game balance. Who the hell thinks Corsairs are bad lmao.

              There's no argument here besides anecdote. "Corsairs aren't bad, just trust me". Higher rating players have stronger anecdotes when it comes to balance in the specific form of "in my experience x is good and y is bad".

              As a sidenote you also insult pepsi for absolutely no reason. If it was up to me u would be warned/banned for that.

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              • maggeM Offline
                magge Global Moderator
                last edited by

                It is nice that the topic gets more and more attention and sparks discussions about the feedback.

                Please, this is a serious thread and should not be polluted with meme images or being crude against members who are not sharing the same point of view.

                Want to become a Moderator? || Open volunteer positions
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                • FtXCommandoF Offline
                  FtXCommando
                  last edited by FtXCommando

                  This post is deleted!
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                  • MazorNoobM Offline
                    MazorNoob
                    last edited by

                    Fun fact: Aeon and Cybran ints deal less than 50 damage per volley, while UEF and Sera inties deal 50 or over. Coupled with HP differences, this means Cybraa/Aeon ints need 7 volleys to kill a UEF/Sera ints, all other combinations need 6. Aeon and Cybran ints also need 11 volleys to kill a T1 transport rather than 10. Aeon/Cybran ints used to cost 2 less mass to compensate, but it was equalized at some point. I wonder how it compares to Cybran versus Sera frigates.

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                    • T Offline
                      TankenAbard @MazorNoob
                      last edited by

                      @mazornoob That kinda sucks. I don't like that.

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                      • C Offline
                        Cyborg16 @MrBeast
                        last edited by

                        @espiranto said in FAF Beta - Feedback:

                        What the fuck Sparky, a commander with a T2 and a cannon is not enough for you

                        Interesting idea. If Sparky was a Cybran unit it could complement the ACU's lack of T2+gun a little.

                        @espiranto said in FAF Beta - Feedback:

                        Do something with cybran acu, its having choose gun or t2

                        I have advocated that stealth give a small speed boost, but apparently that fucks up too much balance.

                        I still don't think the Cybran ACU is weak though. It has high regen. Also, Mantis can assist a gun upgrade.

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                        • LunyshkoL Offline
                          Lunyshko @Unknow
                          last edited by

                          @unknow I dont recall that period ever stopping

                          "Good luck and a safe landing commanders!"

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                          • ComradeStrykerC Offline
                            ComradeStryker @Blade_Walker
                            last edited by ComradeStryker

                            @black_wriggler said in FAF Beta - Feedback:

                            the added blueprints are great, with the exception of the t1 factories - not sure if this has been tested yet but i feel having a mix of riptides and sparkies vs navy, is going to be too strong when you can easily spam navy facs as you push forwarded for added frigs and taking all the reclkaim

                            Good thing Aeon doesn't have T2 mobile hover shields and hover flak which can't be torp'd, or bombed/gunship'd easily. That'd be too strong within a navy mix.


                            Alright, jokes aside... The job to build factories is usually given to T1 engineers behind the push but that role was now assigned to the Sparky as it is part of a push.
                            There is basically no difference or if any, very little difference in gameplay terms.


                            ~ Stryker

                            ( ͡° ͜ʖ ͡°)

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                            • X Offline
                              Xayo
                              last edited by Xayo

                              After getting mercy sniped twice today while being surrounded by (cybran) maa and having inties close by, I have to ask:

                              Can we finally balance mercies, instead of the current reliance on the honor-bound approach of looking down on the low lifers that use this disgusting tool?

                              SpikeyNoobS T C 3 Replies Last reply Reply Quote 3
                              • SpikeyNoobS Offline
                                SpikeyNoob Global Moderator @Xayo
                                last edited by

                                @xayo i agree

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                                • T Offline
                                  TankenAbard @Xayo
                                  last edited by

                                  @xayo What would you recommend?

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                                  • B Offline
                                    Blade_Walker @ComradeStryker
                                    last edited by

                                    @comradestryker said in FAF Beta - Feedback:

                                    @black_wriggler said in FAF Beta - Feedback:

                                    Alright, jokes aside... The job to build factories is usually given to T1 engineers behind the push but that role was now assigned to the Sparky as it is part of a push.
                                    There is basically no difference or if any, very little difference in gameplay terms.


                                    ~ Stryker

                                    Actually there is a large difference when the T1 engie equivalents have 1k hp and 30 dps

                                    ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                    • maudlin27M Offline
                                      maudlin27
                                      last edited by maudlin27

                                      It’s potentially even higher than 30dps as well, as they can reclaim while firing (it means that if sparkies are attacking a stationery group of pillars they can beat a mass equivalent force, although it usually requires too much microing with reclaim orders to be worth the effort)

                                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                      https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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                                      • ComradeStrykerC Offline
                                        ComradeStryker @Blade_Walker
                                        last edited by ComradeStryker

                                        @black_wriggler said in FAF Beta - Feedback:

                                        Actually there is a large difference when the T1 engie equivalents have 1k hp and 30 dps

                                        Isn't that the whole point of a Sparky though?
                                        If not, then what is the point of it?
                                        Because, at the moment, it doesn't really have much of a point, in my opinion.
                                        With this, at least, it'll have more of a, engineering aspect to the "Field Engineer" part of the unit.

                                        @maudlin27 said in FAF Beta - Feedback:

                                        It’s potentially even higher than 30dps as well, as they can reclaim while firing (it means that if sparkies are attacking a stationery group of pillars they can beat a mass equivalent force, although it usually requires too much microing with reclaim orders to be worth the effort)

                                        Harbs can do that, too - though less effectively, as they can't shoot and reclaim, but they can reclaim after the fact, preventing the need for engies to follow.


                                        ~ Stryker

                                        ( ͡° ͜ʖ ͡°)

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                                        • C Offline
                                          Cyborg16 @Xayo
                                          last edited by

                                          @xayo said in FAF Beta - Feedback:

                                          After getting mercy sniped twice today while being surrounded by (cybran) maa and having inties close by, I have to ask:

                                          Can we finally balance mercies, instead of the current reliance on the honor-bound approach of looking down on the low lifers that use this disgusting tool?

                                          The most OP part might be the way it turns into unkillable missiles before hitting the target. So delay this transition or even remove it altogether?

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                                          • S Offline
                                            Strife
                                            last edited by Strife

                                            Hello,

                                            this is possibly only a purely subjective opinion. However, I noticed that the new snipe icon for the Sera Sniper bots doesn't quite match the other icons.

                                            Icons.png

                                            The others tend to appear grayed out when the ability is disabled and the icon itself glows green when enabled. The background remains grey. With the new snip icon, the background itself begins to glow green. Wouldn't it make more sense to just let the crosshair light up green to bring it more in line with the other icons?

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