FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Lock 0 rated players for 4vs4 ranked and AFK problems

    Scheduled Pinned Locked Moved Suggestions
    15 Posts 9 Posters 679 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • AskaholicA Offline
      Askaholic
      last edited by

      I think there’s some merit to this idea. I wouldn’t require custom games necessarily but rather a certain number of ranked games across all leaderboards. You could use this to create a bit of a feel of progression when you first create an account by unlocking additional queues as you play.

      1 Reply Last reply Reply Quote 0
      • B Offline
        Blade_Walker
        last edited by

        Have a 'noobs welcome queue' for starting players, say below 10 or 20 games to get rating established, but which any other players could still join - or maybe select players who are willing to train new players ingame - who would not have their rating affected themselves

        1 Reply Last reply Reply Quote 2
        • H-masterH Offline
          H-master
          last edited by

          As for the afk problem. Pretty sure there are solutions for that. Maybe a ready box that appears before the game launches?

          Check out my maps here:

          Madness 1 - 10

          https://forum.faforever.com/topic/480/h-master-s-maps

          1 Reply Last reply Reply Quote 1
          • N Offline
            Nex @BlackYps
            last edited by

            @blackyps said in Lock 0 rated players for 4vs4 ranked and AFK problems:

            Also, wouldn't the new people also ruin the custom games? I don't see how this improves the situation at all

            No, because everyone just kicks the new players.
            A progression system, to discourage making new accounts sounds like a stupid idea (because that's what these progression systems actually do). Often people start the game and want to play with their friends and games that tell them you have to play 10 games against ai first are just really really bad. So if your friend said let's play this game, but before we play together you have to play 10 games in this noob only queue, how many people would actually play the game?
            It works for bigger games, as they have enough of a player base to make their entry barriers higher, but for FAF I think this is a bad idea.

            1 Reply Last reply Reply Quote 0
            • ? Offline
              A Former User
              last edited by

              No.

              1 Reply Last reply Reply Quote 0
              • BlackYpsB Offline
                BlackYps @LetMeBeMe
                last edited by

                @letmebeme said in Lock 0 rated players for 4vs4 ranked and AFK problems:

                Maybe the minimum balance % of tmm should be increased.
                48% is just not playable imho.

                This sounds more like an issue with matchmaking and less an issue with 0 rated players. Can you post some replay ids where this has happened?

                L 1 Reply Last reply Reply Quote 1
                • Ctrl-KC Offline
                  Ctrl-K
                  last edited by

                  Pause pls afk mod, you are welcome:))

                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                  — Steve Jobs.
                  My UI Mods
                  Support me

                  1 Reply Last reply Reply Quote 3
                  • L Offline
                    LetMeBeMe @BlackYps
                    last edited by

                    @blackyps

                    https://replay.faforever.com/18528199

                    https://replay.faforever.com/18417959

                    https://replay.faforever.com/18393745

                    https://replay.faforever.com/18269153

                    https://replay.faforever.com/18217629

                    1 Reply Last reply Reply Quote 0
                    • BlackYpsB Offline
                      BlackYps
                      last edited by

                      https://replay.faforever.com/18393745
                      https://replay.faforever.com/18217629

                      Both of these don't have any player that is close to 0 rating.
                      The high rating differences in the other games should be alleviated with the latest server update. https://forum.faforever.com/topic/5170/matchmaker-update

                      BlackYpsB 1 Reply Last reply Reply Quote 0
                      • BlackYpsB Offline
                        BlackYps @BlackYps
                        last edited by

                        https://replay.faforever.com/18393745
                        https://replay.faforever.com/18217629

                        Oh wait it's that bug again. So what happened is that the initial rating get's based on global, but for the first game that information is not correctly passed to the game, so they show up as 0 in the game. The replay details show the actual rating they had and then the game is balanced.

                        0fe87d65-5a05-4aee-9607-bc2ae8ed7774-grafik.png

                        90a8c765-9d21-4132-89c8-d65161e34f41-grafik.png

                        1 Reply Last reply Reply Quote 1
                        • First post
                          Last post