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    Lock 0 rated players for 4vs4 ranked and AFK problems

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    • L Offline
      LetMeBeMe @BlackYps
      last edited by

      @blackyps said in Lock 0 rated players for 4vs4 ranked:

      Also, wouldn't the new people also ruin the custom games? I don't see how this improves the situation at all

      No as if you are in a custom game you are aware of the fact that there is a 0 rated player beforehand. You can make a choice and leave that lobby. In a ranked match you can't unless you want to lose points. I definitely care less about my global rating but that is my subjective opinion. I would be more open to play with a 0 rated player in custom.

      A tmm game is in my opinion much more competitive. And it should care more about fairness as such. 3.1vs4 is not fair.

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      • AskaholicA Offline
        Askaholic
        last edited by

        I think there’s some merit to this idea. I wouldn’t require custom games necessarily but rather a certain number of ranked games across all leaderboards. You could use this to create a bit of a feel of progression when you first create an account by unlocking additional queues as you play.

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        • B Offline
          Blade_Walker
          last edited by

          Have a 'noobs welcome queue' for starting players, say below 10 or 20 games to get rating established, but which any other players could still join - or maybe select players who are willing to train new players ingame - who would not have their rating affected themselves

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          • H-masterH Offline
            H-master
            last edited by

            As for the afk problem. Pretty sure there are solutions for that. Maybe a ready box that appears before the game launches?

            Check out my maps here:

            Madness 1 - 10

            https://forum.faforever.com/topic/480/h-master-s-maps

            1 Reply Last reply Reply Quote 1
            • N Offline
              Nex @BlackYps
              last edited by

              @blackyps said in Lock 0 rated players for 4vs4 ranked and AFK problems:

              Also, wouldn't the new people also ruin the custom games? I don't see how this improves the situation at all

              No, because everyone just kicks the new players.
              A progression system, to discourage making new accounts sounds like a stupid idea (because that's what these progression systems actually do). Often people start the game and want to play with their friends and games that tell them you have to play 10 games against ai first are just really really bad. So if your friend said let's play this game, but before we play together you have to play 10 games in this noob only queue, how many people would actually play the game?
              It works for bigger games, as they have enough of a player base to make their entry barriers higher, but for FAF I think this is a bad idea.

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              • ? Offline
                A Former User
                last edited by

                No.

                1 Reply Last reply Reply Quote 0
                • BlackYpsB Offline
                  BlackYps @LetMeBeMe
                  last edited by

                  @letmebeme said in Lock 0 rated players for 4vs4 ranked and AFK problems:

                  Maybe the minimum balance % of tmm should be increased.
                  48% is just not playable imho.

                  This sounds more like an issue with matchmaking and less an issue with 0 rated players. Can you post some replay ids where this has happened?

                  L 1 Reply Last reply Reply Quote 1
                  • Ctrl-KC Offline
                    Ctrl-K
                    last edited by

                    Pause pls afk mod, you are welcome:))

                    “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                    — Steve Jobs.
                    My UI Mods
                    Support me

                    1 Reply Last reply Reply Quote 3
                    • L Offline
                      LetMeBeMe @BlackYps
                      last edited by

                      @blackyps

                      https://replay.faforever.com/18528199

                      https://replay.faforever.com/18417959

                      https://replay.faforever.com/18393745

                      https://replay.faforever.com/18269153

                      https://replay.faforever.com/18217629

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                      • BlackYpsB Offline
                        BlackYps
                        last edited by

                        https://replay.faforever.com/18393745
                        https://replay.faforever.com/18217629

                        Both of these don't have any player that is close to 0 rating.
                        The high rating differences in the other games should be alleviated with the latest server update. https://forum.faforever.com/topic/5170/matchmaker-update

                        BlackYpsB 1 Reply Last reply Reply Quote 0
                        • BlackYpsB Offline
                          BlackYps @BlackYps
                          last edited by

                          https://replay.faforever.com/18393745
                          https://replay.faforever.com/18217629

                          Oh wait it's that bug again. So what happened is that the initial rating get's based on global, but for the first game that information is not correctly passed to the game, so they show up as 0 in the game. The replay details show the actual rating they had and then the game is balanced.

                          0fe87d65-5a05-4aee-9607-bc2ae8ed7774-grafik.png

                          90a8c765-9d21-4132-89c8-d65161e34f41-grafik.png

                          1 Reply Last reply Reply Quote 1
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