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    Need mod to remove unit ura0001o ura0002o ura0003o

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • T Offline
      thewatcheral
      last edited by thewatcheral

      After much research with the help of a few people we tracked down that these errors are caused by three units listed as misalliance in the unit db.

      Can anyone create a mod to remove these units so an AI cant try to build them?
      https://unitdb.faforever.com/?id=URA0001O
      https://unitdb.faforever.com/?id=URA0002O
      https://unitdb.faforever.com/?id=URA0002O,URA0003O

      warning: Error running lua script: CreateUnit(ura0001o) failed
               stack traceback:
               	[C]: ?
               	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
               	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
               	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
      
      warning: Error running lua script: CreateUnit(ura0002o) failed
               stack traceback:
               	[C]: ?
               	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
               	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
               	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
      
      warning: Error running lua script: CreateUnit(ura0003o) failed
               stack traceback:
               	[C]: ?
               	...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua(103): in function <...forever\gamedata\lua.nx2\lua\effectutilitiesopti.lua:58>
               	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(166): in function `CreateBuildEffects'
               	...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(834): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:833>
      

      Full Log as requested uploaded as file game_18507260.txt

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      • JipJ Offline
        Jip
        last edited by

        These are odd, in what game did this happen?

        A work of art is never finished, merely abandoned

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        • T Offline
          thewatcheral
          last edited by

          This happened repeatedly over the course of 4 different games. All of them were 4 humans vs 4 Overwhelm AI across many different maps. Out of the 4 humans different people would crash out at different times each game but all with the same errors and after about 45min of game play.

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          • JipJ Offline
            Jip
            last edited by

            Can you share the entire log of such a game?

            A work of art is never finished, merely abandoned

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            • T Offline
              thewatcheral
              last edited by

              Uploaded the full log as requested on the Org post. Please excuse that I scrubbed the user data out of the log

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              • T Offline
                thewatcheral
                last edited by

                some of the other games had this listed just before the crash info: CWldSession::DoBeat() unknown entity id (0x2ff004ca) supplied in a pose update.

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                • T Offline
                  thewatcheral
                  last edited by

                  I think this thread may contain answers to this bug
                  https://github.com/FAForever/fa/issues/3235

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                  • T Offline
                    thewatcheral
                    last edited by

                    but the article claims that this issue was solved in version 3737 still, its the best lead I have found in my own research

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                    • T Offline
                      thewatcheral
                      last edited by

                      In one of the other error log files I found this

                      warning: URA0001 is deprecated: use URA0001O, URA0002O or URA0003O instead.
                      warning: Source: 
                      warning:  - currentline: -1
                      warning:  - func: cfunction: 12D6B9C0
                      warning:  - linedefined: -1
                      warning:  - name: CreateUnit
                      warning:  - namewhat: global
                      warning:  - nups: 0
                      warning:  - short_src: [C]
                      warning:  - source: =[C]
                      warning:  - what: C
                      
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                      • T Offline
                        thewatcheral
                        last edited by

                        Can anyone create a mod to remove these units from a game, aka to prevent the AI from trying to use them?
                        https://unitdb.faforever.com/?id=URA0001O
                        https://unitdb.faforever.com/?id=URA0002O
                        https://unitdb.faforever.com/?id=URA0002O,URA0003O

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