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    Game crashes somewhere after 15 minutes

    Scheduled Pinned Locked Moved FAF support (client and account issues)
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    • M Offline
      Molok
      last edited by Molok

      I dont know what is causing it. Here is the log game_18341783.log

      Thank you so much if you are able to help. I would really like to play again after 11 years.

      1 Reply Last reply Reply Quote 0
      • maggeM Offline
        magge Global Moderator
        last edited by

        What have you tried to solve the error?

        Reinstall everything and try without having the files in the cloud.

        Want to become a Moderator? || Open volunteer positions
        M 1 Reply Last reply Reply Quote 1
        • M Offline
          Molok @magge
          last edited by Molok

          @magge Thanks for your reply. First i verified game cache intergity in steam and it still keeps crashing. Then tried reinstalling Forged alliance and the crashes still keep happening I can still try and install FaF.

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          • deletethisD Offline
            deletethis
            last edited by deletethis

            Just to reiterate, having files in the cloud can and will lead to issues, try to avoid using onedrive for FAF unless you know what you are doing.

            It would also be helpful if you can specify what you mean by "did not work". Do you mean you were unable to do that or that the game still crashed after about 15 minutes in vanilla (steam) supcom?

            M 1 Reply Last reply Reply Quote 1
            • M Offline
              Molok @deletethis
              last edited by

              @deletethis thanks for the reply! I adjusted my previous comment to be more clear. I just looked again at the logs and i that some files are indeed in one drive. I have a new pc and i has no idea the user/appdata files are now in one drive. Ill try to adjust this when i get back home.

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              • M Offline
                Molok
                last edited by

                I managed to get the crash report from forged alliance by dragging it with alt tab to a new desktop:

                EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0289d220
                attempted to read memory at 0xe0000000

                Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Qja_r\AppData\Roaming\Forged Alliance Forever\logs\game_18357399.log /gpgnet 127.0.0.1:5952 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:53129/18357399/Molok.SCFAreplay /country NL /numgames 0 /numgames 0

                Callstack:
                Unknown symbol (address 0x0289d220)

                Last 100 lines of log...

                debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality
                info: * OnCreateAI: AIPersonality: (medium)
                debug: Detected an AI with skirmish systems: ARMY_3, enabling AI functionality
                info: * OnCreateAI: AIPersonality: (medium)
                debug: Detected an AI with skirmish systems: ARMY_4, enabling AI functionality
                info: * OnCreateAI: AIPersonality: (medium)
                debug: Detected an AI with skirmish systems: ARMY_5, enabling AI functionality
                info: * OnCreateAI: AIPersonality: (medium)
                debug: Detected an AI with skirmish systems: ARMY_6, enabling AI functionality
                info: * OnCreateAI: AIPersonality: (medium)
                debug: Detected an AI with skirmish systems: ARMY_7, enabling AI functionality
                info: * OnCreateAI: AIPersonality: (medium)
                debug: Detected an AI with skirmish systems: ARMY_8, enabling AI functionality
                warning: NUM PROPS = 5182
                debug: Active mods in sim: \000
                info: Hooked /lua/ui/game/gamemain.lua with /mods/noshake/hook/lua/ui/game/gamemain.lua
                info: cam_ShakeMult 0
                warning: SND: Error playing cue 1 on bank 40 [ursstream]
                XACT: Invalid arg
                info: d3d_WindowsCursor on
                info: Cam_Free off
                debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0001o_icon.dds
                debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0002o_icon.dds
                debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0003o_icon.dds
                debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0004_icon.dds
                debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/zxa0001_icon.dds
                info: creating medium fidelity terrain
                info: creating low fidelity water
                info: range_RenderHighlighted true
                info: range_RenderSelected true
                info: range_RenderBuild true
                info: cam_DefaultMiniLOD 1.8
                info: creating medium fidelity terrain
                info: creating low fidelity water
                info: cam_DefaultMiniLOD 0
                info: res_AfterPrefetchDelay 100
                info: res_PrefetcherActivityDelay 1
                info: ui_RenderCustomNames 0
                info: UI_ForceLifbarsOnEnemy 0
                info: SC_FrameTimeClamp 6.0606060028076
                info: /savereplay
                info: Exe GitSHA: e35f167
                debug: Current gametime: 00:00:00
                info: Exe GitSHA: e35f167
                info: Exe GitSHA: e35f167
                warning: SND: Error playing cue 1 on bank 5 [music]
                XACT: Invalid arg
                info: Exe GitSHA: e35f167
                info: Exe GitSHA: e35f167
                info: Exe GitSHA: e35f167
                info: Exe GitSHA: e35f167
                info: Exe GitSHA: e35f167
                info: Exe GitSHA: e35f167
                info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using ChallengeMain
                info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using ChallengeMain
                info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using ChallengeMain
                info: *AI DEBUG: ARMY \0005\000: Initiating Archetype using ChallengeMain
                info: *AI DEBUG: ARMY \0006\000: Initiating Archetype using ChallengeMain
                info: *AI DEBUG: ARMY \0007\000: Initiating Archetype using ChallengeMain
                info: *AI DEBUG: ARMY \0008\000: Initiating Archetype using ChallengeMain
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                info: Minimized false
                info: Minimized true
                debug: Current gametime: 00:00:30
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                warning: GetResource: Invalid name ""
                info: Can't find texture "" -- trying fallback.
                info: Minimized false
                debug: Current gametime: 00:01:00
                info: AIGetMarkerLocationsEx 20 markers for Land Path Node
                info: AIGetMarkerLocationsEx 16 markers for Water Path Node
                info: AIGetMarkerLocationsEx 26 markers for Air Path Node
                info: AIGetMarkerLocationsEx 32 markers for Amphibious Path Node
                debug: Current gametime: 00:01:30
                debug: Current gametime: 00:02:00
                debug: Current gametime: 00:02:30
                debug: Current gametime: 00:03:00
                debug: Current gametime: 00:03:30
                debug: Current gametime: 00:04:00
                debug: Current gametime: 00:04:30
                debug: Current gametime: 00:05:00
                debug: Current gametime: 00:05:30
                debug: Current gametime: 00:06:00
                warning: SND: Error playing cue 1 on bank 5 [music]
                XACT: Invalid arg
                debug: Current gametime: 00:06:30
                debug: Current gametime: 00:07:00
                info: CWldSession::DoBeat() unknown entity id (0x2ff001df) supplied in a pose update.
                debug: Current gametime: 00:07:30
                debug: Current gametime: 00:08:00
                debug: Current gametime: 00:08:30
                debug: Current gametime: 00:09:00
                debug: Current gametime: 00:09:30
                debug: Current gametime: 00:10:00
                debug: Current gametime: 00:10:30

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                • JipJ Offline
                  Jip
                  last edited by

                  You have sound errors: warning: SND: Error playing cue 1 on bank 40 [ursstream] - make sure to play the game using Stereo sound settings. I'm not familiar with where the guide for this is, but @magge knows

                  A work of art is never finished, merely abandoned

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                  • maggeM Offline
                    magge Global Moderator
                    last edited by

                    Good thing: You fixed the old script error
                    Bad thing: Now there is a sound error, but relatively easy to pinpoint:

                    https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed

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                    M 1 Reply Last reply Reply Quote 1
                    • M Offline
                      Molok
                      last edited by Molok

                      I managed to fix it. I had to go in the registry and there adjust where my user>documents is located. I changed it to be on my regular C : drive. I tested it and i played a game without crashing. Thanks everyone!

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                      • M Offline
                        Molok @magge
                        last edited by

                        @magge Thanks! I thought that was the original problem but i turned the music off anyway.

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