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    Knowing who writes in game

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    • TheVVheelboyT Offline
      TheVVheelboy
      last edited by TheVVheelboy

      They are colour based. Red note is from red player, white is from FtX etc. And if there is hundreds of them then Foley is dead.

      deletethisD D 2 Replies Last reply Reply Quote 8
      • deletethisD Offline
        deletethis @TheVVheelboy
        last edited by

        @casternumerouno said in Knowing who writes in game:

        white is from FtX etc.

        Objection, I have played with plenty of people who picked the white color and weren't FtX.

        1 Reply Last reply Reply Quote 0
        • FtXCommandoF Offline
          FtXCommando
          last edited by

          they're my alts

          1 Reply Last reply Reply Quote 1
          • D Offline
            Defiant @TheVVheelboy
            last edited by

            @casternumerouno It is nearly impossible for me to interpret the color of these. It would be a real help if the color was more clear.

            1 Reply Last reply Reply Quote 0
            • maggeM Offline
              magge Global Moderator
              last edited by

              You could create a request at GitHub, if it isn't a big time investment, a dev could try to make it happen.

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              • Eternal-E Offline
                Eternal-
                last edited by

                blame author

                Profile | Eternal MOD pack | Check new client

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                • M Offline
                  macdeffy
                  last edited by macdeffy

                  the texture file itself is in textures.scd\textures\ui\common\game\ping_marker\ping_marker-0#.dds but that is just for the web looking icon, the color created is simply a square. I made mine with just a simple white border so the color stands out more.

                  you would have to add whatever you make to something like advanced strategic icons.nxt for it to show up. For an example of mine.

                  https://drive.google.com/file/d/1IGXIW-wFNz-9FSTgO1BwnOzRzYIwIqG9/view?usp=sharing

                  note this would override that file in c:\programdata\faforever\gamedata if you are using another icon mod. If so you would need to copy that texture folder over to the existing file using a zip editor, or backup the file first if you just want to test it out.

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                  • JipJ Offline
                    Jip
                    last edited by

                    How about this: https://github.com/FAForever/fa/pull/4254

                    A work of art is never finished, merely abandoned

                    S 1 Reply Last reply Reply Quote 9
                    • maggeM Offline
                      magge Global Moderator
                      last edited by

                      This is awesome. I can never look back.

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                      • S Offline
                        snoog @Jip
                        last edited by

                        @jip said in Knowing who writes in game:

                        How about this: https://github.com/FAForever/fa/pull/4254

                        That's a great fix

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                        • JipJ Offline
                          Jip
                          last edited by

                          This is merged and available on deploy/fafdevelop

                          A work of art is never finished, merely abandoned

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