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    Weekly Discussion #16 - What kinds of rewards would you like to see?

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    • phongP Offline
      phong @Zeldafanboy
      last edited by

      Aside from the client+server+game issue pointed out by @Jip we would also need an artist with lots of spare time, highly specific skillsets and possibly some graphics shader development to boot. Creating new textures isn't just 2d work if you want to do something more interesting; it requires creating an all-new hi-poly mesh that matches the game model, texturing it, and then projecting this highly detailed geometry onto the game meshes used to render that unit (lod0 + lod1 times however many independently-animated parts a unit has) to create the new textures. Even an otherwise experienced artist will be pulling their hair out before finishing a t1 scout reskin if their ambitions are to do more than just paint over the existing textures.

      ZeldafanboyZ B 2 Replies Last reply Reply Quote 0
      • veteranasheV Offline
        veteranashe
        last edited by

        What about just doing the acu?

        phongP 1 Reply Last reply Reply Quote 0
        • phongP Offline
          phong @veteranashe
          last edited by

          @veteranashe I'll do an acu for you if you pay me for a few week's worth of work haha

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          • ZeldafanboyZ Offline
            Zeldafanboy @phong
            last edited by

            @phong

            Even just recoloring the base materials of each faction would be a good start. Starcraft 2 has remodels and changes the glossiness and materials of units, making units shinier or matte etc. Obviously that's far more ambitious than just turning UEF base metal from a shade of off-blue to olive green... but I think even that would look really nice.

            put the xbox units in the game pls u_u

            1 Reply Last reply Reply Quote 0
            • S Offline
              STlNG
              last edited by

              If unit skins are too much work how about custom weapon or shield colors for a few select units? Imagine monkeylord with black maser or Seraphim pink shields.

              ZeldafanboyZ 1 Reply Last reply Reply Quote 1
              • B Offline
                Blodir @phong
                last edited by

                @phong said in Weekly Discussion #16 - What kinds of rewards would you like to see?:

                Aside from the client+server+game issue pointed out by @Jip we would also need an artist with lots of spare time, highly specific skillsets and possibly some graphics shader development to boot. Creating new textures isn't just 2d work if you want to do something more interesting; it requires creating an all-new hi-poly mesh that matches the game model, texturing it, and then projecting this highly detailed geometry onto the game meshes used to render that unit (lod0 + lod1 times however many independently-animated parts a unit has) to create the new textures. Even an otherwise experienced artist will be pulling their hair out before finishing a t1 scout reskin if their ambitions are to do more than just paint over the existing textures.

                Can we mod shaders? If you know how to then hit me up. I'd be curious to play around with them a bit. I've written a few shaders for my 3d renderer project, but idk what I'm doing really.

                JipJ 1 Reply Last reply Reply Quote 0
                • phongP Offline
                  phong
                  last edited by phong

                  @Jip knows more but i think the answer in general is yes with a bunch of caveats, footnotes and asterisks. What stands out to me as a lot of work is getting the game to render both vanilla UEF and reskinned, pimped out UEF units with special shaders right alongside them.

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                  • ZeldafanboyZ Offline
                    Zeldafanboy @STlNG
                    last edited by

                    @stlng

                    I’ve always wanted cybran lasers and build beams to be team colored

                    put the xbox units in the game pls u_u

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                    • phongP Offline
                      phong
                      last edited by phong

                      I think the decal idea @Blodir suggested is better than skins as a reward because it's immediately visible even when zoomed out. And part of the work's already done

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                      • phongP Offline
                        phong
                        last edited by

                        My own suggestion is some sort of automatic announcement in lobby chat upon joining. Still requires significant work to implement, 4z0t would know more about exactly how much

                        Connecting to Blodir...
                        Connection to Blodir established.
                        Behold mortals, a demigod graces you with their presence: Blodir, Champion of the Cringe Tournament

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                        • DeribusD Offline
                          Deribus Global Moderator
                          last edited by Deribus

                          Just had another idea: custom ACU detonations

                          Edit: Oooh, or Overcharge projectiles. I want mine to be nyan cat

                          1 Reply Last reply Reply Quote 2
                          • Eternal-E Offline
                            Eternal-
                            last edited by

                            This skin stuff will work on trust as long as owner dont leak it 😄

                            Profile | Eternal MOD pack | Check new client

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                            • JipJ Offline
                              Jip @Blodir
                              last edited by

                              @blodir said in Weekly Discussion #16 - What kinds of rewards would you like to see?:

                              Can we mod shaders? If you know how to then hit me up. I'd be curious to play around with them a bit. I've written a few shaders for my 3d renderer project, but idk what I'm doing really.

                              Yes - we can adjust shaders to anything we like using the game repository. The only limitation is that we it is far from trivial to add in new inputs.

                              A work of art is never finished, merely abandoned

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                              • N Offline
                                nemir
                                last edited by

                                Given that this thread seem to have derailed into cool colour ideas:

                                I would like to be able to select the colours of everyone in the lobby for my game, and not affect them. That way, on my screen I can always be pink and so can someone else.

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                                • FtXCommandoF Offline
                                  FtXCommando
                                  last edited by

                                  Makes communicating by referring with colors completely impossible.

                                  1 Reply Last reply Reply Quote 1
                                  • angelofd347hA Offline
                                    angelofd347h Global Moderator
                                    last edited by

                                    b0c49666-f6ad-4c11-9bd0-b6ea0abb010d-image.png

                                    Player (team colours) has already been implemented to be adjustable.
                                    Right click the icon in the top left to adjust what colours you want to use.

                                    1 Reply Last reply Reply Quote 1
                                    • D Offline
                                      Defiant
                                      last edited by

                                      3d printed and painted model from the faction of choice.

                                      1 Reply Last reply Reply Quote 0
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