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    game crashing

    Scheduled Pinned Locked Moved I need help
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    • JipJ Offline
      Jip
      last edited by

      It appears to crash when it attempts to compile the shaders. Did you start the game from Steam at least once, to download the correct directx distributions?

      A work of art is never finished, merely abandoned

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        BLACKHURT @Jip
        last edited by

        @jip Yes I have compiled shaders by playing the game once.

        1 Reply Last reply Reply Quote 0
        • B Offline
          BLACKHURT @magge
          last edited by BLACKHURT

          @magge Please see the requeested.I tried reinstalling, both faf and the game deleting the mods, even the save games.

          EDIT: games works great via steam but i cant plau via faf due to the resolution error.

          info: Client version: 2022.5.0
          info: Game version: 3737
          info: Game type: faf
          info: Loading custom vault pathC:/Users/%USER%/OneDrive/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance
          info: Prevented loading content that is not allowed: modules.nx2
          info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_battles', mounted as '/maps/astro_crater_battles/'
          info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_battles_4x4_rich_xl.v0002', mounted as '/maps/astro_crater_battles_4x4_rich_xl.v0002/'
          info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\dualgap_adaptive.v0012', mounted as '/maps/dualgap_adaptive.v0012/'
          info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/'
          info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/'
          info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/'
          info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/'
          info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/'
          info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/'
          info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/'
          info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/'
          info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/'
          info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/'
          info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/'
          info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/'
          info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
          info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
          info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
          info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false
          debug: Wavebank prepared: 4902a58
          debug: SND: Loaded WaveBank 'aeonselect' at 4902a58
          info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false
          debug: Wavebank prepared: 4902ba8
          debug: SND: Loaded WaveBank 'ambienttest' at 4902ba8
          info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false
          debug: Wavebank prepared: 4902cf8
          debug: SND: Loaded WaveBank 'cybranselect' at 4902cf8
          info: IsStreamingWaveBank("/sounds/explosions.xwb") => false
          debug: Wavebank prepared: 4902e48
          debug: SND: Loaded WaveBank 'explosions' at 4902e48
          info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true
          debug: SND: Loaded WaveBank 'explosionsstream' at 4902f98
          info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true
          debug: SND: Loaded WaveBank 'fmv_bg' at 4904198
          info: IsStreamingWaveBank("/sounds/impacts.xwb") => false
          debug: Wavebank prepared: 4905398
          debug: SND: Loaded WaveBank 'impacts' at 4905398
          info: IsStreamingWaveBank("/sounds/interface.xwb") => false
          debug: Wavebank prepared: 49054e8
          debug: SND: Loaded WaveBank 'interface' at 49054e8
          info: IsStreamingWaveBank("/sounds/music.xwb") => true
          debug: SND: Loaded WaveBank 'music' at 4905638
          info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
          debug: SND: Loaded WaveBank 'op_briefing' at 4906838
          info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
          debug: Wavebank prepared: 4907a38
          debug: SND: Loaded WaveBank 'seraphimselect' at 4907a38
          info: IsStreamingWaveBank("/sounds/uaa.xwb") => false
          debug: Wavebank prepared: 4907b88
          debug: SND: Loaded WaveBank 'uaa' at 4907b88
          info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false
          debug: Wavebank prepared: 4907cd8
          debug: SND: Loaded WaveBank 'uaadestroy' at 4907cd8
          info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false
          debug: Wavebank prepared: 4907e28
          debug: SND: Loaded WaveBank 'uaaweapon' at 4907e28
          info: IsStreamingWaveBank("/sounds/uab.xwb") => false
          debug: Wavebank prepared: 4907f78
          debug: SND: Loaded WaveBank 'uab' at 4907f78
          info: IsStreamingWaveBank("/sounds/ual.xwb") => false
          debug: Wavebank prepared: 49080c8
          debug: SND: Loaded WaveBank 'ual' at 49080c8
          info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false
          debug: Wavebank prepared: 4908218
          debug: SND: Loaded WaveBank 'ualdestroy' at 4908218
          info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false
          debug: Wavebank prepared: 4908368
          debug: SND: Loaded WaveBank 'ualweapon' at 4908368
          info: IsStreamingWaveBank("/sounds/uas.xwb") => false
          debug: Wavebank prepared: 49084b8
          debug: SND: Loaded WaveBank 'uas' at 49084b8
          info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true
          debug: SND: Loaded WaveBank 'uasdestroy' at 4908608
          info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false
          debug: Wavebank prepared: 4909808
          debug: SND: Loaded WaveBank 'uasweapon' at 4909808
          info: IsStreamingWaveBank("/sounds/uea.xwb") => false
          debug: Wavebank prepared: 4909958
          debug: SND: Loaded WaveBank 'uea' at 4909958
          info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false
          debug: Wavebank prepared: 4909ad0
          debug: SND: Loaded WaveBank 'ueadestroy' at 4909ad0
          info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false
          debug: Wavebank prepared: 490a188
          debug: SND: Loaded WaveBank 'ueaweapon' at 490a188
          info: IsStreamingWaveBank("/sounds/ueb.xwb") => false
          debug: Wavebank prepared: 490a590
          debug: SND: Loaded WaveBank 'ueb' at 490a590
          info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false
          debug: Wavebank prepared: 490a6e8
          debug: SND: Loaded WaveBank 'uefselect' at 490a6e8
          info: IsStreamingWaveBank("/sounds/uel.xwb") => false
          debug: Wavebank prepared: 4909c28
          debug: SND: Loaded WaveBank 'uel' at 4909c28
          info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false
          debug: Wavebank prepared: 490a840
          debug: SND: Loaded WaveBank 'ueldestroy' at 490a840
          info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false
          debug: Wavebank prepared: 490a438
          debug: SND: Loaded WaveBank 'uelweapon' at 490a438
          info: IsStreamingWaveBank("/sounds/ues.xwb") => false
          debug: Wavebank prepared: 4909ed8
          debug: SND: Loaded WaveBank 'ues' at 4909ed8
          info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true
          debug: SND: Loaded WaveBank 'uesdestroy' at 490aab0
          info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false
          debug: Wavebank prepared: 4909d80
          debug: SND: Loaded WaveBank 'uesweapon' at 4909d80
          info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false
          debug: Wavebank prepared: 490a030
          debug: SND: Loaded WaveBank 'unitrumble' at 490a030
          info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false
          debug: Wavebank prepared: 490a2e0
          debug: SND: Loaded WaveBank 'unitsglobal' at 490a2e0
          info: IsStreamingWaveBank("/sounds/ura.xwb") => false
          debug: Wavebank prepared: 490c640
          debug: SND: Loaded WaveBank 'ura' at 490c640
          info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false
          debug: Wavebank prepared: 490ca48
          debug: SND: Loaded WaveBank 'uradestroy' at 490ca48
          info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false
          debug: Wavebank prepared: 490c798
          debug: SND: Loaded WaveBank 'uraweapon' at 490c798
          info: IsStreamingWaveBank("/sounds/urb.xwb") => false
          debug: Wavebank prepared: 490c390
          debug: SND: Loaded WaveBank 'urb' at 490c390
          info: IsStreamingWaveBank("/sounds/url.xwb") => false
          debug: Wavebank prepared: 490d910
          debug: SND: Loaded WaveBank 'url' at 490d910
          info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false
          debug: Wavebank prepared: 490be30
          debug: SND: Loaded WaveBank 'urldestroy' at 490be30
          info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false
          debug: Wavebank prepared: 490d660
          debug: SND: Loaded WaveBank 'urlweapon' at 490d660
          info: IsStreamingWaveBank("/sounds/urs.xwb") => false
          debug: Wavebank prepared: 490bf88
          debug: SND: Loaded WaveBank 'urs' at 490bf88
          info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true
          debug: SND: Loaded WaveBank 'ursdestroy' at 490dcb8
          info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true
          debug: SND: Loaded WaveBank 'ursstream' at 490eeb8
          info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false
          debug: Wavebank prepared: 490d3b0
          debug: SND: Loaded WaveBank 'ursweapon' at 490d3b0
          info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false
          debug: Wavebank prepared: 490c4e8
          debug: SND: Loaded WaveBank 'xaa_weapon' at 490c4e8
          info: IsStreamingWaveBank("/sounds/xab.xwb") => false
          debug: Wavebank prepared: 490c0e0
          debug: SND: Loaded WaveBank 'xab' at 490c0e0
          info: IsStreamingWaveBank("/sounds/xal.xwb") => false
          debug: Wavebank prepared: 490d7b8
          debug: SND: Loaded WaveBank 'xal' at 490d7b8
          info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false
          debug: Wavebank prepared: 490c238
          debug: SND: Loaded WaveBank 'xal_weapon' at 490c238
          info: IsStreamingWaveBank("/sounds/xas.xwb") => false
          debug: Wavebank prepared: 490c8f0
          debug: SND: Loaded WaveBank 'xas' at 490c8f0
          info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false
          debug: Wavebank prepared: 490da68
          debug: SND: Loaded WaveBank 'xas_weapons' at 490da68
          info: IsStreamingWaveBank("/sounds/xea.xwb") => false
          debug: Wavebank prepared: 490bcd8
          debug: SND: Loaded WaveBank 'xea' at 490bcd8
          info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false
          debug: Wavebank prepared: 490ccf8
          debug: SND: Loaded WaveBank 'xea_weapons' at 490ccf8
          info: IsStreamingWaveBank("/sounds/xeb.xwb") => false
          debug: Wavebank prepared: 490cba0
          debug: SND: Loaded WaveBank 'xeb' at 490cba0
          info: IsStreamingWaveBank("/sounds/xel.xwb") => false
          debug: Wavebank prepared: 490ce50
          debug: SND: Loaded WaveBank 'xel' at 490ce50
          info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false
          debug: Wavebank prepared: 490cfa8
          debug: SND: Loaded WaveBank 'xel_weapons' at 490cfa8
          info: IsStreamingWaveBank("/sounds/xes.xwb") => false
          debug: Wavebank prepared: 490d100
          debug: SND: Loaded WaveBank 'xes' at 490d100
          info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true
          debug: SND: Loaded WaveBank 'xes_destroy' at 49100b8
          info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false
          debug: Wavebank prepared: 490d258
          debug: SND: Loaded WaveBank 'xes_weapons' at 490d258
          info: IsStreamingWaveBank("/sounds/xra.xwb") => false
          debug: Wavebank prepared: 490d508
          debug: SND: Loaded WaveBank 'xra' at 490d508
          info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false
          debug: Wavebank prepared: 49121a8
          debug: SND: Loaded WaveBank 'xra_weapon' at 49121a8
          info: IsStreamingWaveBank("/sounds/xrb.xwb") => false
          debug: Wavebank prepared: 4911ef8
          debug: SND: Loaded WaveBank 'xrb' at 4911ef8
          info: IsStreamingWaveBank("/sounds/xrl.xwb") => false
          debug: Wavebank prepared: 4912860
          debug: SND: Loaded WaveBank 'xrl' at 4912860
          info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true
          debug: SND: Loaded WaveBank 'xrl_stream' at 49132c0
          info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false
          debug: Wavebank prepared: 4911590
          debug: SND: Loaded WaveBank 'xrl_weapon' at 4911590
          info: IsStreamingWaveBank("/sounds/xrs.xwb") => false
          debug: Wavebank prepared: 4912300
          debug: SND: Loaded WaveBank 'xrs' at 4912300
          info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false
          debug: Wavebank prepared: 4912b10
          debug: SND: Loaded WaveBank 'xrs_weapon' at 4912b10
          info: IsStreamingWaveBank("/sounds/xsa.xwb") => false
          debug: Wavebank prepared: 4912458
          debug: SND: Loaded WaveBank 'xsa' at 4912458
          info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false
          debug: Wavebank prepared: 4912f18
          debug: SND: Loaded WaveBank 'xsa_destroy' at 4912f18
          info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false
          debug: Wavebank prepared: 49125b0
          debug: SND: Loaded WaveBank 'xsa_weapon' at 49125b0
          info: IsStreamingWaveBank("/sounds/xsb.xwb") => false
          debug: Wavebank prepared: 49129b8
          debug: SND: Loaded WaveBank 'xsb' at 49129b8
          info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false
          debug: Wavebank prepared: 4911998
          debug: SND: Loaded WaveBank 'xsb_weapon' at 4911998
          info: IsStreamingWaveBank("/sounds/xsl.xwb") => false
          debug: Wavebank prepared: 4911840
          debug: SND: Loaded WaveBank 'xsl' at 4911840
          info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false
          debug: Wavebank prepared: 4912708
          debug: SND: Loaded WaveBank 'xsl_destroy' at 4912708
          info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false
          debug: Wavebank prepared: 4912c68
          debug: SND: Loaded WaveBank 'xsl_weapon' at 4912c68
          info: IsStreamingWaveBank("/sounds/xss.xwb") => false
          debug: Wavebank prepared: 4911c48
          debug: SND: Loaded WaveBank 'xss' at 4911c48
          info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true
          debug: SND: Loaded WaveBank 'xss_destroy' at 49144c0
          info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false
          debug: Wavebank prepared: 4911af0
          debug: SND: Loaded WaveBank 'xss_weapon' at 4911af0
          debug: SND: Loaded SoundBank 'ambienttest'
          debug: SND: Loaded SoundBank 'explosions'
          debug: SND: Loaded SoundBank 'fmv_bg'
          debug: SND: Loaded SoundBank 'impacts'
          debug: SND: Loaded SoundBank 'interface'
          debug: SND: Loaded SoundBank 'music'
          debug: SND: Loaded SoundBank 'op_briefing'
          debug: SND: Loaded SoundBank 'seraphimselect'
          debug: SND: Loaded SoundBank 'uaa'
          debug: SND: Loaded SoundBank 'uaadestroy'
          debug: SND: Loaded SoundBank 'uaaweapon'
          debug: SND: Loaded SoundBank 'uab'
          debug: SND: Loaded SoundBank 'ual'
          debug: SND: Loaded SoundBank 'ualdestroy'
          debug: SND: Loaded SoundBank 'ualweapon'
          debug: SND: Loaded SoundBank 'uas'
          debug: SND: Loaded SoundBank 'uasdestroy'
          debug: SND: Loaded SoundBank 'uasweapon'
          debug: SND: Loaded SoundBank 'uea'
          debug: SND: Loaded SoundBank 'ueadestroy'
          debug: SND: Loaded SoundBank 'ueaweapon'
          debug: SND: Loaded SoundBank 'ueb'
          debug: SND: Loaded SoundBank 'uel'
          debug: SND: Loaded SoundBank 'ueldestroy'
          debug: SND: Loaded SoundBank 'uelweapon'
          debug: SND: Loaded SoundBank 'ues'
          debug: SND: Loaded SoundBank 'uesdestroy'
          debug: SND: Loaded SoundBank 'uesweapon'
          debug: SND: Loaded SoundBank 'unitrumble'
          debug: SND: Loaded SoundBank 'unitsglobal'
          debug: SND: Loaded SoundBank 'ura'
          debug: SND: Loaded SoundBank 'uradestroy'
          debug: SND: Loaded SoundBank 'uraweapon'
          debug: SND: Loaded SoundBank 'urb'
          debug: SND: Loaded SoundBank 'url'
          debug: SND: Loaded SoundBank 'urldestroy'
          debug: SND: Loaded SoundBank 'urlweapon'
          debug: SND: Loaded SoundBank 'urs'
          debug: SND: Loaded SoundBank 'ursdestroy'
          debug: SND: Loaded SoundBank 'ursstream'
          debug: SND: Loaded SoundBank 'ursweapon'
          debug: SND: Loaded SoundBank 'xaa'
          debug: SND: Loaded SoundBank 'xaa_weapon'
          debug: SND: Loaded SoundBank 'xab'
          debug: SND: Loaded SoundBank 'xal'
          debug: SND: Loaded SoundBank 'xal_weapon'
          debug: SND: Loaded SoundBank 'xas'
          debug: SND: Loaded SoundBank 'xas_weapon'
          debug: SND: Loaded SoundBank 'xca'
          debug: SND: Loaded SoundBank 'xcb'
          debug: SND: Loaded SoundBank 'xcl'
          debug: SND: Loaded SoundBank 'xcs'
          debug: SND: Loaded SoundBank 'xea'
          debug: SND: Loaded SoundBank 'xea_weapon'
          debug: SND: Loaded SoundBank 'xeb'
          debug: SND: Loaded SoundBank 'xel'
          debug: SND: Loaded SoundBank 'xel_weapons'
          debug: SND: Loaded SoundBank 'xes'
          debug: SND: Loaded SoundBank 'xes_destroy'
          debug: SND: Loaded SoundBank 'xes_weapons'
          debug: SND: Loaded SoundBank 'xra'
          debug: SND: Loaded SoundBank 'xra_weapon'
          debug: SND: Loaded SoundBank 'xrb'
          debug: SND: Loaded SoundBank 'xrl'
          debug: SND: Loaded SoundBank 'xrl_destroy'
          debug: SND: Loaded SoundBank 'xrl_stream'
          debug: SND: Loaded SoundBank 'xrl_weapon'
          debug: SND: Loaded SoundBank 'xrs'
          debug: SND: Loaded SoundBank 'xrs_weapon'
          debug: SND: Loaded SoundBank 'xsa'
          debug: SND: Loaded SoundBank 'xsa_destroy'
          debug: SND: Loaded SoundBank 'xsa_weapon'
          debug: SND: Loaded SoundBank 'xsb'
          debug: SND: Loaded SoundBank 'xsb_weapon'
          debug: SND: Loaded SoundBank 'xsl'
          debug: SND: Loaded SoundBank 'xsl_destroy'
          debug: SND: Loaded SoundBank 'xsl_weapon'
          debug: SND: Loaded SoundBank 'xss'
          debug: SND: Loaded SoundBank 'xss_destroy'
          debug: SND: Loaded SoundBank 'xss_weapon'
          debug: MEM: -1768139763 bytes SND
          info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
          info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true
          debug: SND: Loaded WaveBank 'briefings' at 494a0f0
          info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true
          debug: SND: Loaded WaveBank 'seraphim_language' at 494b8e0
          info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true
          debug: SND: Loaded WaveBank 'x01_vo' at 494b2c0
          info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true
          debug: SND: Loaded WaveBank 'x02_vo' at 494b448
          info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true
          debug: SND: Loaded WaveBank 'x03_vo' at 494b5d0
          info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true
          debug: SND: Loaded WaveBank 'x04_vo' at 494bd78
          info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true
          debug: SND: Loaded WaveBank 'x05_vo' at 494bf00
          info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true
          debug: SND: Loaded WaveBank 'x06_vo' at 494ba68
          info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true
          debug: SND: Loaded WaveBank 'x1t_vo' at 494c088
          info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true
          debug: SND: Loaded WaveBank 'x_fmv' at 494bbf0
          info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true
          debug: SND: Loaded WaveBank 'xgg' at 494b758
          debug: SND: Loaded SoundBank 'briefings'
          debug: SND: Loaded SoundBank 'x01_vo'
          debug: SND: Loaded SoundBank 'x02_vo'
          debug: SND: Loaded SoundBank 'x03_vo'
          debug: SND: Loaded SoundBank 'x04_vo'
          debug: SND: Loaded SoundBank 'x05_vo'
          debug: SND: Loaded SoundBank 'x06_vo'
          debug: SND: Loaded SoundBank 'x1t_vo'
          debug: SND: Loaded SoundBank 'x_fmv'
          debug: SND: Loaded SoundBank 'xgg'
          debug: MEM: -796091502 bytes SND
          info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
          debug: MEM: -796091502 bytes SND
          info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
          info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
          info: /savereplay
          info: REPLAY ID: 17270608
          info: adding font file /fonts/arial.ttf
          info: adding font file /fonts/arialbd.ttf
          info: adding font file /fonts/arialbi.ttf
          info: adding font file /fonts/ariali.ttf
          info: adding font file /fonts/arialn.ttf
          info: adding font file /fonts/arialnb.ttf
          info: adding font file /fonts/arialnbi.ttf
          info: adding font file /fonts/arialni.ttf
          info: adding font file /fonts/ariblk.ttf
          info: adding font file /fonts/arlrdbd.ttf
          info: adding font file /fonts/butterbe.ttf
          info: adding font file /fonts/vdub.ttf
          info: adding font file /fonts/wintermu.ttf
          info: adding font file /fonts/zeroes_3.ttf
          
          maggeM 1 Reply Last reply Reply Quote 0
          • maggeM Offline
            magge Global Moderator @BLACKHURT
            last edited by

            @blackhurt said in game crashing:

            resolution error.

            What does that mean, can you make a screenshot of that error.

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            B 1 Reply Last reply Reply Quote 0
            • B Offline
              BLACKHURT @magge
              last edited by

              @magge Screenshot 2022-06-12 153316.png

              1 Reply Last reply Reply Quote 0
              • R Offline
                Raquaza
                last edited by Raquaza

                why are you living on such a low resolution?

                you should increase the resolution of your monitor in display options

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  BLACKHURT @Raquaza
                  last edited by BLACKHURT

                  @raquaza I am on a 4k display the game automatically does this

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                  • R Offline
                    Raquaza
                    last edited by

                    the game should take the video options for SCFA, so try opening SCFA and changing the video options there

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      BLACKHURT @Raquaza
                      last edited by

                      @raquaza I have already done that, if you see the screenshot i posted above, that is the error I seem to be geetting

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        Raquaza
                        last edited by

                        it could be that at the settings in SCFA are on fullscreen and it resizes them, and for some reason on FAF the default setting is below the resolution on 1024*768.

                        Could you post your game.prefs here, might be a problem from there

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          BLACKHURT @Raquaza
                          last edited by

                          @raquaza

                          Screenshot 2022-06-12 182744.png

                          profile = {
                              current = 1,
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                                      console_fade_delay = 3,
                                      chat_window = {
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                                          right = 430,
                                          left = 8
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                                      mini_ui_minimap = {
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                                          right = 237,
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                                      Last_Op_Selected = {
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                                      },
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                                      layout = 'bottom',
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                                      console_font_size = 12,
                                      CampaignSave = 'Test02',
                                      briefing_log = true,
                                      Name = 'nobu',
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                                          vsync = 1,
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                                          keyboard_pan_accelerate_multiplier = 4,
                                          primary_adapter = '3840,2160,60',
                                          music_volume = 100,
                                          accept_build_templates = 'yes',
                                          vo_volume = 100,
                                          show_attached_unit_lifebars = true,
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                                          keyboard_pan_speed = 90,
                                          world_border = true,
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                                          keyboard_rotate_accelerate_multiplier = 2,
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                                              name = '<LOC ueb2304_desc>Anti-Air SAM Launcher',
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                                          }
                                      },
                                      campaign = {
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                                                  {
                                                      allPrimary = true,
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                                                  {
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                                      MenuTutorialPrompt = true
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                          version = {
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                                              key = '1280,1024,75'
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                                          {
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                                          },
                                          {
                                              text = '<LOC _Medium>',
                                              key = 1
                                          },
                                          {
                                              text = '<LOC _High>',
                                              key = 2
                                          }
                                      }
                                  }
                              }
                          }
                          active_mods = {
                          }
                          
                          1 Reply Last reply Reply Quote 0
                          • maggeM Offline
                            magge Global Moderator
                            last edited by magge

                            old

                            primary_adapter = {
                                    default = '1024,768,60',
                            

                            ≥ try with those settings for testing purpose:

                            Change it in the .ini, save, then start.

                            new

                            primary_adapter = {
                                    default = '1920,1080,60',
                            
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                            • B Offline
                              BLACKHURT
                              last edited by

                              @magge That did not work. Now the game opens up in 1920*1080p and then crashes.

                              1 Reply Last reply Reply Quote 0
                              • maggeM Offline
                                magge Global Moderator
                                last edited by magge

                                Screenshot of crash ...

                                Also check out those threads:

                                https://forums.faforever.com/viewtopic.php?f=3&t=11327

                                https://forums.faforever.com/viewtopic.php?f=3&t=15347

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                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  BLACKHURT @magge
                                  last edited by

                                  @magge the second link worked

                                  1 Reply Last reply Reply Quote 1
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