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    Small suggestions topic

    Scheduled Pinned Locked Moved Suggestions
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    • veteranasheV Offline
      veteranashe
      last edited by

      The increase in am range from factory is a bug, so I kinda doubt one could make it continue after re issuing a am

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      • FtXCommandoF Offline
        FtXCommando
        last edited by

        That's the punishment for not properly managing your engineers. Move them before they go idle to keep the attack range.

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        • QuietJoyQ Offline
          QuietJoy
          last edited by

          Oh god please change it so when someone readies or unreadies in the lobby that the Game Quality score doesn't slowly redraw. Just have it constantly on show ๐Ÿ™‚

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          • LightBearerL Offline
            LightBearer
            last edited by

            Maybe there is already a way to do it and I am too noob and stoned to figure it out but when your HQ dies and you are left with a support factory that factory can only build t1 units until you have a new HQ. Can there be an option to convert the support factory to an HQ rather than have to build a new t1 factory and upgrade that? It could work like the upgrade currently does and cost the same M/E but is just more convenient especially if it's already ringed by Pgens.

            Let there be light

            QuietJoyQ 1 Reply Last reply Reply Quote 3
            • QuietJoyQ Offline
              QuietJoy @LightBearer
              last edited by

              @lightbearer said in Small suggestions topic:

              Maybe there is already a way to do it and I am too noob and stoned to figure it out but when your HQ dies and you are left with a support factory that factory can only build t1 units until you have a new HQ. Can there be an option to convert the support factory to an HQ rather than have to build a new t1 factory and upgrade that? It could work like the upgrade currently does and cost the same M/E but is just more convenient especially if it's already ringed by Pgens.

              This thread probably not the right place for this suggestion but I second the suggestion for sure ๐Ÿ™‚

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              • E Offline
                Exselsior
                last edited by

                I feel like thatโ€™s a balance change because it makes it less punishing to lose an hq

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                • H Offline
                  Halosas
                  last edited by

                  Not sure if it is a quick fix but I whatch a lot of replays. Would be nice if there was a rewind option.

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                  • Z Offline
                    Zokora
                    last edited by

                    Without access to the source code, the rewind is not possible, very unfortunately.

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                    • AskaholicA Offline
                      Askaholic
                      last edited by

                      Even with the source code that does not sound like a โ€œsmallโ€ change to me

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                      • P Offline
                        Pavor-
                        last edited by

                        can the fire beetle have a better blow up range

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                        • P Offline
                          Pavor-
                          last edited by

                          also i think the soul ripper could use a little better aa.

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                          • P Offline
                            Pavor-
                            last edited by

                            sometimes vision doesnt work right, when a unit is in range of vision but almost out it will go in and out of vision when it should always be visable I didnt get a couple killed because of this one and made me die. would be great if this one got fixed!

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                            • AskaholicA Offline
                              Askaholic @Jip
                              last edited by

                              @RowanMorseYT

                              • No balance changes, there is a separate forum section for that.
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                              • C Offline
                                comdek
                                last edited by

                                I've tried cloning the code to potentially PR this change but it's a bit hard for me, easy for more common contributers I think:

                                Adding Mapsize to the Custom Games lobby info:
                                1d57aa1b-e504-4b24-b883-f9f94d554665-image.png

                                And / or the Reply Tile Info:
                                a519d27b-21e0-49ce-8817-3363f4eff76d-image.png

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                                • F Offline
                                  Flatbits
                                  last edited by

                                  1. Make a game indicator to the custom game lobby if a game is rated or not (based on server settings and/or maps that are not rated). Option to filter games based on "rated" status would also work.

                                  2. Tic the "hide default server settings" by default when joining a game.

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                                  • A Offline
                                    air-player
                                    last edited by

                                    I see a lot of improvement in the selection and command UI. For example when we select a group of engineers, the group should be able to build anything the highest tech engineer can build. right now, the group can only build what the lowest tech engineer can build. Something like an automatic "higher tech starts build, lower tech support build" would be very nice.

                                    Then I noticed formation move commands can't move sideways. This might be a bug though. When a formation faces left and you want it to move up, while still facing left, the whole group rotates to face up, moves there, and rotates again to face left.

                                    Also a "select air only" or "select land only" or "engineers only" would be useful. Something you can put on a hotkey like "hold e+mouse select" to select engineers or something. Would be nice if this was in the game fully supported without having to use mods.

                                    JipJ T 3 Replies Last reply Reply Quote 1
                                    • A Offline
                                      air-player
                                      last edited by air-player

                                      Another idea might be something like built-in timers, for example for scouting. Or alerts in another kind of way, maybe when a factory finished building or some other conditions are met. This could also be scoped by team or player or subset of players, this would help coordinate teams a lot I think.

                                      also a resource "expenses" display in player list (right now there are income/balance/storage)

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                                      • JipJ Offline
                                        Jip @air-player
                                        last edited by

                                        @longhead said in Small suggestions topic:

                                        I see a lot of improvement in the selection and command UI. For example when we select a group of engineers, the group should be able to build anything the highest tech engineer can build. right now, the group can only build what the lowest tech engineer can build. Something like an automatic "higher tech starts build, lower tech support build" would be very nice.

                                        This has been suggested before, I am already looking into the viability of it ๐Ÿ™‚

                                        @longhead said in Small suggestions topic:

                                        Then I noticed formation move commands can't move sideways. This might be a bug though. When a formation faces left and you want it to move up, while still facing left, the whole group rotates to face up, moves there, and rotates again to face left.

                                        Not a bug, but also not possible I am afraid. The engine does all of that.

                                        @longhead said in Small suggestions topic:

                                        Also a "select air only" or "select land only" or "engineers only" would be useful. Something you can put on a hotkey like "hold e+mouse select" to select engineers or something. Would be nice if this was in the game fully supported without having to use mods.

                                        These already exist - see also the F1 menu for hotkeys.

                                        A work of art is never finished, merely abandoned

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                                        • ? Offline
                                          A Former User
                                          last edited by

                                          Can we fix that annoying thing that resets the currently selected construction tab for various reasons? Like when you selected a T3 engi, switched to T1 to choose something from there, and then an event happens, and you are back in the T3 tab.

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                                          • T Offline
                                            TaNkerTANGO
                                            last edited by

                                            Could you make please somewhere on the top visible how many mass extractors you have and what level those are?
                                            By clicking on the icon would be cool to be able to select all Lvl 1 or Lvl 2 to upgrade. That would be useful. I get some struggle with finding all the mass extractors around the map to get the max capacity from those.

                                            arma473A 1 Reply Last reply Reply Quote 0
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