Game freezes, after 20-30 minutes
-
Hi, every time i want to play, the game freezes. I already installed the newest display driver. Can someone help me?
here is my errorlog:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0238de58
attempted to read memory at 0x5f5ef079Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_16190226.log /gpgnet 127.0.0.1:53966 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:58724/16190226/cervisiatepidus.SCFAreplay /country DE /numgames 0 /numgames 0Callstack:
Unknown symbol (address 0x0238de58)
Unknown symbol (address 0x0237e001)
BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes)
RtlGetAppContainerNamedObjectPath + 281 bytes ((Unknown)(0) + 0 bytes)
RtlGetAppContainerNamedObjectPath + 233 bytes ((Unknown)(0) + 0 bytes)Last 100 lines of log...
info: { x0=-100, x1=1124, y0=1024, y1=1124 },
info: { x0=-100, x1=0, y0=0, y1=1024 },
info: { x0=1024, x1=1124, y0=0, y1=1024 }
info: }
info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using ChallengeMain
info: *AI DEBUG: ARMY \0006\000: Initiating Archetype using SetonsCustom
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
debug: Current gametime: 00:00:30
warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead.
warning: Source: {
warning: currentline=485,
warning: func=function: 20ADD500,
warning: linedefined=483,
warning: name="CreateCybranFactoryBuildEffects",
warning: namewhat="field",
warning: nups=3,
warning: short_src="...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
warning: source="@c:\programdata\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
warning: what="Lua"
warning: }
debug: Current gametime: 00:01:00
info: AIGetMarkerLocationsEx 20 markers for Land Path Node
info: AIGetMarkerLocationsEx 16 markers for Water Path Node
info: AIGetMarkerLocationsEx 26 markers for Air Path Node
info: AIGetMarkerLocationsEx 32 markers for Amphibious Path Node
debug: Current gametime: 00:01:30
debug: Current gametime: 00:02:00
debug: Current gametime: 00:02:30
debug: Current gametime: 00:03:00
info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
debug: Current gametime: 00:03:30
debug: Current gametime: 00:04:00
debug: Current gametime: 00:04:30
debug: Current gametime: 00:05:00
debug: Current gametime: 00:05:30
debug: Current gametime: 00:06:00
debug: Current gametime: 00:06:30
debug: Current gametime: 00:07:00
debug: Current gametime: 00:07:30
debug: Current gametime: 00:08:00
debug: Current gametime: 00:08:30
debug: Current gametime: 00:09:00
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
debug: Current gametime: 00:09:30
debug: Current gametime: 00:10:00
debug: Current gametime: 00:10:30
debug: Current gametime: 00:11:00
debug: Current gametime: 00:11:30
debug: Current gametime: 00:12:00
debug: Current gametime: 00:12:30
debug: Current gametime: 00:13:00
debug: Current gametime: 00:13:30
debug: Current gametime: 00:14:00
debug: Current gametime: 00:14:30
debug: Current gametime: 00:15:00
debug: Current gametime: 00:15:30
debug: Current gametime: 00:16:00
debug: Current gametime: 00:16:30
debug: Current gametime: 00:17:00
debug: Current gametime: 00:17:30
debug: Current gametime: 00:18:00
debug: Current gametime: 00:18:30
debug: Current gametime: 00:19:00
debug: Current gametime: 00:19:30
debug: Current gametime: 00:20:00
debug: Current gametime: 00:20:30
debug: Current gametime: 00:21:00
debug: Current gametime: 00:21:30
debug: Current gametime: 00:22:00
debug: Current gametime: 00:22:30
warning: Error running OnLayerChange script in Entity url0203 at 2de1f508: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(608): Game object has been destroyed
stack traceback:
[C]: in functionSetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(608): in functionSetWeaponEnabled'
...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2092): in function `SetWeaponEnabledByLabel'
...\gamedata\units.nx2\units\url0203\url0203_script.lua(47): in function <...\gamedata\units.nx2\units\url0203\url0203_script.lua:42>
debug: Current gametime: 00:23:00
debug: Current gametime: 00:23:30
debug: Current gametime: 00:24:00
debug: Current gametime: 00:24:30
debug: Current gametime: 00:25:00
debug: Current gametime: 00:25:30
warning: SND: Error playing cue 279 on bank 9 [xgg]
XACT: Invalid arg
debug: Current gametime: 00:26:00
info: CWldSession::DoBeat() unknown entity id (0x2ff006aa) supplied in a pose update.
debug: Current gametime: 00:26:30
debug: Current gametime: 00:27:00
debug: Current gametime: 00:27:30
info: CWldSession::DoBeat() unknown entity id (0x2ff000e5) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff007a9) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00b46) supplied in a pose update.
debug: Current gametime: 00:28:00
debug: Current gametime: 00:28:30
debug: Current gametime: 00:29:00
debug: Current gametime: 00:29:30
debug: Current gametime: 00:30:00
debug: Current gametime: 00:30:30
debug: Current gametime: 00:31:00
debug: Current gametime: 00:31:30
debug: Current gametime: 00:32:00
debug: Current gametime: 00:32:30
warning: SND: Error playing cue 1 on bank 5 [music]
XACT: Invalid arg
debug: Current gametime: 00:33:00
debug: Current gametime: 00:33:30
debug: Current gametime: 00:34:00 -
With the next client launch the debugger can be shipped to you. When that happens we can help you investigate this hard crash.
-
Well there's an XACT error, so might be you need to set sound to stereo and disable audio enhancements. See https://forum.faforever.com/topic/796/i-can-t-hear-some-of-the-audio-or-other-sound-issue-what-should-i-do
-
Yes - I'd have to go with the XACT errors as well. It's well known that they almost always result in random and frequent crashing.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login