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    Overcome language barriers with a "chat wheel" with standard messages

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    • CaptainKlutzC Offline
      CaptainKlutz
      last edited by

      Specifications

      Dota 2 has one of the best chat wheels I've ever experienced; it made it super easy to get messages across, especially in the European region. When you hold the chat wheel key (default Y) it opens the gui. Moving the mouse in one of the 8 directions then releasing Y sends that message.

      https://www.youtube.com/watch?v=DIi3hWGVcQo

      It also allowed you to customise the 8 messages you could choose from, even in the middle of a match, allowing you to adapt to any situation in a few seconds.

      Later in the game's life, they moved a lot of QoL features over from the wheel to the rest of the UI, but a lot of the ideas were very solid, such as pinging health (e.g. Enemy Axe -> 55% HP)

      Messages

      In my opinion, the less specific a message, the better. For instance, if you integrate pings into the chat wheel:

      • Experimental under construction! Can be used to ping your own t4 or a scouted enemy t4.
      • Point defense here: Can be used to warn an ally of creeping pd, or tell them they need their own.
      • Low HP Commander
      • TML here
      • SML here

      and so on

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      • KaletheQuickK Offline
        KaletheQuick
        last edited by

        This is good. Let's get it voiced too, but with a cool down if you spam shit. I don't think it should be broken down to only 6 messages, but perhaps 6 messages in a quick menu. Perhaps a dark souls esque combination wheel, where you can select verb then noun (or suitably translateable variations)
        #msg
        Assist - Player 1 (auto put player name in there)
        Attack - ping or map note
        Defend - Water
        Focus - anti air
        Build - Defense (general) / Eruptor, t1 Point Defense (focused)
        Unwise (Or idiot, but I like being polite) - strategy.
        Assist me/my - Economics
        Don't give up - Skeleton

        Obviously more complex, but very importantly it's more memeable:

        Unwise - Economics
        Reclaim - Player 3 (an Ally, he was just doing awful [just an insult, do not actually reclaim allies])

        Chain for lulz:
        Unwise - Player 3
        Attention - Player 3
        Reclaim - Player 3
        Give up - Skeleton

        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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        • JipJ Offline
          Jip
          last edited by Jip

          I like these ideas - keep them coming. Please note that all these ideas will also require translations into various languages: if you happen to know someone that could help with that (over 9 languages!) then please ask them.

          @Valki Can you use your first / second post as an overview of the various ideas?

          @KaletheQuick I think voices would not be used a lot in practice - it will def. be an opt in instead of an opt out. People don't even like the sound of the pings, let alone a voice that gets spammed.

          A work of art is never finished, merely abandoned

          KaletheQuickK 1 Reply Last reply Reply Quote 1
          • T Offline
            Tagada Balance Team
            last edited by Tagada

            People don't even like the sound of the pings, let alone a voice that gets spammed.

            /4

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            • ZeldafanboyZ Offline
              Zeldafanboy
              last edited by

              no voices pls

              put the xbox units in the game pls u_u

              1 Reply Last reply Reply Quote 1
              • deletethisD Offline
                deletethis
                last edited by deletethis

                Why stop here? Let's integrate a full-on Auto-Translator!

                Note: might be overkill

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                • KaletheQuickK Offline
                  KaletheQuick @Jip
                  last edited by

                  @jip That didn't occur to me, but yes it would need to be able to be turned off. Personally I'd turn it to Russian and keep text on English so I can pretend I'm practicing. I suggested it because people use those text pings and put them all over your base asking for things (or telling you you suck), saying nobody reads chat, so informative audio seemed the next logical step.

                  Perhaps people do not like voice because the in game voice taunts are taunts and not concise informative messages. Personally I hate when my radio airwaves are filled with bullshit.

                  You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                  • AskaholicA Offline
                    Askaholic
                    last edited by

                    Need to include the most important message: "e pls"

                    ValkiV 1 Reply Last reply Reply Quote 2
                    • ValkiV Offline
                      Valki @Askaholic
                      last edited by

                      @askaholic said in Overcome language barriers with a "chat wheel" with standard messages:

                      Need to include the most important message: "e pls"

                      Tbh that could also be accomplished by a request-accept system like Starcraft 2.

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                      • arma473A Offline
                        arma473
                        last edited by

                        Voice could be optional and you could include a cooldown, like only voice things every 15 seconds (or whatever setting the player wants). Me personally, having voice would be useful if I'm getting GOOD advice. So I would prefer the option to turn it on in games.

                        KaletheQuickK 1 Reply Last reply Reply Quote 1
                        • KaletheQuickK Offline
                          KaletheQuick @arma473
                          last edited by

                          @arma473 speaking of multipronged attacks on the senses; is there a way to add a visual que for a strategic launch? Sometimes I play without sound.

                          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                          arma473A 1 Reply Last reply Reply Quote 1
                          • arma473A Offline
                            arma473 @KaletheQuick
                            last edited by

                            @kalethequick said in Overcome language barriers with a "chat wheel" with standard messages:

                            @arma473 speaking of multipronged attacks on the senses; is there a way to add a visual que for a strategic launch? Sometimes I play without sound.

                            It probably wouldn't be too difficult to mod the game to always send a chat message whenever the "strategic launch detected" sound plays

                            If you made a mod like that (1) you might want to give a different chat message based on whether it's a teammate or an enemy firing the nuke. I don't think that would be "cheating" because you can already tell this, if you have sound, based on whether there is a "ping" or not. I think it even would be fair to give the name of the teammate who fired the nuke, in the chat message (because it is knowable who issued a ping). But obviously not the name of the enemy.

                            and (2) you would need to be careful not to give extra info, such as the number of nukes. If 4 missiles launch at the same time, you should only get 1 chat message. If the mod told you the number of missiles that launched, I do think that would be "cheating" because it would give an unfair advantage.

                            And if there was some custom visualization of a nuke launch, like a picture that shows up on the screen, that would be cool too. But I think the way to go is to start with a pure chat-based mod, and then once people get that working with no bugs, consider moving to a different notification method.

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                            • ? Offline
                              A Former User
                              last edited by A Former User

                              Voiced pings would be an unneeded complication of one's life (scripting it) and totally useless game-wise.
                              Air player on Seton's Clutch does not need to hear voiced pings addressed to the front player by one of the navy players.

                              No need to invent a bike, in other games (maybe in not all) the smart pings are just a ping accompanied with specific information that remains on screen for some seconds.

                              Idea for a ping:

                              Hide your ACU, snipe possible.

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                              • arma473A Offline
                                arma473
                                last edited by

                                Also, has anyone looked into "VoiceAttack"

                                For example, here is a mod for the game Bannerlord https://www.nexusmods.com/mountandblade2bannerlord/mods/3?tab=description which lets you shout commands at your computer

                                I couldn't think of any good use scenarios for it, other than things like "pause all air factories" "unpause all air factories" pause/unpause "all mexes" that sort of thing. pause/unpause ACU.

                                I don't think there's enough value in being able to issue voice commands to justify it. But part of me thinks it would be cool to be able to yell at the computer while I play.

                                KaletheQuickK 1 Reply Last reply Reply Quote 0
                                • KaletheQuickK Offline
                                  KaletheQuick @arma473
                                  last edited by

                                  @arma473 I mean, voice command is the future. But without modding the engine or other wild shenanigans, this game is in the past.

                                  You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                                  arma473A 1 Reply Last reply Reply Quote 0
                                  • arma473A Offline
                                    arma473 @KaletheQuick
                                    last edited by

                                    @kalethequick I don't know the details, but I think it would be possible to add support for VoiceAttack. I believe the necessary interface could be written in LUA. I just don't think it's worth the effort.

                                    I don't think voice command is the future for RTS. You can get a lot more precision with mouse and keyboard. There are only a few things I can think of where voice could be more useful than trying to do something with mouse/keyboard, mostly things that would involve trying to select a lot of different units/buildings that are spread out. Even if you can set up keybinds for that, it's not easy to remember 100 keybinds, but it should be easy to remember 100 voice commands when they all follow a pattern, e.g. "Select all land factories" vs. "Select all air factories" rather than trying to remember "select all land facs, I bound that as ctrl-shift-L, and select all air factories is ctrl-shift-p" and then you press ctrl-k by mistake

                                    An RTS that primarily functioned through voice commands would have to have a relatively low level of complexity, so I don't think it would be fun, and if it's that simple, keyboard + mouse would probably just be faster and better for most aspects of it anyway.

                                    KaletheQuickK 1 Reply Last reply Reply Quote 0
                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      I am not going to implement voice commands. If anything this should be done by an external application that mimics a hotkey or something similar.

                                      A work of art is never finished, merely abandoned

                                      1 Reply Last reply Reply Quote 2
                                      • KaletheQuickK Offline
                                        KaletheQuick @arma473
                                        last edited by

                                        @arma473 is VoiceAttack a program that exists already? I have not heard of it.

                                        I mean voice commands are the future in general, not as the primary way of interaction but as a supplemental tool, just like your examples. But taken to a further, star trek holodeck, extreme. I remember playing Artemis in college, where the ship captain only tells the others what to do. That's voice to humans, but I'm hopeful for the future of the tech. So I often imagine potential commands as if I were some sort of supreme commander, and could just say "Reclaim all the T1 factories in the main base," "Upgrade the next oldest t1 mex," or "retreat." Those are kinda beyond the scope of FAF, it not being a game you play with a python console, but it would help a lot with target priorities. "Target priority point defense." Or "Target only engineers" and such. Especially as the menu disappears if a unit dies.

                                        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                                        • arma473A Offline
                                          arma473
                                          last edited by arma473

                                          "retreat"

                                          If you could give a 1-word command that made all selected units retreat in an orderly fashion, maybe keeping heavy tanks in front of units like arty instead of having a traffic jam . . . that probably would be too powerful of a tool. Too much like the computer is playing the game for you.

                                          Too much like "balance my economy"

                                          And if "retreat" just sent them backwards in a sloppy way, how is that more useful than just right clicking the ground to make them go back.

                                          "Target priority point defense." Or "Target only engineers"

                                          Those sound like useful voice commands. Hunting through the grid-menu to click on stuff is kind of annoying. It might legitimately be easier with voice commands. Something like "select all navy", "target priority destroyers" would be an appropriate thing for voice commands.

                                          KaletheQuickK 1 Reply Last reply Reply Quote 0
                                          • KaletheQuickK Offline
                                            KaletheQuick @arma473
                                            last edited by

                                            @arma473 said in Overcome language barriers with a "chat wheel" with standard messages:

                                            If you could give a 1-word command that made all selected units retreat in an orderly fashion, maybe keeping heavy tanks in front of units like arty instead of having a traffic jam . . . that probably would be too powerful of a tool. Too much like the computer is playing the game for you.

                                            Yeah, a lot of people seem to be of that mind; I am not. I literally want to be able to establish or train these behaviors, then summon them with a command. As I said, FAF isn't the place for that.

                                            Though if I won the lottery hiring a team to rework pathfinding to get rid of those traffic jams would be 100% worth it. That's about all SC2 got right.

                                            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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