FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Game crashing.

    Scheduled Pinned Locked Moved I need help
    13 Posts 7 Posters 2.8k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JipJ Offline
      Jip
      last edited by

      Yes - that is perfect. Keep them coming if they happen again!

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 0
      • D Offline
        DustinWStorey
        last edited by

        java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15373048.log for more information
        at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
        at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
        at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
        at java.base/java.lang.Thread.run(Thread.java:832)

        EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
        attempted to read memory at 0x0000005c

        Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
        Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15372167.log /gpgnet 127.0.0.1:32243 /mean 1013.20105 /deviation 106.599106 /savereplay gpgnet://127.0.0.1:58685/15372167/DustinWStorey.SCFAreplay /country US /clan xGN /numgames 430

        Callstack:
        Unknown symbol (address 0x0050dfd8)
        Unknown symbol (address 0x0068af40)
        Unknown symbol (address 0x3a20736f)

        Last 100 lines of log...

        debug: Loading module '\000/lua/remoteviewing.lua\000'
        debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000'
        debug: Current gametime: 00:21:00
        debug: Loading module '\000/units/uel0303/uel0303_script.lua\000'
        debug: Loading module '\000/units/xss0304/xss0304_script.lua\000'
        debug: Loading module '\000/units/ueb1303/ueb1303_script.lua\000'
        debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
        debug: Loading module '\000/lua/sim/tasks/targetlocation.lua\000'
        debug: Loading module '\000/units/uel0301/uel0301_script.lua\000'
        debug: Current gametime: 00:21:30
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
        debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
        debug: Loading module '\000/units/xsb4301/xsb4301_script.lua\000'
        debug: Loading module '\000/units/urb0304/urb0304_script.lua\000'
        debug: Current gametime: 00:22:00
        debug: Loading module '\000/units/urb1104/urb1104_script.lua\000'
        debug: Loading module '\000/units/url0301/url0301_script.lua\000'
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        debug: Loading module '\000/units/xsa0204/xsa0204_script.lua\000'
        debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/unknown_icon.dds
        debug: Loading module '\000/projectiles/aantorpedochronopack01/aantorpedochronopack01_script.lua\000'
        debug: Loading module '\000/projectiles/sanuallcavitationtorpedo04/sanuallcavitationtorpedo04_script.lua\000'
        debug: Loading module '\000/units/uas0401/uas0401_script.lua\000'
        debug: Current gametime: 00:22:30
        debug: Loading module '\000/units/uab4201/uab4201_script.lua\000'
        debug: Loading module '\000/projectiles/aantorpedo01/aantorpedo01_script.lua\000'
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        debug: Loading module '\000/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua\000'
        debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
        debug: Current gametime: 00:23:00
        debug: Loading module '\000/projectiles/sanheavycavitationtorpedo01/sanheavycavitationtorpedo01_script.lua\000'
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        debug: Loading module '\000/units/uea0204/uea0204_script.lua\000'
        debug: Loading module '\000/projectiles/sanheavycavitationtorpedo04/sanheavycavitationtorpedo04_script.lua\000'
        debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000'
        debug: Loading module '\000/units/ueb2303/ueb2303_script.lua\000'
        debug: Loading module '\000/projectiles/aandepthcharge02/aandepthcharge02_script.lua\000'
        info: CWldSession::DoBeat() unknown entity id (0x2ff00046) supplied in a pose update.
        debug: Current gametime: 00:23:30
        debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000'
        debug: Loading module '\000/units/xsa0303/xsa0303_script.lua\000'
        debug: Loading module '\000/projectiles/sanajelluantitorpedo01/sanajelluantitorpedo01_script.lua\000'
        debug: Loading module '\000/projectiles/tifartillery01/tifartillery01_script.lua\000'
        debug: Loading module '\000/units/xsb2205/xsb2205_script.lua\000'
        debug: Loading module '\000/projectiles/tananglertorpedo06/tananglertorpedo06_script.lua\000'
        debug: Loading module '\000/projectiles/saalosaareautocannon01/saalosaareautocannon01_script.lua\000'
        debug: Current gametime: 00:24:00
        debug: Loading module '\000/projectiles/sanheavycavitationtorpedo02/sanheavycavitationtorpedo02_script.lua\000'
        debug: Loading module '\000/projectiles/sanheavycavitationtorpedo03/sanheavycavitationtorpedo03_script.lua\000'
        debug: Loading module '\000/units/zeb9501/zeb9501_script.lua\000'
        debug: Loading module '\000/units/uel0401/uel0401_script.lua\000'
        debug: Loading module '\000/units/xel0305/xel0305_script.lua\000'
        debug: Current gametime: 00:24:30
        debug: Loading module '\000/units/uab2304/uab2304_script.lua\000'
        debug: Loading module '\000/projectiles/aifbombquark01/aifbombquark01_script.lua\000'
        debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000'
        info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
        debug: Current gametime: 00:25:00
        debug: Loading module '\000/units/xsb2304/xsb2304_script.lua\000'
        debug: Loading module '\000/units/zeb9601/zeb9601_script.lua\000'
        debug: Loading module '\000/units/xsb2305/xsb2305_script.lua\000'
        debug: Current gametime: 00:25:30
        debug: Loading module '\000/units/zsb9602/zsb9602_script.lua\000'
        debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000'
        debug: Current gametime: 00:26:00

        these are the 2 that i was able to copy

        1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip
          last edited by

          Great - in combination with other reports we managed to find the cause. We're fixing it - there will likely be a hotfix by the start of next week.

          Please keep future crash reports coming - you're helping the community in general to track down the causes.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          • R Offline
            RobertPaulson
            last edited by

            This might be anotherclient.log

            1 Reply Last reply Reply Quote 0
            • O Offline
              OblivionLord
              last edited by

              java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15439677.log for more information
              at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:676)
              at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
              at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
              at java.base/java.lang.Thread.run(Thread.java:832)

              1 Reply Last reply Reply Quote 0
              • O Offline
                OblivionLord
                last edited by

                EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                attempted to read memory at 0x0000005c

                Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15439802.log /gpgnet 127.0.0.1:10740 /mean 1005.3 /deviation 355.281 /savereplay gpgnet://127.0.0.1:52624/15439802/OblivionLord.SCFAreplay /country US /numgames 1

                Callstack:
                Unknown symbol (address 0x0050dfd8)
                Unknown symbol (address 0x0068af40)
                Unknown symbol (address 0x3a20736f)
                Unknown symbol (address 0xcd37c832)

                Last 100 lines of log...

                info: CWldSession::DoBeat() unknown entity id (0x2ff000e4) supplied in a pose update.
                debug: Current gametime: 00:46:30
                info: CWldSession::DoBeat() unknown entity id (0x2ff00cf1) supplied in a pose update.
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> info: CWldSession::DoBeat() unknown entity id (0x2ff01420) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00dfd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0009a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014c2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014d0) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014d9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014dd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014e6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cc8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cd1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01529) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0009a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cf1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0143d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014b9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000ec) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00b35) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00056) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014c2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00181) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014e6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0056b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00606) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00625) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0055d) supplied in a pose update. debug: Current gametime: 00:47:00 warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                info: CWldSession::DoBeat() unknown entity id (0x2ff00181) supplied in a pose update.
                info: CWldSession::DoBeat() unknown entity id (0x2ff009e8) supplied in a pose update.
                info: CWldSession::DoBeat() unknown entity id (0x2ff00aeb) supplied in a pose update.
                info: CWldSession::DoBeat() unknown entity id (0x2ff0056b) supplied in a pose update.
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                info: CWldSession::DoBeat() unknown entity id (0x2ff0014b) supplied in a pose update.
                info: CWldSession::DoBeat() unknown entity id (0x2ff0009a) supplied in a pose update.
                info: CWldSession::DoBeat() unknown entity id (0x2ff00cd1) supplied in a pose update.
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                info: CWldSession::DoBeat() unknown entity id (0x2ff00181) supplied in a pose update.
                info: CWldSession::DoBeat() unknown entity id (0x2ff01652) supplied in a pose update.
                debug: Current gametime: 00:47:30
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                debug: Current gametime: 00:48:00
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> info: CWldSession::DoBeat() unknown entity id (0x2ff012fe) supplied in a pose update. debug: Current gametime: 00:48:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                info: PopupCreateUnitMenu
                debug: Current gametime: 00:49:00
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                debug: Loading module '\000/units/xnl0403/xnl0403_script.lua\000'
                debug: Current gametime: 00:49:30
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:50:00 warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> debug: Loading module '\000/projectiles/ntacticalmissile2/ntacticalmissile2_script.lua\000' warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:50:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                info: PopupCreateUnitMenu
                debug: Current gametime: 00:51:00
                debug: Loading module '\000/units/xnl0402/xnl0402_script.lua\000'
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:51:30 info: PopupCreateUnitMenu warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Error running lua script: Invalid weapon index 1; must be between 1 and 0 (inclusive)
                stack traceback:
                [C]: in function GetWeapon' ...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua(199): in function <...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua:197> debug: Current gametime: 00:52:00 warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
                ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Error running lua script: attempt to use as number a nil value
                stack traceback:
                [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function `ExpPathToLocation'
                ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
                debug: Current gametime: 00:52:30
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                debug: Current gametime: 00:53:00
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
                warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile

                1 Reply Last reply Reply Quote 0
                • I Offline
                  Interstellafella
                  last edited by

                  java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073741515. See for more information
                  at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:676)
                  at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                  at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                  at java.base/java.lang.Thread.run(Thread.java:832)

                  1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip
                    last edited by

                    @Interstellafella See this article as to what information we need: https://forum.faforever.com/topic/2605/crashes?_=1633531162481

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 0
                    • V Offline
                      vmkcom
                      last edited by

                      Another crash, happens at every game

                      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x025ede58
                      attempted to read memory at 0x5f5ef079

                      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15468792.log /gpgnet 127.0.0.1:54992 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:59961/15468792/vmkcom.SCFAreplay /country KZ /numgames 0

                      Callstack:
                      Unknown symbol (address 0x025ede58)
                      Unknown symbol (address 0x025de001)
                      BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes)
                      RtlGetAppContainerNamedObjectPath + 281 bytes ((Unknown)(0) + 0 bytes)
                      RtlGetAppContainerNamedObjectPath + 233 bytes ((Unknown)(0) + 0 bytes)

                      Last 100 lines of log...

                      debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
                      info: Exe Version: 1.0
                      debug: Current gametime: 00:00:00
                      info: Exe Version: 1.0
                      debug: Loading module '\000/lua/sim/blip.lua\000'
                      info: Exe Version: 1.0
                      info: Exe Version: 1.0
                      info: Exe Version: 1.0
                      info: Exe Version: 1.0
                      info: Exe Version: 1.0
                      info: Exe Version: 1.0
                      info: Exe Version: 1.0
                      info: playable area coordinates are { 0, 0, 512, 512 }
                      info: Offmapareas are {
                      info: { x0=-100, x1=612, y0=-100, y1=0 },
                      info: { x0=-100, x1=612, y0=512, y1=612 },
                      info: { x0=-100, x1=0, y0=0, y1=512 },
                      info: { x0=512, x1=612, y0=0, y1=512 }
                      info: }
                      debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000'
                      info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using ChallengeMain
                      debug: Loading module '\000/units/url0105/url0105_script.lua\000'
                      warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead.
                      warning: Source: {
                      warning: currentline=529,
                      warning: func=function: 1DA1DBE0,
                      warning: linedefined=527,
                      warning: name="CreateCybranFactoryBuildEffects",
                      warning: namewhat="field",
                      warning: nups=3,
                      warning: short_src="...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
                      warning: source="@c:\programdata\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
                      warning: what="Lua"
                      warning: }
                      debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000'
                      debug: Loading module '\000/lua/renderselectparams.lua\000'
                      debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
                      debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
                      debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000'
                      debug: Loading module '\000/lua/formations.lua\000'
                      debug: Loading module '\000/lua/spreadattack.lua\000'
                      debug: Loading module '\000/lua/editor/economybuildconditions.lua\000'
                      debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000'
                      debug: Loading module '\000/units/ura0001o/ura0001o_script.lua\000'
                      debug: Loading module '\000/units/ura0002o/ura0002o_script.lua\000'
                      debug: Loading module '\000/lua/formations.lua\000'
                      debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000'
                      debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000'
                      debug: Loading module '\000/lua/ui/game/commandgraph.lua\000'
                      info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
                      debug: Loading module '\000/units/uel0105/uel0105_script.lua\000'
                      debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000'
                      debug: Current gametime: 00:00:30
                      info: AIGetMarkerLocationsEx 6 markers for Land Path Node
                      info: AIGetMarkerLocationsEx 12 markers for Water Path Node
                      info: AIGetMarkerLocationsEx 10 markers for Air Path Node
                      info: AIGetMarkerLocationsEx 20 markers for Amphibious Path Node
                      debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000'
                      debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000'
                      debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
                      debug: Loading module '\000/lua/sim/projectile.lua\000'
                      debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
                      info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
                      debug: Loading module '\000/lua/shared/overcharge.lua\000'
                      debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000'
                      debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000'
                      debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
                      debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
                      debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
                      debug: Current gametime: 00:01:00
                      warning: SND: Error playing cue 62 on bank 9 [xgg]
                      XACT: Invalid arg
                      debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000'
                      debug: Loading module '\000/units/urb0102/urb0102_script.lua\000'
                      debug: Loading module '\000/units/url0101/url0101_script.lua\000'
                      debug: Current gametime: 00:01:30
                      debug: Loading module '\000/units/url0103/url0103_script.lua\000'
                      debug: Loading module '\000/units/url0106/url0106_script.lua\000'
                      debug: Loading module '\000/units/url0107/url0107_script.lua\000'
                      debug: Current gametime: 00:02:00
                      debug: Current gametime: 00:02:30
                      debug: Loading module '\000/units/ura0101/ura0101_script.lua\000'
                      debug: Loading module '\000/units/ura0103/ura0103_script.lua\000'
                      debug: Loading module '\000/projectiles/tdfplasma01/tdfplasma01_script.lua\000'
                      debug: Loading module '\000/lua/terranprojectiles.lua\000'
                      debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
                      debug: Loading module '\000/lua/genericdebris.lua\000'
                      debug: Loading module '\000/units/xra0105/xra0105_script.lua\000'
                      debug: Current gametime: 00:03:00
                      debug: Loading module '\000/units/ura0102/ura0102_script.lua\000'
                      debug: Loading module '\000/units/ueb1106/ueb1106_script.lua\000'
                      debug: Loading module '\000/units/uel0201/uel0201_script.lua\000'
                      warning: *FORMATION DEBUG: Unit ura0002o was excluded from the formation because its layer could not be determined.
                      debug: Current gametime: 00:03:30
                      debug: Loading module '\000/units/ueb2104/ueb2104_script.lua\000'
                      debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000'
                      debug: Loading module '\000/lua/cybranprojectiles.lua\000'
                      debug: Loading module '\000/projectiles/cdflaserlight01/cdflaserlight01_script.lua\000'
                      debug: Current gametime: 00:04:00
                      debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000'
                      debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'

                      JipJ 1 Reply Last reply Reply Quote 0
                      • JipJ Offline
                        Jip @vmkcom
                        last edited by

                        @vmkcom We can't reproduce it through the replay - it is therefore likely local to your system. Update your drivers and anything else related to the stability of your system.

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • First post
                          Last post