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    OblivionLord

    @OblivionLord

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    Latest posts made by OblivionLord

    • RE: Seraphim and Coalition campaign updates!

      Is there a chronological order to this 'mission pack' or do we just dive into any one of the maps randomly and not treat it as a mission?

      posted in General Discussion
      O
      OblivionLord
    • RE: Game crashing.

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
      attempted to read memory at 0x0000005c

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15439802.log /gpgnet 127.0.0.1:10740 /mean 1005.3 /deviation 355.281 /savereplay gpgnet://127.0.0.1:52624/15439802/OblivionLord.SCFAreplay /country US /numgames 1

      Callstack:
      Unknown symbol (address 0x0050dfd8)
      Unknown symbol (address 0x0068af40)
      Unknown symbol (address 0x3a20736f)
      Unknown symbol (address 0xcd37c832)

      Last 100 lines of log...

      info: CWldSession::DoBeat() unknown entity id (0x2ff000e4) supplied in a pose update.
      debug: Current gametime: 00:46:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff00cf1) supplied in a pose update.
      warning: Error running lua script: attempt to use as number a nil value
      stack traceback:
      [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> info: CWldSession::DoBeat() unknown entity id (0x2ff01420) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00dfd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0009a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014c2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014d0) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014d9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014dd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014e6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cc8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cd1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01529) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0009a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cf1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0143d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014b9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000ec) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00b35) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00056) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014c2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00181) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014e6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0056b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00606) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00625) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0055d) supplied in a pose update. debug: Current gametime: 00:47:00 warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
      ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
      info: CWldSession::DoBeat() unknown entity id (0x2ff00181) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff009e8) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00aeb) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0056b) supplied in a pose update.
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      info: CWldSession::DoBeat() unknown entity id (0x2ff0014b) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0009a) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00cd1) supplied in a pose update.
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      info: CWldSession::DoBeat() unknown entity id (0x2ff00181) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff01652) supplied in a pose update.
      debug: Current gametime: 00:47:30
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      debug: Current gametime: 00:48:00
      warning: Error running lua script: attempt to use as number a nil value
      stack traceback:
      [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
      ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
      warning: Error running lua script: attempt to use as number a nil value
      stack traceback:
      [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> info: CWldSession::DoBeat() unknown entity id (0x2ff012fe) supplied in a pose update. debug: Current gametime: 00:48:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
      ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
      info: PopupCreateUnitMenu
      debug: Current gametime: 00:49:00
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      debug: Loading module '\000/units/xnl0403/xnl0403_script.lua\000'
      debug: Current gametime: 00:49:30
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      warning: Error running lua script: attempt to use as number a nil value
      stack traceback:
      [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:50:00 warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
      ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
      warning: Error running lua script: attempt to use as number a nil value
      stack traceback:
      [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> debug: Loading module '\000/projectiles/ntacticalmissile2/ntacticalmissile2_script.lua\000' warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:50:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
      ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
      warning: Error running lua script: attempt to use as number a nil value
      stack traceback:
      [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
      ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
      warning: Error running lua script: attempt to use as number a nil value
      stack traceback:
      [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
      ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
      info: PopupCreateUnitMenu
      debug: Current gametime: 00:51:00
      debug: Loading module '\000/units/xnl0402/xnl0402_script.lua\000'
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      warning: Error running lua script: attempt to use as number a nil value
      stack traceback:
      [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:51:30 info: PopupCreateUnitMenu warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
      ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      warning: Error running lua script: Invalid weapon index 1; must be between 1 and 0 (inclusive)
      stack traceback:
      [C]: in function GetWeapon' ...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua(199): in function <...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua:197> debug: Current gametime: 00:52:00 warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function VDist2'
      ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function ExpPathToLocation'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      warning: Error running lua script: attempt to use as number a nil value
      stack traceback:
      [C]: in function VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function PlatoonGenerateSafePathTo'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function `ExpPathToLocation'
      ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511>
      debug: Current gametime: 00:52:30
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      debug: Current gametime: 00:53:00
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile

      posted in I need help
      O
      OblivionLord
    • RE: Game crashing.

      java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15439677.log for more information
      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:676)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
      at java.base/java.lang.Thread.run(Thread.java:832)

      posted in I need help
      O
      OblivionLord