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    Novax needs to be nerfed, here's why.

    Scheduled Pinned Locked Moved Balance Discussion
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    • S Offline
      Sprouto
      last edited by Sprouto

      In LOUD we've had the SMD able to shoot down satellites for years - with a separate weapon that doesn't drain the SMD. It contained the Novax, at least in terms of it just sitting overhead without any challenge. However, as I mentioned earlier on, this just shifted the meta for it, to one of area denial, and the same fundamental gameplay issue continues to exist. The Novax can effectively seal a player into his shielded base, and even trying to escape using mobile shields is not effective in breaking that blockade.

      I imagine, that as long as the Novax continues to exist, it should be considered a need to have some kind of anti-sat units and/or weapon, that can effectively counter it. The Black Ops SMD solution is, as mentioned above, somewhat effective, but not entirely so.

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      • C Offline
        CPTANT @Jip
        last edited by

        @jip the replay desynced after bottom air got killed, but this replay where the novax killed ~250k mass and completely obliterated bottomss economy, sniped a comm, helped finish off another, completely destroyed bottom airs powergrid, forced building shields everywhere and more is supposed to prove they are easy to counter? That game was lost by top for many reasons, but the novax wasn't one of them. Of course in this game he hit diminishing return, and investing in nukes after a couple of novax would have been way better, there were also better targets after a while I think than what he used them for.

        K 1 Reply Last reply Reply Quote 0
        • K Offline
          kdrafa91 @CPTANT
          last edited by

          @cptant but this replay where the novax killed ~250k mass and completely obliterated bottomss economy, sniped a comm, helped finish off another, completely destroyed bottom airs powergrid, forced building shields everywhere and more is supposed to prove they are easy to counter?

          While he was building the novax the other guy on mid got on bottom navy got the battleships that destroyed 2 entire players + got nukes (since he was sera), got aircraft carriers that won air control + forced TMD all over the map

          Go see the mass destroyed bye those battlheships...

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          • TheWeakieT Offline
            TheWeakie Balance Team
            last edited by

            I once had a 70k mass killed atlantis on sentons. Time to nerf them theyre clearly op

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              CPTANT @TheWeakie
              last edited by

              @thewheelie

              A => B does not equal !B => !A. I did not claim this was proof they were OP, I said this is a weird case to showcase how they are not.

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              • TheWeakieT Offline
                TheWeakie Balance Team
                last edited by

                I wasn't responding to you

                1 Reply Last reply Reply Quote 0
                • R Offline
                  relentless
                  last edited by relentless

                  I've always wondered why the novax doesn't consume power when its firing similar to a SMD or something when they are building missiles.

                  1 Reply Last reply Reply Quote 0
                  • ArranA Offline
                    Arran
                    last edited by

                    Requiring energy to fire the Novax seems like a good way to subtly nerf it. Just like how T3 Arty consume energy to fire. Please flame me if I'm mistake as I've not fact checked.

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                    • DeribusD Offline
                      Deribus Global Moderator
                      last edited by

                      That'd be such a minor nerf as to be irrelevant. By the time you have a novax (or T3 arty for that matter) you have the power overflow to sustain it.

                      It's like T3 PD. Did you know that costs energy to fire? Yeah, no one does because it doesn't matter.

                      KaletheQuickK 1 Reply Last reply Reply Quote 1
                      • KaletheQuickK Offline
                        KaletheQuick @Deribus
                        last edited by

                        @deribus I knew.
                        But yeah, it's not super relevant, unless it was made to do damage based on how much power was consumed and was uncapped. That would be hilarious.

                        You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                        • B Offline
                          Broker Banned @Jip
                          last edited by

                          @jip said in Novax needs to be nerfed, here's why.:

                          I just had a game vs a player that did this and they lost:

                          • https://replay.faforever.com/15171437

                          They're annoying, but really cheap to counter. And remember: if they spent 30K mass on a Novax, and you spent 10K on some shields, it means you have a 20K advantage.

                          You can not build shields around all map.

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                          • N Offline
                            Nooby
                            last edited by

                            A single novax should be nerfed so it does not get through any factions t2 shield or cybrans t2 shield when upgraded once.

                            I also like the idea of novax needing significant energy to fire

                            Giving novax energy ajacency to get back some of its DPS is also an intresting idea - Mabie when fully surrouded by t3 pgens it has same dps as current

                            Take this setons replay: Lategame, mavor + multiple novax is really the ultimate game ender. The counter to mavor is to build power all about the map for the nuke subs and carrier strat bombers. However the novax can scout and kill these indifivual pgens really easily:

                            https://replay.faforever.com/18645999

                            FemtoZettaF 1 Reply Last reply Reply Quote 0
                            • FemtoZettaF Offline
                              FemtoZetta @Nooby
                              last edited by

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nooby
                                last edited by Nooby

                                The novax did far more damage that game than the mavor, and that game had multiple people much higher rated than you in it

                                Mavor alone does not win a double naval loss on setons

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                                • ComradeStrykerC Offline
                                  ComradeStryker
                                  last edited by

                                  The rationalization of the Novax is to barrage shields to prevent them from refreshing / recharging.
                                  Another point of it is to raid enemy structures on the outskirts of maps or structures that the enemy didn't bother to shield 25 minutes into a game.

                                  To counter a Novax, a player just needs to spend about 600 mass on building T2 shields. Yes, that adds up, especially multiple shields and multiple players, but... by building 10, 20, or even 30, T2 shields to protect what's decently important means you've spent 6, 12, or 18 thousand mass and they spent 36 thousand mass. Either way, you're saving mass.
                                  If they build a 2nd Novax... well, they should've built an Arty instead, honestly.

                                  Once the Novax is countered, it's practically useless aside from tickling away at a shield - its Omni, radar, and vision radius is pitiful, especially for a satellite that supposedly orbits the map.

                                  It's an experimental... If the damage is reduced; well... they may as well move the unit into the T3 stage.

                                  A Nuke is far cheaper and far more deadly because it causes the enemy team to invest in SMDs to protect their bases. SMDs are far more expensive than a T2 shield (Obviously) - hence why the nukes are being nerfed.

                                  A Novax does not need a nerf in my opinion as its cost, performance, and abilities are already at a disadvantage.
                                  Again, its strength of it comes from being able to raid unshielded structures - which can be countered by proper scouting when the structure is being built.


                                  ~ Stryker

                                  ( ͡° ͜ʖ ͡°)

                                  C N 2 Replies Last reply Reply Quote 0
                                  • C Offline
                                    Cyborg16 @ComradeStryker
                                    last edited by

                                    @comradestryker said in Novax needs to be nerfed, here's why.:

                                    its Omni, radar, and vision radius is pitiful, especially for a satellite that supposedly orbits the map

                                    Surely intel should be a satellite's main strength? Why not buff this part.

                                    ComradeStrykerC 1 Reply Last reply Reply Quote 1
                                    • ComradeStrykerC Offline
                                      ComradeStryker @Cyborg16
                                      last edited by

                                      @cyborg16 said in Novax needs to be nerfed, here's why.:

                                      @comradestryker said in Novax needs to be nerfed, here's why.:

                                      its Omni, radar, and vision radius is pitiful, especially for a satellite that supposedly orbits the map

                                      Surely intel should be a satellite's main strength? Why not buff this part.

                                      I agree, it's basically a really expensive Eye that isn't anywhere as useful.
                                      But, that's up to Tagada to change.


                                      ~ Stryker

                                      ( ͡° ͜ʖ ͡°)

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                                      • N Offline
                                        Nooby @ComradeStryker
                                        last edited by Nooby

                                        @comradestryker
                                        First of all, its 1200 mass per point defended (UEF t2 shield) as novax kill anything under a single t2 shield. It also required buildpower being avalable at every one of these points on the map, this takes time and increases cost.

                                        You should have a look at how the novax was used in that replay. No other unit in the game can replace the novax in that situation. A first novax on setons is always cost effective (The same can be said with nuke)

                                        The game would not have been won without the novax. T3 arty is almost always worse, not better than novax on setons. The novax were more effective than the mavor at less cost. and had greater impact on game outcome.

                                        Comparing the two once a single shield is up against a shielded base is stupid, they are for differrent things, and the novax is too good in its niche . T3 arty does not kill expanding engineers or moving cruisers. T3 arty does not snipe thigs like stealthed pgens built across the map. T3 arty does not provide omni vision and scouting. T3 arty does not have infintite range. T3 arty is more eggs in one basket making it easier to snipe. T3 arty takes longer to payoff and longer to build, making it easier to scout and counter. T3 arty cannot be split against multiple targets around the map. It is not cost effective to fire t3 arty at single mexes, but it is with novax.

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                                        • FtXCommandoF Offline
                                          FtXCommando
                                          last edited by

                                          I wonder about a novax rework where it’s more of a t3 arty that rewards risky placement. Say the distance away from the station causes recharge rate to decrease but it would shoot essentially continuously right next to the station.

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                                          • TheVVheelboyT Offline
                                            TheVVheelboy
                                            last edited by

                                            I feel like that would require a massive rebalance. As it could make it so you will never get anywhere close to the opponents base with 1-2 novaxes.

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