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    Cheating in SupcomFA

    Scheduled Pinned Locked Moved General Discussion
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    • deletethisD Offline
      deletethis
      last edited by deletethis

      Can you go into more details about what are these strange things happening and can you provide some replays?

      I 1 Reply Last reply Reply Quote 0
      • JipJ Offline
        Jip
        last edited by Jip

        @gary2112 , @IceDreamer Logs, replays, or anything else or it didn't happen 🙂

        A work of art is never finished, merely abandoned

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        • P Offline
          Psions Banned
          last edited by Psions

          I think its already been discussed how abusing UI mods is almost undetectable unless the person is blatant about it. Asking for logs/replays is great, but actually proving beyond reasonable doubt that someone is using a mod to get informational advantage or engage in macro activity, is very difficult. Especially when there is no consensus when a mod is "blacklistable" and when its "required reading" to get gud at game.

          This is why i opted for a whitelist solution.

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          • TheWeakieT Offline
            TheWeakie Balance Team
            last edited by

            i opted for world peace why isnt it happening yet. are people against world peace?

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            • P Offline
              Psions Banned @TheWeakie
              last edited by

              @TheWheelie Yes, everyone actively in war is against world peace.

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              • I Offline
                IceDreamer Banned @deletethis
                last edited by

                @deletethis It would not be wise. Most of them are unfixable engine-level faults, and for the most part they are unknown in the community at large. However, if I and a small number of other developers took note of them over the years, it's possible that a dedicated wannabe-cheater would be able to notice them as well. Most of the fixable exploits have been fixed.

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                • epic-bennisE Offline
                  epic-bennis Banned
                  last edited by

                  I think we should have at least a link to all important ui mods and a brief explanation included in the client and new players should be reminded at least twice about them. They are so nice.

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                  • T Offline
                    Tagada Balance Team
                    last edited by

                    https://forums.faforever.com/viewtopic.php?f=41&t=19207

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                    • P Offline
                      Psions Banned
                      last edited by

                      Yes and 1st one on that list is a cheat, "it stops you e stall" basically in a game that is centralised around economy management, and unit management, it automates half of the game for you.

                      The third one changes the basic way in which your units interact with other units, which is technically a "sim" change, since you don't actively select unit priority. This is changing the way how the AI functions, even though the game doesn't class it as a sim mod. Also a cheat.

                      These give direct advantages to you over someone who hasn't installed the mods, and the priority mod is specifically egregious.

                      This is exactly the grey area I'm referring to. I could download eco mod, and it would instantly increase my ability by maybe 200-300 rating points, because I often struggle with managing my economy properly.

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                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        Then do it d00d

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                        • speed2S Offline
                          speed2
                          last edited by

                          Alright, prove it

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