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    TMM 3v3 and 4v4 coming soon

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    developmentmatchmaker
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    • BlackYpsB Offline
      BlackYps
      last edited by BlackYps

      Nothing final has been decided yet, I just wanted to do some expectation management that a 3v3 queue is not 100% certain yet.

      I’d suggest highlighting the point about being able to join multiple queues

      We can do that. I had hoped that the "Join one or more queues when you are ready" text over the queue buttons would be sufficient that everbody knew that already.

      1 Reply Last reply Reply Quote 1
      • ValkiV Offline
        Valki
        last edited by

        I look forward more to 3v3 than 4v4. I was planning to multi queue 1v1 2v2 3v3, adding 4v4 only if it seems like only chance for a game.

        Should maybe note that I play 2 games almost every day.

        1 Reply Last reply Reply Quote 0
        • RobustnessR Offline
          Robustness
          last edited by

          if any of my maps are needed for the 3x3 4x4 expansion, let me know...

          1 Reply Last reply Reply Quote 1
          • SYSTEM_FAILURES Offline
            SYSTEM_FAILURE
            last edited by

            What are you guys going to do to capture the interest of people participating in 3v3 and 4v4. Its difficult enough getting a 2v2 game, it will be even harder to get larger team games.

            I'm all for TMM, i love it and prefer it to custom games. I just wish the rest of the community did too....

            Crushing noobs and squeezing boobs since 2012

            1 Reply Last reply Reply Quote 1
            • FtXCommandoF Offline
              FtXCommando
              last edited by FtXCommando

              2v2s played doubled in size with the matchmaker and it was the least popular game mode in the 1v1-6v6 player zone when adjusted for player count.

              Now it’s 4th popular I believe.

              1 Reply Last reply Reply Quote 0
              • LunyshkoL Offline
                Lunyshko
                last edited by

                I believe 4v4 will be actually played and not abandoned as 2v2. *3v3 would be completely dead. (Only my predictions)

                "Good luck and a safe landing commanders!"

                ValkiV 1 Reply Last reply Reply Quote 0
                • arma473A Offline
                  arma473
                  last edited by

                  My prediction is that 4v4 matchmaker won't take off because people will experience lag/slowdown from slow computers and lag, especially on 20x20 maps.

                  It might be best to start with only 10x10 maps for the rollout and see what happens. Then put some smaller 20x20s in the pool to see if bad things happen. I would suggest starting this way because you can't "unring the bell." If people try TMM and have disappointing experiences, they might not come back. But if the rollout starts successful, you could build on that.

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    You can’t really mix 10x10 and 20x20 4v4 teamgames. The former will require share until death, the latter will mainly require full share.

                    1 Reply Last reply Reply Quote 0
                    • arma473A Offline
                      arma473
                      last edited by

                      The matchmaker can't adjust settings like share until death? You could always send a chat message at the start of every match telling players whether the game is full share or not.

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                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by FtXCommando

                        New players don’t know what full share or share until death means. Randomly switching share conditions like that is awkward. You’re better off just having two queues, one with casual classic 4v4 custom game maps that are usually 10x10 and one with more competitive 4v4 maps.

                        More coherent and intuitive for the general player if a single queue is associated with a share condition rather than one random map size in one random queue.

                        1 Reply Last reply Reply Quote 0
                        • BlackYpsB Offline
                          BlackYps
                          last edited by

                          The current plan is to have two 4v4 queues. One share until death with more clumped up teams and one with full share with maps like Seton's.
                          The 3v3 will probably not come soon. It is not a popular game mode and there are almost no maps made for 3v3. There was a 3v3 tournament a while ago and the map pool mainly consisted of 4v4 maps that were shoehorned into a 3v3 constellation to at least get a decent pool size.

                          1 Reply Last reply Reply Quote 1
                          • SYSTEM_FAILURES Offline
                            SYSTEM_FAILURE
                            last edited by

                            I'm confused why random map generator is not being used for TMM. Having both a random team, and random map just ads to the4 fun and it also is a solution to your limited premade map problem for 3v3. Just my suggestion as a TMM lover

                            Crushing noobs and squeezing boobs since 2012

                            MoraxM 1 Reply Last reply Reply Quote 2
                            • MoraxM Offline
                              Morax @SYSTEM_FAILURE
                              last edited by

                              @system_failure said in TMM 3v3 and 4v4 coming soon:

                              I'm confused why random map generator is not being used for TMM. Having both a random team, and random map just ads to the4 fun and it also is a solution to your limited premade map problem for 3v3. Just my suggestion as a TMM lover

                              I am hoping to implement it asap. The ladder team is discussing it for the up and coming pools, not certain how spawns will react in greater than 2 player scenarios.

                              Anachronism_A 1 Reply Last reply Reply Quote 1
                              • M Offline
                                Malkerian
                                last edited by

                                You have no idea how much me and friends are looking forward to 4v4. It will hopefully move people away from Gap.

                                1 Reply Last reply Reply Quote 3
                                • Anachronism_A Offline
                                  Anachronism_ @Morax
                                  last edited by Anachronism_

                                  @morax Normal map gen maps are made with odd v even player slots in mind for teams. So, having spawns properly match teams shouldn't be a problem for TMM 2v2/3v3/4v4/etc...

                                  pfp credit to gieb

                                  MoraxM 1 Reply Last reply Reply Quote 1
                                  • MoraxM Offline
                                    Morax @Anachronism_
                                    last edited by

                                    @emperor_penguin said in TMM 3v3 and 4v4 coming soon:

                                    @morax Normal map gen maps are made with odd v even player slots in mind for teams. So, having spawns properly match teams shouldn't be a problem for TMM 2v2/3v3/4v4/etc...

                                    The issue is whether spawns are close together (clustered like on canis, hilly, monument valley, etc) or if they are far apart like on open wonder.

                                    I suspect the "casual" players would prefer to have close together, clustered spawns whilst the competitive scene likes far away ones, although of course am not sure as there has never been a "competitive 3v3 and 4v4" matchmaker.

                                    1 Reply Last reply Reply Quote 1
                                    • TheWeakieT Offline
                                      TheWeakie Balance Team
                                      last edited by

                                      Generally spawns that are far away from eachother, like open wonder, lead to way more boring gameplay due to the fact that it only leaves very little space on the map thats contestable. If you compare wonder with hilly the difference is very clear.

                                      MoraxM SYSTEM_FAILURES 2 Replies Last reply Reply Quote 0
                                      • BlackheartB Offline
                                        Blackheart
                                        last edited by

                                        Probably a good idea to require a certain CPU score or whatever to be able to search 4v4+ upwards.

                                        Ban Anime

                                        1 Reply Last reply Reply Quote 5
                                        • AskaholicA Offline
                                          Askaholic
                                          last edited by

                                          We'll have to see how effective Jip's optimization efforts will be. Sounds like they've been making a pretty big difference on the fafdevelop branch

                                          1 Reply Last reply Reply Quote 0
                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            No amount of optimizations can combat a dual core laptop 😞 .

                                            A work of art is never finished, merely abandoned

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