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    XtremWars 1.6 for all game versions

    Scheduled Pinned Locked Moved Modding & Tools
    32 Posts 10 Posters 4.9k Views 1 Watching
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    • UvesoU Offline
      Uveso
      last edited by

      Yes the mod is still available and working.
      If you play the FAF develop version then also transporters work.

      The error where you can't select/build transportes is not from the mod, its a game bug.
      fixed here: https://github.com/FAForever/fa/pull/3248

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      • G Offline
        GTAJJ @Uveso
        last edited by

        @uveso Thanks for your reply. I have this Mod, is this the right one as I search your name on the Vault and can't find it.

        b1426324-d556-40ca-b640-a76692f21f5b-image.png

        Yes the UEF transport can't be selected still on my version. I apologise, I don't know how to play FAF developer version, nor download an update via github.

        Could you help if possible?

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        • UvesoU Offline
          Uveso
          last edited by

          startdev.png

          1 Reply Last reply Reply Quote 0
          • UvesoU Offline
            Uveso
            last edited by

            Yes i did not enter my name into the mod, i am only the maintainer not the author.

            You can always check this page to see if you have the right version number:
            https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

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            • G Offline
              GTAJJ @Uveso
              last edited by

              @uveso Awesome thank you so much. This worked for normal games.

              Just one more question if I may, since this fix works for standard games, do you know a way to get the transports to work on Campaign Co-Op Missions too?

              Thanks

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              • UvesoU Offline
                Uveso
                last edited by

                Just wait for the game patch.

                We are testing all changes first with the develop branch.
                In 4-6 weeks this will be patched to the release files.

                Campaign and coop are using the release files and will work automatically after the patch

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                • G Offline
                  GTAJJ @Uveso
                  last edited by

                  @uveso Oh awesome. Thank you for your replies and continuous hard work on FAF. 🙂

                  1 Reply Last reply Reply Quote 1
                  • UvesoU Offline
                    Uveso
                    last edited by

                    you are welcome

                    1 Reply Last reply Reply Quote 1
                    • H Offline
                      holybeast67
                      last edited by

                      Uveso thank you so much for bringing this mod back to life and having it available to both FAF and steam. I do have a question however, Do you happen to know if this unit was ever added to the mod or if its possible to have in the mod?

                      https://www.moddb.com/mods/xtreme-wars/images/uef-air-carrier-and-new-spaceships-2#imagebox

                      i do recall seeing it in a mod or something but i cant remember where. i could be mistake but i was double checking with you or with anyone else here if they know

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                      • UvesoU Offline
                        Uveso
                        last edited by

                        Hello holybeast67,

                        thanks a lot for you kind feedback.

                        Sadly i have never seen this UEF Carrier in any mod.
                        Looks like it was never released.

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                        • H Offline
                          holybeast67
                          last edited by

                          Dang what a shame but thank you either way for the quick response! really appreciate it

                          1 Reply Last reply Reply Quote 0
                          • UvesoU Offline
                            Uveso
                            last edited by

                            In case you did not have it already, here is my general mod thread:
                            https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                            There you will find updates and changes for all my mods that i maintain and some of my own mods.

                            XathosX 1 Reply Last reply Reply Quote 1
                            • H Offline
                              holybeast67
                              last edited by

                              i shall keep this in my updates thanks for it! and really again thank you for making the mods available

                              1 Reply Last reply Reply Quote 1
                              • XathosX Offline
                                Xathos @Uveso
                                last edited by Xathos

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                                • UvesoU Offline
                                  Uveso
                                  last edited by

                                  Update 16.Feb.2023(v1.5)

                                  • Unit UAL0401 fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals
                                  • Unit UALEW0002 fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals
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                                  • G Offline
                                    Gen-Yeznorrick
                                    last edited by Gen-Yeznorrick

                                    Hello Uveso. What version is the 'Extreme Wars' mod in the vault rn. I know the old game type was 1.0. If it's current, any updates to fix some of the invisible models? Correction: Seems in 1.5 the UEF Mech Marine is built instantly instead of in 7 seconds so the game skips the spawning of the model, leaving an invisible Mech Marine. This is the only unit that seems to do this in my testing.

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                                    • UvesoU Offline
                                      Uveso
                                      last edited by

                                      @Gen-Yeznorrick

                                      the version on this forum thread and inside the vault is 1.5.
                                      The version is based on the FAF featured mod that was version 1.0

                                      i checked unit [UEL0106] (Mech Marine) and you are right.
                                      The unit can only be built once, after that there is no more build time and no more visible models.

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                                      • UvesoU Offline
                                        Uveso
                                        last edited by

                                        Update 21.Jun.2023 (v1.6)

                                        -Unit UEL0106 (Light Assault Bot) fixed construction problem (Thanks to Jip)

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                                        • N Offline
                                          nomads
                                          last edited by nomads

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                                          • J Offline
                                            JQtwo
                                            last edited by JQtwo

                                            Hi, myself and friends have just returned to FAF (again) and it appears as though the Scavenger (Cybran land experimental anti nuke) is not working with the latest version.
                                            The weapon tracks but never fires or fires but never hits.
                                            Cheers

                                            Edit:
                                            Confirmed that the Scavenger tracks but never fires. All controls for the Scavenger are greyed out (could not set hold fire for instance)

                                            Can also confirm the post below that the Aeon ACU is invisible and unmoveable when played by a player.

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