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    A Topic of Dumb Ideas!

    Scheduled Pinned Locked Moved Balance Discussion
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    • JipJ Offline
      Jip
      last edited by

      How is the spilling lagging the game? I'd love to know more about that, seems that it wouldn't be that expensive to compute each tick.

      A work of art is never finished, merely abandoned

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      • CascadeC Offline
        Cascade @AdmiralZeech
        last edited by

        @AdmiralZeech

        there is no such thing as a siege tank in real life
        t95.jpg

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        • FtXCommandoF Offline
          FtXCommando
          last edited by FtXCommando

          siege tank is redundant but it sounds cool

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          • AzraaaA Offline
            Azraaa @FtXCommando
            last edited by

            @FtXCommando said in A Topic of Dumb Ideas!:

            siege tank is redundant but it sounds cool

            :wesmart:

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            • AzraaaA Offline
              Azraaa @Jip
              last edited by

              @Jip said in A Topic of Dumb Ideas!:

              How is the spilling lagging the game? I'd love to know more about that, seems that it wouldn't be that expensive to compute each tick.

              So each projectile that hits the shield has to be calculated, now test by throwing like 10 janus at a shield and watch ur simspeed drop massively

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              • deletethisD Offline
                deletethis @Azraaa
                last edited by deletethis

                @Azraeel No, what difference does it make?

                edit: Thanks for the helpful reply.

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                • JipJ Offline
                  Jip
                  last edited by

                  Oh - that kind of spilling. I thought you were talking about economical spilling, e.g., spilling to allies.

                  A work of art is never finished, merely abandoned

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                  • AzraaaA Offline
                    Azraaa @deletethis
                    last edited by

                    @deletethis said in A Topic of Dumb Ideas!:

                    @Azraeel No, what difference does it make?

                    A lot

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                    • Mvk_-M Offline
                      Mvk_- Banned
                      last edited by

                      1. Rather a Siege or Assault Tank or whatever, by name sake would seem relevant in say Supcom FA, FAF or just the Seraphim why that might have specific attributes to it, mostly from some storyline say aspect buy could just be more technical also.

                      2. Herb reclaim can be a say priceless feature but debatable for its say utility to function.

                      3. I've heard several times Engineering Stations are not as efficient as mobile engineers. Rather a reduction of build power is not, im not certain, but if applied they should gain an initial build capability. Rather a full t4 or just t3 is whatever for a question.

                      4. Mexes seem reasonable already, no need to change, perhaps adding where max Mex output is variable based on Mex location. Out of a total of say 4 maxes, 2 might end being lower valued outputs despite build.

                      5. T2 Scouts would be nice but to what effect?? Seems to be a lack of support by all factions for such a unit.

                      6. Unit veterancy may be a gameplay breaker but still offers gameplay changes. Solving some better way of calculative than ridding seems better off.

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                      • PhotekP Offline
                        Photek
                        last edited by

                        1. I agree that 'siege tank' might not be the right name.
                        2. You don't use it?
                        3. not an informed opinion
                        4. idem
                        5. I feel like adding t2 scouts is gonna create a different air play dynamic, which could be good but also bad.
                        6. Yes, you got my vote!
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                        • ZLOZ Offline
                          ZLO
                          last edited by

                          t2 or t3 land scouts!

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                          • The_JanitorT Offline
                            The_Janitor @ZLO
                            last edited by

                            t2 or t3 land scouts!

                            while on that note, how about a proper uef land jammers with proper unit formations

                            Analyze, Adapt, Overcome...

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                            • AzraaaA Offline
                              Azraaa @ZLO
                              last edited by

                              @ZLO said in A Topic of Dumb Ideas!:

                              t2 or t3 land scouts!

                              How'd that even work lol

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                              • AzraaaA Offline
                                Azraaa
                                last edited by

                                1. Mobile Radar!

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                                • Pearl12P Offline
                                  Pearl12
                                  last edited by

                                  Just make siege tanks really good at killing walls. 1000 dps vs walls. Then they are siege tanks. Problem solved.

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                                  • deletethisD Offline
                                    deletethis
                                    last edited by

                                    mobile smd!

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                                    • PhotekP Offline
                                      Photek
                                      last edited by Photek

                                      cybran T3 stealth sniper

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                                      • AzraaaA Offline
                                        Azraaa
                                        last edited by

                                        @deletethis mobile smd would need assisting, so like basically has no Buildpower itself

                                        @stealth9 just Cybran t3 Mobile Stealth instead

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                                        • deletethisD Offline
                                          deletethis @Azraaa
                                          last edited by

                                          @Azraeel you could think about sera battleship/t3 nuke subs only they make smd instead, the land equivalent would probably end up as t4 tier, or maybe extremely limited range...

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                                          • ZLOZ Offline
                                            ZLO @Azraaa
                                            last edited by

                                            @Azraeel said in A Topic of Dumb Ideas!:

                                            @ZLO said in A Topic of Dumb Ideas!:

                                            t2 or t3 land scouts!

                                            How'd that even work lol

                                            More HP, much more speed, much more radar range, more vision, maybe tiny omni range, improved versions of abilities of lower tier units... like t1 arty-like thing for UEF scout, stealth+cloak for cybran, ability to traverse montains and walls for aeon, short range teleportation for sera or maybe some EMP ability to disable single unit for 10 seconds for 5000 E or something like that... or maybe that ability would only work against buildings idk

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