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    My game crashes every time about 1 hour (no sim Mods)

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • C Offline
      Commander_Bratan
      last edited by

      this is the last crash log

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
      attempted to write memory at 0x02bd0000

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14908197.log /gpgnet 127.0.0.1:29538 /mean 1471.99 /deviation 92.3169 /savereplay gpgnet://127.0.0.1:58233/14908197/M3RT1N.SCFAreplay /country DE /clan TOT /numgames 622

      Callstack:
      Unknown symbol (address 0x0095854f)

      Last 100 lines of log...

      info: send Ptr: C6DF0002
      info: send Ptr: C6DF0002
      info: send Ptr: C6DF0002
      info: send Ptr: C6DF0002
      info: send Ptr: C6DF0002
      info: send Ptr: C6DF0002
      warning: Connection dialogue opening due to disconnection by players:
      info: send Ptr: C6DF0002
      info: send Ptr: C6DF0002
      info: terminated
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
      debug: Current gametime: 00:35:30
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("TMD")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
      debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000'
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
      info: UI_ApplySelectionSet 1
      info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
      info: creating high fidelity terrain
      info: creating high fidelity water
      debug: Current gametime: 00:36:00
      debug: Loading module '\000/units/ues0302/ues0302_script.lua\000'
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: UI_SelectByCategory +excludeengineers LAND MOBILE
      info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
      info: UI_SelectByCategory +excludeengineers LAND MOBILE
      info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      debug: Loading module '\000/projectiles/tifmissilenukecdr/tifmissilenukecdr_script.lua\000'
      info: UI_SelectByCategory +excludeengineers LAND MOBILE
      info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
      info: UI_SelectByCategory +excludeengineers AIR MOBILE
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: StartCommandMode order RULEUCC_Patrol
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      debug: Current gametime: 00:36:30
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: KillSelectedUnits
      info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      debug: Current gametime: 00:37:00
      info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
      info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
      info: creating high fidelity terrain
      info: creating high fidelity water
      debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
      debug: Loading module '\000/units/zrb9601/zrb9601_script.lua\000'
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      info: creating high fidelity terrain
      info: creating high fidelity water

      1 Reply Last reply Reply Quote 0
      • UvesoU Offline
        Uveso
        last edited by

        EXCEPTION_ACCESS_VIOLATION at address 0x0095854f
        is maybe a memory allocation error (32Bit memory full).
        https://github.com/FAForever/fa/issues/1445

        If you don't have any mods enabled, then you are using maybe a huge map or several AIs
        with high unit cap.

        Can you post us the full game log ?
        C:\ProgramData\FAForever\logs\game_14908197.log

        Maybe i see something else that is odd in your log,
        but when you run out of 32bit memory there is nothing we can do.

        1 Reply Last reply Reply Quote 0
        • C Offline
          Commander_Bratan
          last edited by Commander_Bratan

          I got an other error in the replay befor my game crashed in the game at 31:31

          EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
          attempted to write memory at 0x02972340

          Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
          Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14908197.log /replay C:\ProgramData\FAForever\cache\temp.scfareplay /replayid 14908197

          Callstack:
          Unknown symbol (address 0x0095854f)

          Last 100 lines of log...

          debug: Loading module '\000/projectiles/caamissilenanite03/caamissilenanite03_script.lua\000'
          debug: Loading module '\000/units/ueb2304/ueb2304_script.lua\000'
          debug: Loading module '\000/projectiles/saalosaareautocannon04/saalosaareautocannon04_script.lua\000'
          debug: Current gametime: 00:29:30
          debug: Loading module '\000/units/urb0304/urb0304_script.lua\000'
          debug: Loading module '\000/units/ueb0303/ueb0303_script.lua\000'
          debug: Loading module '\000/units/zeb9601/zeb9601_script.lua\000'
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          debug: Loading module '\000/units/urb2204/urb2204_script.lua\000'
          debug: Loading module '\000/units/xrb0104/xrb0104_script.lua\000'
          debug: Loading module '\000/units/xal0305/xal0305_script.lua\000'
          info: WLD_ResetSimRate
          info: creating high fidelity terrain
          info: creating high fidelity water
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          debug: Loading module '\000/projectiles/sifinainostrategicmissile01/sifinainostrategicmissile01_script.lua\000'
          debug: Loading module '\000/units/urb4204/urb4204_script.lua\000'
          debug: Loading module '\000/lua/ui/game/nukelaunchping.lua\000'
          info: CWldSession::DoBeat() unknown entity id (0x2ff0053e) supplied in a pose update.
          info: creating high fidelity terrain
          info: creating high fidelity water
          debug: Current gametime: 00:30:00
          debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          debug: Loading module '\000/projectiles/taamissileflayer02/taamissileflayer02_script.lua\000'
          info: WLD_IncreaseSimRate
          info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
          debug: Loading module '\000/units/xsb2401/xsb2401_script.lua\000'
          debug: Loading module '\000/projectiles/adfoblivioncannon02/adfoblivioncannon02_script.lua\000'
          info: creating high fidelity terrain
          info: creating high fidelity water
          debug: Loading module '\000/projectiles/tananglertorpedo01/tananglertorpedo01_script.lua\000'
          info: creating high fidelity terrain
          info: creating high fidelity water
          debug: Loading module '\000/projectiles/timantitorpedo01/timantitorpedo01_script.lua\000'
          info: CWldSession::DoBeat() unknown entity id (0x2ff00506) supplied in a pose update.
          info: creating high fidelity terrain
          info: creating high fidelity water
          debug: Current gametime: 00:30:30
          info: creating high fidelity terrain
          info: creating high fidelity water
          debug: Loading module '\000/projectiles/tdfriot01/tdfriot01_script.lua\000'
          debug: Loading module '\000/projectiles/tdfplasmaheavy04/tdfplasmaheavy04_script.lua\000'
          debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
          debug: Loading module '\000/units/zeb9503/zeb9503_script.lua\000'
          debug: Loading module '\000/projectiles/adfheavydisruptorcannon01/adfheavydisruptorcannon01_script.lua\000'
          debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
          debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
          debug: Loading module '\000/units/uas0303/uas0303_script.lua\000'
          debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
          debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
          debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
          debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000'
          debug: Loading module '\000/units/xsa0204/xsa0204_script.lua\000'
          debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000'
          debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000'
          info: creating high fidelity terrain
          info: creating high fidelity water
          debug: Loading module '\000/units/uel0301/uel0301_script.lua\000'
          info: creating high fidelity terrain
          info: creating high fidelity water
          debug: Current gametime: 00:31:00
          info: creating high fidelity terrain
          info: creating high fidelity water
          debug: Loading module '\000/units/zab9602/zab9602_script.lua\000'
          debug: Loading module '\000/units/url0301/url0301_script.lua\000'
          debug: Loading module '\000/units/urb1104/urb1104_script.lua\000'
          debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
          info: creating high fidelity terrain
          info: creating high fidelity water
          debug: Loading module '\000/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua\000'
          debug: Current gametime: 00:31:30
          debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
          info: creating high fidelity terrain
          info: creating high fidelity water

          1 Reply Last reply Reply Quote 0
          • C Offline
            Commander_Bratan
            last edited by

            game_14908197.log

            1 Reply Last reply Reply Quote 0
            • UvesoU Offline
              Uveso
              last edited by

              at address 0x0095854f

              when you have the same address then its the same error.
              (its more or less the code line from the c# command that failed inside the SupCom.exe)

              Thanks for the log, i have maybe a guess.
              Could you do me a favor ?
              Can you activate my "AI-Uveso" and make a new game.log ?

              I need the additional debug/memory output from my mod to see if i am right.
              (Looks like there are to many soundfiles loaded into the game from several
              mods even if the mod is not activated, and this is eating the 32bit RAM)

              info: Found mod sounds in: Music_PhilCrofts
              info: Found mod sounds in: Pretty Good Ingame Music
              info: Found mod sounds in: #Marlos mods compilation
              info: Found mod sounds in: BattlePack
              info: Found mod sounds in: BlackOpsFAF-Unleashed
              info: Found mod sounds in: Music_PhilCrofts
              info: Found mod sounds in: Oof
              info: Found mod sounds in: Pretty Good Ingame Music
              info: Found mod sounds in: SCTA-master
              info: Found mod sounds in: Survival Mayhem&BO balance
              info: Found mod sounds in: TotalMayhem
              

              Also some mods are installed twice.
              As example:

              info: DISK: AddSearchPath: 'i:\benutzer\dokumente\my games\gas powered games\supreme commander forged alliance\mods\music_philcrofts\sounds', mounted as '/sounds/'
              info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\music_philcrofts\sounds', mounted as '/sounds/'
              

              Grüße, Uveso.

              1 Reply Last reply Reply Quote 0
              • C Offline
                Commander_Bratan
                last edited by

                Vielen dank
                also alle ausm Dokumente Ordner löschen und dann wars das ?
                hab den idle engineers aus gemacht ist bis jetzt nicht abgestürzt hatte aber nicht mehr so große game
                ist mit den 32bit ram der Cache von der cpu gemeint ?

                Grüße, M3RT1N

                1 Reply Last reply Reply Quote 0
                • C Offline
                  Commander_Bratan
                  last edited by Commander_Bratan

                  Game time: 32 min
                  hab alle mods und Maps unter Dokumente gelöscht

                  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
                  attempted to write memory at 0x02b96fc0

                  Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                  Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14912511.log /gpgnet 127.0.0.1:27343 /mean 1507.2882 /deviation 92.76701 /savereplay gpgnet://127.0.0.1:63052/14912511/M3RT1N.SCFAreplay /country DE /clan TOT /numgames 626

                  Callstack:
                  Unknown symbol (address 0x0095854f)

                  Last 100 lines of log...

                  debug: Current gametime: 00:31:00
                  info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
                  debug: Loading module '\000/projectiles/cimantitorpedo03/cimantitorpedo03_script.lua\000'
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
                  debug: Loading module '\000/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua\000'
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  debug: Loading module '\000/projectiles/aifmiasmashell02/aifmiasmashell02_script.lua\000'
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: StartCommandMode order RULEUCC_Reclaim
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  debug: Loading module '\000/projectiles/sanuallcavitationtorpedo01/sanuallcavitationtorpedo01_script.lua\000'
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  debug: Current gametime: 00:31:30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: creating high fidelity terrain
                  info: creating high fidelity water
                  info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
                  info: CWldSession::DoBeat() unknown entity id (0x2ff00491) supplied in a pose update.
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories.
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  debug: Current gametime: 00:32:00
                  debug: Gametime: 00:32:00 --- Unit: 2974 --- Platoon: 462 --- FPS: 60 --- Memory: 742.2M / 834.5M --- Speed: +10 / -1 --- SimSpeed: 41% ( 60 Game = 143 System Seconds )
                  debug: Entity: 16341 --- Prop: 02189 --- CScriptObject: 57505 --- CTask: 36563 --- CTaskThread: 34849 --- CLuaTask: 03119 --- CDecalHandle: 10753 --- ReconBlip: 03099
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
                  info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
                  info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
                  debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager!
                  warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2411] Baseradius(30) but it's to not reachable: Distance to base: 20 - Creating new location
                  debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (20) to MarkerBaseName Naval Area 3239 (Naval Area)
                  debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3239 does not exist! Creating Manager
                  debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3239 created! Adding Factory!
                  debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3239 (Naval Area)
                  info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target

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                  • C Offline
                    Commander_Bratan @Commander_Bratan
                    last edited by

                    @m3rt1n game_14912511.log

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                    • UvesoU Offline
                      Uveso
                      last edited by

                      public forum = english ^^

                      script and lua task memory looks ok to me.

                      Gametime: 00:32:00
                      Unit: 2974
                      Platoon: 462
                      FPS: 60
                      Memory: 742.2M / 834.5M
                      Speed: +10 / -1
                      SimSpeed: 41% ( 60 Game = 143 System Seconds )
                      
                      Entity: 16341
                      Prop: 02189
                      CScriptObject: 57505
                      CTask: 36563
                      CTaskThread: 34849
                      CLuaTask: 03119
                      CDecalHandle: 10753
                      ReconBlip: 03099
                      
                      

                      So i guess we need to get rid of some music banks.
                      These mods have extra sound included:

                      Music_PhilCrofts
                      Marlos mods compilation
                      BattlePack
                      BlackOpsFAF-Unleashed
                      Music_PhilCrofts
                      Oof
                      Pretty Good Ingame Music
                      SCTA-master
                      Survival Mayhem&BO balance
                      TotalMayhem

                      Make a backup and delete them all!
                      (only disabling them does not work)

                      Then start a game without any mod enabled.
                      (you can leave AI-Uveso activated, but no other SIM or UI mod)

                      (You can PM me here or in Discord if you want to talk german)

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