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    Cybran strat OP

    Scheduled Pinned Locked Moved Balance Discussion
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    • DeribusD Offline
      Deribus Global Moderator
      last edited by

      @archsimkat said in Cybran strat OP:

      I don't think the idea of having multiple damage rings serves any balance purpose or is intuitive at all, especially if the information is not clearly communicated to the player. I very recently (the past year) learned that nukes have 2 damage radii, that the targeting indicator actually shows that, and the outer radius does only 500 damage. I played Supcom when it came out in 2007 on and off until now, and I never noticed that in all my years of playing.

      You can actually see multiple damage rings when you hold shift to order a bomb drop.

      68a04ae2-1a67-4970-b227-dcc3bc5a0f4b-image.png

      I had a newish player just today who thought that bombers have multiple damage rings like nukes do because of this preview. This doesn't necessarily refute your main points, but is just something worth considering.

      RobustnessR 1 Reply Last reply Reply Quote 0
      • archsimkatA Offline
        archsimkat
        last edited by

        In my opinion either all splash should have graduated damage or not should. Imagine only cybran strats do, while other strats don't, or the seraphim t3 bomber does but the t1 bomber does not, or bombers do while t3 arty does not. Having edge cases is not at all intuitive.

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        • F Offline
          FunkOff
          last edited by

          Cybran T3 air is by far the superior T3 air. The main advantage is all their T3 planes have cheap or free stealth with no significant disadvantage. I agree with the OP that the cybran strat bomber should be nerfed. I would prefer a small nerf to damage to remove its ability to OHKO T2 mex. Also, the cost of the bomber's stealth should be increased to perhaps 300 or 500 per aircraft. It's kind of stupid that you can cheaply stealth a game-ending swarm of 30 or 50 strat bombers for the cost of one or two pgens.

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          • FtXCommandoF Offline
            FtXCommando
            last edited by FtXCommando

            If you nerf cyb strat to not be able to 1 shot a t2 mex then it immediately becomes below F tier as a strat bomber, absolutely not a reasonable suggestion. Like, to the point that anyone that needs to make air and spawns as Cybran will ask for an engineer to make another faction's air. Much more justifiable to either touch the HP or the e expenditure of stealthing it.

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            • MazorNoobM Offline
              MazorNoob
              last edited by

              Cybran T2 mexes have 1800 HP, so we'd have to nerf strat damage by a massive 40%.

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              • F Offline
                FunkOff @FtXCommando
                last edited by

                @ftxcommando The way I see it, the most important duties of T3 strat bombers are 1) Killing ACUs and 2) killing T2 Mex. The Cybran Strat bomber is actually much better at both of these than any other strategy bomber. It's best against ACUs because of stealth AND undodgeable drops. It's best against T2 mex because high splash allows many opportunities to kill 2, 3, or even 4 mex in a single pass. All I'm suggesting is that the Cybran strat bomber not be the best at EVERYTHING. (It's even the best at the less important tasks of killing land units or minor structures.) Also, an HP nerf would do hardly anything. ASFs have such incredible DPS output that there is little difference between a strat bomber with 500 hp versus a strat bomber with 5000 hp.

                Any significant nerf will go after either the stealth, the AoE, or the damage. I like faction diversity, so I would prefer to keep the Cybran strat bomber's biggest strength untouched, meaning the AoE. I would also like to keep the second strength, the stealth, just with a modest nerf. The damage nerf is necessary to balance the extreme OP strength of the AoE. I don't recommend -40%, that's a bit much. Just enough that UEF's T2 mex survive one pass.

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                • veteranasheV Offline
                  veteranashe
                  last edited by

                  Hp does matter for 1st strat, and for bombing units with maa

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                  • maudlin27M Offline
                    maudlin27
                    last edited by

                    I'd be ok with a small health drop (e.g. 100 or 200) or stealth energy cost increase (e.g. -150 instead of -60), or a very small damage nerf (so it stays above 2.5k). However nerfing the damage so that it can't take out a UEF T2 mex would be too much.

                    Either way IMO Aeon is more deserving of a change (small boost) than cybran a nerf.

                    M27AI and M28AI developer; Devlogs and more general AI development guide:
                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                    https://forum.faforever.com/topic/5331/m28ai-devlog-v130

                    F 1 Reply Last reply Reply Quote 1
                    • F Offline
                      FunkOff @maudlin27
                      last edited by

                      @maudlin27 I've said before that the Aeon strat bomb should track targets because it's so bad and is trivially easy to dodge.

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                      • RobustnessR Offline
                        Robustness @Deribus
                        last edited by Robustness

                        @deribus these are precision hit circles. now any projectile with 100% hits the bull's-eye, before it was not so, up to a certain point

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                        • R Offline
                          RealSlimShady
                          last edited by

                          make it more expensive in energy and that's it. Like 180k E

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                          • T_R_U_putinT Offline
                            T_R_U_putin
                            last edited by

                            real problem is reloading takes only 2 sec for the t3 bomber. so people drop a bomb, stop bomber in air for 2 sec and drop another one. its like double shot above the target.

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                            • H Offline
                              HLPstpBROimSTUCK
                              last edited by

                              Maybe make cybran bomber less precise ? Like t2 arty which misses it shots a lot ?

                              1 Reply Last reply Reply Quote 0
                              • RobustnessR Offline
                                Robustness
                                last edited by

                                I am against changes

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                                • T Offline
                                  Tagada Balance Team
                                  last edited by

                                  There is a strat bomber rework in the beta, check the pinned post in the balance sub-forum that contains the FAF Beta changes.

                                  1 Reply Last reply Reply Quote 1
                                  • MrBeastM Offline
                                    MrBeast
                                    last edited by

                                    Yes, please debuff cybran more, and it would be never play by anyone

                                    DONT BELIVE BH HE IS LIEING

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                                    • FtXCommandoF Offline
                                      FtXCommando
                                      last edited by

                                      Yes, please debuff uef more, and it would be never play by anyone

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                                      • T Offline
                                        Tagada Balance Team
                                        last edited by

                                        The beta has also cybran buffs ...

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