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    Makes me sick

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    • S Offline
      SadRobut
      last edited by

      Doesn't help when you're still grey because you only play Ladder... I have 150ish ladder games, played one of my first lobby games last night and had to explain to host I just don't play custom lobbies. Surely ladder rating should un-grey you in global?

      1 Reply Last reply Reply Quote 2
      • QuantumTyphoonQ Offline
        QuantumTyphoon
        last edited by

        I've had this problem too. I'm told I'm either pro or not pro enough. Yet I find the lobby names named after male private parts and gender orientation towards men loving men most annoying, players should keep sex out of supreme commander hosted game names and not host maps that depict penises.

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        • epic-bennisE Offline
          epic-bennis Banned
          last edited by

          Everyone has had this problem. It's because everyone when starting is grey. And it's a small community, high likelihood of smurfs and general rts autism. It's a systemic problem, it's inherent, just get used to it. It weeds out the softcore casuals and that's what shapes people into faffers. Just embrace it.

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          • K Offline
            Katharsas @Valki
            last edited by Katharsas

            @valki said in Makes me sick:

            Would it be possible to have a host option to hide the grey color and games played?

            I think that is a good idea. You can still use auto-teams to at least try to balance it even without knowing any ratings. And Auto-Teams could maybe use TMM ratings to help with low player number games.

            Formula for how auto-teams could interpolate rating:

            // num_x := number of games in mode x
            // mean_x, deviation_x := mean and deviation of players rating in mode x
            // custom_multi := multiplier between 1 and inf, gives custom game values more weight than TMM if higher than 1
            
            If (num_custom <= 15) {
              num_custom = num_custom * custom_multi
              num_1v1 = Max(num_1v1, 15)
              num_2v2 = Max(num_2v2, 15)
              num_total = num_custom + num_1v1  + num_2v2
              
              weight_custom = num_custom / num_total
              weight_1v1 = num_1v1 / num_total
              weight_2v2 = num_2v2 / num_total
              
              mean_rating = (weight_custom * mean_custom) + (weight_1v1 * mean_1v1) + (weight_2v2 * `mean_2v2)
              
              // We could also adjust deviation:
              deviation = (weight_custom * deviation_custom) + (weight_1v1 * deviation_1v1) + (weight_2v2 * deviation_2v2)
            }
            
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            • FtXCommandoF Offline
              FtXCommando
              last edited by

              Just have a matchmaker queue that gives global rating and also has very basic teamgame maps, solves the whole issue.

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              • K Offline
                Katharsas
                last edited by Katharsas

                I have a feeling that adjusting auto-teams forumular could be done faster and easier (depends how hard it is to get access to all TMM ratings in lobby). But we might want to have global rating TMM queue in the long run too, yes.

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                • S Offline
                  Sheikah
                  last edited by

                  Considering there has been a pr for the auto teams function change for a while I am not too sure. It is a race to see which gets done faster, the new matchmaking algorithm or the auto teams

                  K 1 Reply Last reply Reply Quote 0
                  • K Offline
                    Katharsas
                    last edited by

                    Couldnt we use that kind of interpolation formular to also fix rating reset problems for any TMM queue?
                    It would be slightly harder becasue we would have to marry it with the current interpolation that just lowers the mean based on number of games played.

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                    • K Offline
                      keyser @Sheikah
                      last edited by

                      @sheikah nobody is working on auto team, so TMM is most likely being done before.

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                      • K Offline
                        Katharsas
                        last edited by

                        Let me summarize:

                        Join FAF development today! Help improving the lobby, TMM or a ton of other stuff!

                        1 Reply Last reply Reply Quote 1
                        • FtXCommandoF Offline
                          FtXCommando
                          last edited by FtXCommando

                          It shouldn't be too difficult to create a sort of "transition queue" that could just use 1v1 for now and operate with some preset basic 5x5/10x10 pool for new players to get their first 10 or so global games. Even if it may eventually better be served as a 4v4 queue or something like that.

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                          • veteranasheV Offline
                            veteranashe @JazzFunkNoob
                            last edited by

                            @harzer99 I tell the host not so all welcome now then leave the lobby

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