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    Makes me sick

    Scheduled Pinned Locked Moved General Discussion
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    • ValkiV Offline
      Valki
      last edited by

      Would it be possible to have a host option to hide the grey color and games played?

      K 1 Reply Last reply Reply Quote 0
      • S Offline
        SadRobut
        last edited by

        Doesn't help when you're still grey because you only play Ladder... I have 150ish ladder games, played one of my first lobby games last night and had to explain to host I just don't play custom lobbies. Surely ladder rating should un-grey you in global?

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        • QuantumTyphoonQ Offline
          QuantumTyphoon
          last edited by

          I've had this problem too. I'm told I'm either pro or not pro enough. Yet I find the lobby names named after male private parts and gender orientation towards men loving men most annoying, players should keep sex out of supreme commander hosted game names and not host maps that depict penises.

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          • epic-bennisE Offline
            epic-bennis Banned
            last edited by

            Everyone has had this problem. It's because everyone when starting is grey. And it's a small community, high likelihood of smurfs and general rts autism. It's a systemic problem, it's inherent, just get used to it. It weeds out the softcore casuals and that's what shapes people into faffers. Just embrace it.

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            • K Offline
              Katharsas @Valki
              last edited by Katharsas

              @valki said in Makes me sick:

              Would it be possible to have a host option to hide the grey color and games played?

              I think that is a good idea. You can still use auto-teams to at least try to balance it even without knowing any ratings. And Auto-Teams could maybe use TMM ratings to help with low player number games.

              Formula for how auto-teams could interpolate rating:

              // num_x := number of games in mode x
              // mean_x, deviation_x := mean and deviation of players rating in mode x
              // custom_multi := multiplier between 1 and inf, gives custom game values more weight than TMM if higher than 1
              
              If (num_custom <= 15) {
                num_custom = num_custom * custom_multi
                num_1v1 = Max(num_1v1, 15)
                num_2v2 = Max(num_2v2, 15)
                num_total = num_custom + num_1v1  + num_2v2
                
                weight_custom = num_custom / num_total
                weight_1v1 = num_1v1 / num_total
                weight_2v2 = num_2v2 / num_total
                
                mean_rating = (weight_custom * mean_custom) + (weight_1v1 * mean_1v1) + (weight_2v2 * `mean_2v2)
                
                // We could also adjust deviation:
                deviation = (weight_custom * deviation_custom) + (weight_1v1 * deviation_1v1) + (weight_2v2 * deviation_2v2)
              }
              
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              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Just have a matchmaker queue that gives global rating and also has very basic teamgame maps, solves the whole issue.

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                • K Offline
                  Katharsas
                  last edited by Katharsas

                  I have a feeling that adjusting auto-teams forumular could be done faster and easier (depends how hard it is to get access to all TMM ratings in lobby). But we might want to have global rating TMM queue in the long run too, yes.

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                  • S Offline
                    Sheikah
                    last edited by

                    Considering there has been a pr for the auto teams function change for a while I am not too sure. It is a race to see which gets done faster, the new matchmaking algorithm or the auto teams

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                    • K Offline
                      Katharsas
                      last edited by

                      Couldnt we use that kind of interpolation formular to also fix rating reset problems for any TMM queue?
                      It would be slightly harder becasue we would have to marry it with the current interpolation that just lowers the mean based on number of games played.

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                      • K Offline
                        keyser @Sheikah
                        last edited by

                        @sheikah nobody is working on auto team, so TMM is most likely being done before.

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                        • K Offline
                          Katharsas
                          last edited by

                          Let me summarize:

                          Join FAF development today! Help improving the lobby, TMM or a ton of other stuff!

                          1 Reply Last reply Reply Quote 1
                          • FtXCommandoF Offline
                            FtXCommando
                            last edited by FtXCommando

                            It shouldn't be too difficult to create a sort of "transition queue" that could just use 1v1 for now and operate with some preset basic 5x5/10x10 pool for new players to get their first 10 or so global games. Even if it may eventually better be served as a 4v4 queue or something like that.

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                            • veteranasheV Offline
                              veteranashe @JazzFunkNoob
                              last edited by

                              @harzer99 I tell the host not so all welcome now then leave the lobby

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